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Mini of the Day
Set: Bounty Hunter
Date Reviewed: October 13, 2006
Ratings are based on a 1 to 5 scale 1 being the
3 ... average. 5 is the highest rating.
100 pt: 2.5
200 pt: 3.5
Bounty Hunter +4; Careful Shot; Droid; Paralysis;
Rapport (-1 with Zuckuss); Droid
Today we review the NEW 4-LOM from the BH set. First
off i love this pose. While it is not as dynamic as
the RS version, the pose is the classic pose from
Empire Strikes Back bridge scene.
That aside, for 11 more points you are getting
+20HP, +1 ATK, and +10 DAM. the 90 HP is really nice
as he can take an extra 20 DAM shot, but in the end
it is still the same number of 30DAM hits. His DEF
is the same solid 18. His attack of +1 isn't much,
but when added to his other bonuses its just that
much easier to hit. A +17 with all of his bonuses,
is pretty good, but now we are doing 30 DAM instead
of 20, so his DAM output is better and that can mean
a lot. His rapport can drop Zuckuss by one, which i
have not been real fond of. The only character that
has a rapport that means anything is Queen Amidala's.
With her you can amass enough reduced point to
really allow some substantial building room. By
running Zuckuss and 4-LOM together, you save 2
points which may or may not mean something in the
end. It could mean an ewok/ug or an upgrade to a
jawa or something.
But now we get to, what i think, is the single
biggest reason why 4-LOM costs a whopping 12 points
more. He is the first character to have a ranged
paralysis. It may be worth gonking him up. If you
can fit in a couple Mistryl Shadow Guards with Windu
and you can have a scary paralysis squad.
Now he still has the same drawbacks as the the old
4-LOM. He only has a single non-accurate shot attack
and being a unique droid means he is an island unto
himself, but has access to the repair people that
the old one had.
100pts: Not enough damage for the point cost here.
150pts: Here i am not sure. He is a solid shooter,
but his single attack will hurt him just as it did
the old one.
200pts: Here he is usable. He has a nice power shot
and can have enough help to overcome his shortfalls.
The other thing i like is that the old versions of
the new bounty hunters are not obsolete simply
because of the point disparity between the two. If
you get him, give him a go. Find the right squad and
he can be very good.
"Dude, the fat guy totally just blew up!" -Pink 5
|If you read
my review of the Rebel Storm 4-LOM, you know that I
consider him a tough act to follow. Unique Droids
are hard to enhance with support pieces, so they
have to be pretty self-contained little units in
your squad, and I find the 21-point version of 4-LOM
to be an admirable example. I’m still on the fence
about this newfangled version.
In most ways, adding the “Bounty Hunter” surname to
4-LOM seems to mean slight upgrades to the same
piece. He has 20 more hit points, one more point of
Attack, 10 more points of Damage(!), and retains
Bounty Hunter +4 and Careful Shot. These bonuses,
taken together, are worth maybe 5 or 6 more points
to me, but the new piece costs 12 more than his
The ability that’s supposed to make up those last
points is Paralysis, an ability we’ve seen on
several pieces in this and previous sets. It’s a
nice little stun effect, allowing you to shut the
target down for the rest of the round if they
haven’t activated yet, save 11. The key difference
is that all the other pieces that have ever had it
also have Melee Attack. Furthermore, every other
piece in this game with a similar ability has, at
most, a six-square range with it. 4-LOM, Bounty
Hunter can activate Boba Fett from across the board,
and that impresses the heck out of me. I just can’t
decide if it impresses me 33 points’ worth.
It occurs to me that Grand Admiral Thrawn is about
the best synergy you can hope for with 4-LOM, BH.
You’ll almost always have initiative, allowing you
to take a stab at activating the important piece
before he can go, and you can give 4-LOM Force
Immunity by just having him stand near Thrawn’s
Ysalimiri field. Importantly, this would mean that
any Force-users you try to Paralyze will only get
the one chance to save, without any pesky Force
Points ruining your fun. I may have to try this one
out; I’ll let you know how it goes. The one thing to
remember here is that 4-LOM lacks Accurate Shot, so
a canny opponent is going to make it hard to target
the piece you really want to hit. Bring crowd
control pieces to clear out the fodder.
Overall rating in 100: 2.5 (a third of your squad,
and hard to support)
Overall rating in 200: 3.5 (can possibly keep a much
more expensive piece out of the fight)