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Han Solo, Scoundrel
Set: Bounty Hunters

Date Reviewed: September 26, 2006

Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 2
200 pt: 4


Faction: Rebel
Cost: 46
Hit Points: 80
Defense: 17
Attack: +9
Damage: 20
Special Abilities: Unique, Accurate Shot,
Cunning Attack, Evade, Mobile Attack,
Twin Attack (whenever this character
attacks, he makes 1 extra attack
against the same target)
Force Powers: Force 1

Sith Dragon


Han Solo
Cost: 46
HP: 80
DEF: 17
ATK: +9
DAM: 20

Accurate Shot; Cunning Attack; Mobile; Evade; Twin Attack
Force 1

The new Han Solo. Basically we have the RS Han with a bunch of new toys. The stats are identical, save for the +1 ATK. The only stat that takes a major jump is the cost. He is 11 pts more expensive than Rebel Hero, which is quite a bit.

Is he worth the 11pts? Well, cunning, accurate and mobile are Han trademarks, but this Han gets both of the trademarks of the BH set in Evade and twin attack. He basically gets double attack that doesn't nail your feet to the floor to use, and evade is a great way to extend his life. One advantage this Han has is that he is a follower, so he will get whatever few commander effects are there for the Rebels. Is he worth it? He is good, but lets just say this Han doesn't replace Han, RH. Both are very playable.

100pts/200pts: It remains to be seen how good this Han will be. BH has definitely shaken the world of SWM up. He will be good and widely used with the rebels, but as expensive as he is, Han, RH will still see lots of play. If you get him, give him a run and see what you think.

"Dude, the fat guy totally just blew up!" -Pink 5

Zeroph Zeal
Han Solo, Scoundrel

Points: 46
Hitpoints: 80
Defense: 17
Attack: +9
Damage: 20

Abilities: Accurate Shot, Cunning Attack, Evade, Mobile Attack, Twin Attack, Unique

Force Abilities: Force 1

I have mixed feelings about the new Han Solo, but overall I believe that it is a good piece, if a little overcosted.

First things first, 46 ponits is a heavy cost to pay.
In 100 points, he will be half your army and in 200, he will be 25% of it. Usually, with such big investments, you want to make sure that it isn't going to die right away, and that it is going to help you obtain victory. Let's take a look at the stats, shall we?

80 hitpoints is downright bad for a piece that is almost 50 points, and so is 17 defense. If this piece didn't have a certian-ability-that-I-will-mention-later, then it would be jank. Moving on, +9 attack isn't too stellar either, and 20 damage is just the norm. As you can see, his stats really aren't too impressive.

But his abilities will make up for it, young padawan.
Accurate Shot needs no introduction: It is good. While it is increasingly more common throughout the Bounty Hunter expansion, it is a nice addition to this piece, and makes perfect sense on a Han Solo. Cunning Attack is fun too, and also needs no introduction. Evade is the big part, here, though. And this is what will help Han Solo stay alive with his sub-par stats. Basically, any hit that is nonadjacent, he gets to roll a save.
If he makes the save, the attack "misses" him. Can you say NICE..? I mean, if Dark Armor was so popular because of this, Evade is even better. That's like a free Lightsaber Deflect. That's saying something.
Mobile Attack is nothing new on a Han, and it is a very good ability to get direct shots in and hide back into cover. Twin Attack is equally deadly (and much supierer to Double Attack, IMO.) and helps Han expessially with that Mobile and Cunning attack goodness. (+13 30 damage double attack, then run back into cover, anyone? Accurate shot too? Nice...?!!)

He also has a random force point. While this isn't new for Han Solo, I do resent it as technically he should have no Force Powers. But, what can you do? ...I mean it will still help so he can reroll a single attack, or move an extra two spaces.

One question I pose is weather this character will overcome Rebel Hero version of Han. I have mixed feelings. On one hand, Han-RH is an extremely good commander that isn't a bad warrior either. However, Scoundrel is clearly better as a warrior but lacks a commander effect (and mind you that RH is a GOOD
commander) but is however a follower (which is also a good thing)... It's really up to the army you are using. I would still use Rebel Hero in most armies, including the Solo Family Reunion squad, but this piece will find itself into an array of squads if for nothing more than a rather large accurage shot beastick.

100 points: 2/5 Meh... Half your army for a 80 HP shooter...? Vader or Bane would pwn this.

200 points: 4/5 Rebels FTW!

Sculpt: 3/5 A pretty good image of Han Solo... I just think he looks odd running around like that.
Han Solo, Scoundrel is an excellent piece to illustrate what the Bounty Hunters set is all about: he has loads of abilities, very high damage output, and not very many hit points for his cost. On the plus side, this Han is not a clear replacement for Han, Rebel Hero, simply another option.

Compared to the Rebel Hero, the Scoundrel is lower in every stat except Damage (a tie) and point cost. This would pretty damning, especially with the non-trivial 11-point difference, except that the Scoundrel adds Twin Attack (holy crap!) and Evasion (even holier crap!) and loses the Commander Effect (bummer). Since the new Han retains Mobile Attack, this means he can dash out, make two Accurate, Cunning attacks, and dash back into cover. If any enemy moves in such a way as to get a bead on him, Han gets a save against the damage with Evade.

This all sounds really impressive, and it certainly is, but it comes with a hefty price tag of 46 points, and a terrible hit point/cost ratio. Worst of all, it prevents you from playing the Rebel Hero version of Han, who remains one of the best pieces the Rebels have to offer. This is not to say that Scoundrel Han isn’t worth playing, but that he demands you build your squad around him. Bodyguards would be a good start.

Overall rating in 100: 3.5
Overall rating in 200: 4.5

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