Pojo's Star Wars Minis news, tips, strategies and more!

Star Wars Home
Message Board
Pojo's Books

Mini of the Day
Mini Strategies
Mini News
Top 10 Lists

Contact Us

Yu Yu Hakusho
Harry Potter
Vs. System

This Space
For Rent

Pojo's Star Wars Minis Site
Mini of the Day

Luke Skywalker, Jedi Master
Set: Universe

Date Reviewed: Sept 1, 2006

Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 2
200 pt: 3.5


Sith Dragon


Luke Skywalker, Jedi Master
New Republic
Cost: 74
HP: 130
Def: 22
ATK: +16
DAM: 20

Triple attack

Force 2
Force Renewal 1; Leap; Block; Deflect; Sweep; Throw; Master Speed

CE: Allied force users gain +1 force point

Master Skywalker led the New Republic, but in SWM he doesn't lead well at all. Most of the best NR squads are built without him. For 70+ points he needs to have a ground breaking something, but master Skywalker is sadly over priced. His stats are among the cream of the crop, so there isn't much improvement needed there, and triple is awesome, but Luke just lacks any type of sufficient power to hang with Vader, Bane and the like.

Master Skywalker has almost every force power in the game to that point, which leads to some nice options, but when the #1 character in the game negates force use, that really doesn't help matters. His CE of +1 force point 9/10 times is also pointless. Corran is the only fig that can make excellent use of it, with Jaina a close second.

Skywalker has two things that would help him. Either drop him 10 points or give him master of the force two. Either of these would greatly improve his playability. It also doesn't help that the NR is greatly under represented (only getting Talon Karde in BH).

100pts: I do not think i have really ever seen him here. After getting smoked by both Jedi Hunter and Thrawn, most people filed him away with the 'rarely use' figs.
He can be fun here, but dint look for hm to hold his own against major characters like Vader, Bane or Windu.

200pts: I really want to like this piece, but I don't even like him here. As a fun squad he will do pretty good, but right now he has no synergy around him and for his points he just doesn't do enough to be worth his cost. As I said in the beginning, the best NR squads will be built without Master Skywalker. If he would have had assault or Master of the Force 2 or something then he would be good, but that 74 points will find a better use against stiff competition.

In the history of this game, there have obviously been several versions of Luke Skywalker, the main hero of the most beloved movies in the saga. Their point costs for the Rebel Lukes are generally grouped pretty tightly, at 16 (Luke on Tauntaun), 17 (Luke, Rebel), 21 (Luke, Young Jedi), and 27 (Luke, Jedi Knight). Then there's a bit of a gap, until we reach the staggeringly expensive 74-point Luke Skywalker, Jedi Master.

Master Luke is very powerful, but I'm just not convinced that he's 74 points powerful. The most obvious piece to compare him to is the 75-point Darth Vader, Jedi Hunter, released in the same set, who is simply better. Let's see how much better.

Luke offers very high numbers in every category, though it must be pointed out that Aurra Sing, who costs exactly half of what Luke does, has the same number of Hit Points and a Defense which is only one point lower. Oh well, everyone knows that Aurra is rather undercosted; let's move on. Master Luke has the Triple Attack, Force Renewal 1, Lightsaber Block, and Lightsaber Deflect that we expect of Jedi at this point level. He also packs Lightsaber Sweep, Lightsaber Throw, Force Leap, and Master Speed, giving him several options both for offense and positioning.

The above is all very much like Jedi Huntin' Vader, but the things that set Vader above and beyond are Dark Armor and Jedi Hunter, two passive, constantly active abilities that add considerably to his defense and offense, respectively. Luke has nothing even similar, and will never be anywhere near the combatant that Vader is because of it.

The one way in which Luke does score over his powerful father is his Commander Effect. It's sort of like being a Force battery, a la Emperor Palpatine or Yoda of Dagobah, but instead he grants one extra Force Point to every Force-rated character in his squad. This makes Corran Horn happy, since he can use Absorb Energy one more time, and isn't a bad thing for anyone (though Jacen Solo can't really make use of it at all). Unfortunately, unless you're playing at a very high point total, the total impact is probably not enough to make him anywhere near as good as Vader.

Master Luke isn't a bad piece; he's just not the one-man army that some other pieces in his point class are. He does have some good defenses and great mobility, and can be extremely effective with careful play.

Overall rating in 100: 2 (he can't carry the squad, as you have to do when you're three quarters of it)
Overall rating in 200: 3.5

Luke Skywalker, Jedi Master (Universe)

Faction: New Republic
Cost: 74
HP: 130
DEF: 22
ATK: 16
DMG: 20

Melee Attack
Triple Attack

Force 2
Force Leap
Force Renewal
Lightsaber Block
Lightsaber Delect
Lightsaber Sweep
Lightsaber Throw
Master Speed

Commander Effect: Each ally with a Force rating starts with +1 force.

Sorry I haven't done any reviews lately, but I have been busy with so much work, as well as trying to seek for a new one. Nonetheless, I'll try my best to do more reviews in the future.

We start with Darth Vader, Jedi Hunter's "counterpart" from the New Republic. For 74 points, he isn't too shabby with some of the stats he wields. 130 HP is a bummer compared to Vader, JH's 140 (which is also a little low for me), 22 DEF is decent (JH has 23), 16 ATK (same as JH) and the universal 20 DMG. His Melee Attack is expected, but I really like that Triple Attack. However, no Dark Armor or Jedi Hunter like Vader (couldn't see him having it, anyway).

As for his force powers, structured very similar to Darth Vader, Jedi Hunter's. We have Block, Deflect, Sweep and Force Renewal 1, but take away the Choke and Whirlwind and toss in Leap and Master Speed for a more nimble and limber approach for Luke. However, the Commander Effect is only good if you are amongst other jedis like Jacen Solo, Han Solo, RH and Jaina Solo (I know there are a few more).

In 100 point battles... compared to the other beatsticks controlling the game, I wouldn't suggest it too much. He's good, don't get me wrong, but having Bane and Vader around rises expectations. However, he could win a few matches for you. As for 200, though, he is a beatstick for the New Republic. However, the New Republic still has a ways to go before it gets as good as Imperial or Republic (or Rebel, which I'm trying out lately).

In 100 PT: 3/5 (He's good, but Bane and Vader, JH is better. Give him a shot if you want, though.)
In 200 PT: 3.5/5 (New Republic still needs more support before this rating goes up.)

Three weeks until Bounty Hunters comes out! I don't know about you readers at home, but I'm buying a few cases of that! Hope to see the Mandalorians become a powerful faction to ripple the metagame.

"May the force..." That's getting old, isn't it? Next review, I'll try to get something else.

Copyrightę 1998-2006 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.