Pojo's Star Wars Minis news, tips, strategies and more!

Star Wars Home
Message Board
Pojo's Books

Mini of the Day
Mini Strategies
Mini News
Top 10 Lists

Contact Us

Yu Yu Hakusho
Harry Potter
Vs. System

This Space
For Rent

Pojo's Star Wars Minis Site
Mini of the Day

Set: Rebel Storm

Date Reviewed: October 12, 2006

Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt:
200 pt:



Sith Dragon


Cost: 21
HP: 70
DEF: 18
ATK: +8
DAM: 20

Bounty Hunter; Careful Shot; Droid

Today we are reviewing many a players favorite piece for the last 25-30 points in big squad builds. For 21 points, not only will 4-LOM fit into most any army as a good shooter, but his stats are stellar. The 70 HP may not be the greatest, but it takes 4 20pt hits and 3 30pt hits, to go down, and since he is a droid, he can ignore lucky crits. To take him down you are going to need to focus on him. The 18 DEF is good as that seems to be about the lid for non-Jedi. The attack is not real great on its own at a +8, but he has help. Between careful shot and BH+4 he can have a very good +16 attack against uniques.

For being a very good shooter if he can stand still, he does have a couple draw backs. He only has a single attack. You can gonk him up, but then he will be held back to stay with the gonk's four movement. He also lacks accurate shot, which really isn't that big a deal as most shooters do not, but there are enough non-uniques that a player can position them so 4-LOM can't get a good shot on the uniques without moving. His last downer is that he is a unique droid, so there are no CEs that are going to help him, droid or otherwise. He is pretty much on his own. On the other hand, being a droid means that while he will fear Jawas, he will love characters like RS R-2, Chewie RH, the R5, and the other repair characters to extend his life.

100pt: He would be good here, except he only has his single attack. That simply isn't enough DAM to work in this format.

150pt: Yes, this is now an official format now. I have not played it yet, so i don't know what the meta-game is going to do. In areas that are not dominated by Black & Blue, 4-LOM could be good enough to see some play, but you are going to need to give him some high damage output help.

200pt: Here he is good enough to see play. The fact that playing Zuckuss drops him to a 20 pt character means that if you run Lobot, you can bring him in with reinforcements if you think it calls for it. If you have enough characters running interference up front 4-LOM can be pretty good, as he wont miss much. He pales to Aurra (in strength, not complexion) but who doesn't. While i find better things than 4-LOM in most of my squads, he is still a very good pick.

"Dude, the fat guy totally just blew up!" -Pink 5


I’m not generally a fan of unique Droids, at least not ones with double-digit point costs. R2-D2 can stay (hell, he can take beer out of the fridge without asking), but most of the more expensive unique Droids leave me cold. The reason for this (not that you asked, you self-absorbed churl) is that there are very few ways to build a synergistic squad around them. At this point in the game’s history, there are absolutely no commander effects that work on them, and only a couple of ways to enhance them in any way (Gonk, CS Darth Sidious’ Dark Master ability, Thrawn can give them Force Immunity). This means that any unique Droid has to be an extremely self-contained package, not requiring outside assistance to earn his points for your squad.

The original 4-LOM was one of my favorite pieces in Rebel Storm, and remains one of my favorite pieces today. At 21 points, he’s a shooter that does decent damage at a +16 to hit under the right (not too difficult to set up) circumstances, who also has an 18 Defense and 70 whole hit points. Sign me the heck up.

As a side note, Zuckuss has Rapport with any character with “4-LOM” in the name. This is sort of trivial under most circumstances, but it does mean that Mr. LOM comes down to 20 points, the magic number to be used in Fringe Reinforcements 20 or Fringe Reserves. Nice.

Seriously, 4-LOM, dude. 4-LOM.
Overall rating in 100: 4
Overall rating in 200: 4

Zeroph Zeal

Points: 21
Hitpoints: 70
Defense: 18
Attack: +8
Damage: 20
Faction: Fringe

Abilities: Bounty Hunter +4, Careful Shot +4, Droid, Unique

The Rebel Storm 4-LOM was probally the second most used bounty hunter in the old Rebel Storm (after Boba Fett) set. However, because of Bounty Hunters, many of those pieces have become obsolete. So the question becomes, what about about 4-LOM. Yes, he has a new Bouny Hunter version, and while I won't get into which is the better of the two until tomorrow, I will use this review to talk about 4-LOM pre-Bounty Hunter. (Saving post-Bounty Hunter for tomorrow.)

4-LOM was always a popular pick if you had the extra room. For 21 points, 70 hitpoints with 18 defense +8 attack and 20 damage was very good. Combined with that useful Bounty Hunter +4 and Careful Shot +4, it could become big... +16 big if attacking a Unique and not moving. That's not too shabby. He's also a Droid, so he is immune to critical hits, making that 70 hit points all the much bigger.

I don't have much time tonight to write a review, which is the reason I will be writing tomorrow weather or not he will see play today (if you haven't figured it out, tomorrow's figure is 4-LOM, Bounty Hunter.), but he was definatly a pretty popular pick in his day.

100 points: 2/5 Today, this is his rating. Will be explained tomorrow.

200 points: 2.5/5 Can still work, sometimes.

Sculpt: 5/5 This has always been one of my favorite sculpts. Haha, dead rebel.

Copyrightę 1998-2006 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.