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Mini of the Day
Set: Bounty Hunters
Date Reviewed: September 26, 2006
Ratings are based on a 1 to 5 scale 1 being the
3 ... average. 5 is the highest rating.
100 pt: 2
200 pt: 4
Hit Points: 80
Special Abilities: Unique, Accurate Shot,
Cunning Attack, Evade, Mobile Attack,
Twin Attack (whenever this character
attacks, he makes 1 extra attack
against the same target)
Force Powers: Force 1
Accurate Shot; Cunning Attack; Mobile; Evade; Twin
The new Han Solo. Basically we have the RS Han with
a bunch of new toys. The stats are identical, save
for the +1 ATK. The only stat that takes a major
jump is the cost. He is 11 pts more expensive than
Rebel Hero, which is quite a bit.
Is he worth the 11pts? Well, cunning, accurate and
mobile are Han trademarks, but this Han gets both of
the trademarks of the BH set in Evade and twin
attack. He basically gets double attack that doesn't
nail your feet to the floor to use, and evade is a
great way to extend his life. One advantage this Han
has is that he is a follower, so he will get
whatever few commander effects are there for the
Rebels. Is he worth it? He is good, but lets just
say this Han doesn't replace Han, RH. Both are very
100pts/200pts: It remains to be seen how good this
Han will be. BH has definitely shaken the world of
SWM up. He will be good and widely used with the
rebels, but as expensive as he is, Han, RH will
still see lots of play. If you get him, give him a
run and see what you think.
"Dude, the fat guy totally just blew up!" -Pink 5
Abilities: Accurate Shot, Cunning Attack, Evade,
Mobile Attack, Twin Attack, Unique
Force Abilities: Force 1
I have mixed feelings about the new Han Solo, but
overall I believe that it is a good piece, if a
First things first, 46 ponits is a heavy cost to
In 100 points, he will be half your army and in 200,
he will be 25% of it. Usually, with such big
investments, you want to make sure that it isn't
going to die right away, and that it is going to
help you obtain victory. Let's take a look at the
stats, shall we?
80 hitpoints is downright bad for a piece that is
almost 50 points, and so is 17 defense. If this
piece didn't have a certian-ability-that-I-will-mention-later,
then it would be jank. Moving on, +9 attack isn't
too stellar either, and 20 damage is just the norm.
As you can see, his stats really aren't too
But his abilities will make up for it, young padawan.
Accurate Shot needs no introduction: It is good.
While it is increasingly more common throughout the
Bounty Hunter expansion, it is a nice addition to
this piece, and makes perfect sense on a Han Solo.
Cunning Attack is fun too, and also needs no
introduction. Evade is the big part, here, though.
And this is what will help Han Solo stay alive with
his sub-par stats. Basically, any hit that is
nonadjacent, he gets to roll a save.
If he makes the save, the attack "misses" him. Can
you say NICE..? I mean, if Dark Armor was so popular
because of this, Evade is even better. That's like a
free Lightsaber Deflect. That's saying something.
Mobile Attack is nothing new on a Han, and it is a
very good ability to get direct shots in and hide
back into cover. Twin Attack is equally deadly (and
much supierer to Double Attack, IMO.) and helps Han
expessially with that Mobile and Cunning attack
goodness. (+13 30 damage double attack, then run
back into cover, anyone? Accurate shot too?
He also has a random force point. While this isn't
new for Han Solo, I do resent it as technically he
should have no Force Powers. But, what can you do?
...I mean it will still help so he can reroll a
single attack, or move an extra two spaces.
One question I pose is weather this character will
overcome Rebel Hero version of Han. I have mixed
feelings. On one hand, Han-RH is an extremely good
commander that isn't a bad warrior either. However,
Scoundrel is clearly better as a warrior but lacks a
commander effect (and mind you that RH is a GOOD
commander) but is however a follower (which is also
a good thing)... It's really up to the army you are
using. I would still use Rebel Hero in most armies,
including the Solo Family Reunion squad, but this
piece will find itself into an array of squads if
for nothing more than a rather large accurage shot
100 points: 2/5 Meh... Half your army for a 80 HP
shooter...? Vader or Bane would pwn this.
200 points: 4/5 Rebels FTW!
Sculpt: 3/5 A pretty good image of Han Solo... I
just think he looks odd running around like that.
Scoundrel is an excellent piece to illustrate what
the Bounty Hunters set is all about: he has loads of
abilities, very high damage output, and not very
many hit points for his cost. On the plus side, this
Han is not a clear replacement for Han, Rebel Hero,
simply another option.
Compared to the Rebel Hero, the Scoundrel is lower
in every stat except Damage (a tie) and point cost.
This would pretty damning, especially with the
non-trivial 11-point difference, except that the
Scoundrel adds Twin Attack (holy crap!) and Evasion
(even holier crap!) and loses the Commander Effect
(bummer). Since the new Han retains Mobile Attack,
this means he can dash out, make two Accurate,
Cunning attacks, and dash back into cover. If any
enemy moves in such a way as to get a bead on him,
Han gets a save against the damage with Evade.
This all sounds really impressive, and it certainly
is, but it comes with a hefty price tag of 46
points, and a terrible hit point/cost ratio. Worst
of all, it prevents you from playing the Rebel Hero
version of Han, who remains one of the best pieces
the Rebels have to offer. This is not to say that
Scoundrel Han isn’t worth playing, but that he
demands you build your squad around him. Bodyguards
would be a good start.
Overall rating in 100: 3.5
Overall rating in 200: 4.5