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Mini of the Day

Djas Puhr
Set: Bounty Hunters

Date Reviewed: November 28, 2006

Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 2.5
200 pt: 1.75



wookie lover 11 Djas Puhr BH# 30
Cost: 19
HP: 40
DEF: 14
ATK: +6
DAM: 10
SA: BH +2, Double Attack, Opportunist, Unique.

Droid looking Puhr. Now he is not actually a droid, and this shows how horrid his sculpt is. Stat wise he is very much sub-par for 19 pts. 40 hp means that any solid double attacker can drop him in one activation. (Boba Fett, Bounty Hunter is the best for this job) Now BH +2 is new, and sucky, though double is rare at 19 pts. Opportunist means that he can be +12, 20 DAM double against unique, which is obscene for 19 pts. Also he can benefit from G Windu, Lord Vader, Han Rebel Hero, and a horde of other fine commander. Still you will be basing around 40 HP, which is not good. You want a boostable BH follower; Zucky in that point area, Aurra, Boba, BH, or pretty much any other Bounty Hunter is a lot better to base of off. Overall a sucky character for the points, who is just not good enough to attack, or have any staying power. (Boba, BH pwn’s him so bad, more on that when we review Boba, BH in the future.

100 pt: 3 fine as support for a beat stick.
200 pt: 2 has no use, when his point range offers much better alternatives.

The Fang Djas Puhr---Fringe

Hit Points---40

Bounty Hunter +2
Double Attack

Welcome to Cantina Aliens Week. This is the Fang reporting on a new mini, one that I’m not particularly fond of. Djas Puhr could have a little more hit points for his cost, he could die in one turn... His defense could also be 1 or 2 higher. His attack is tolerable, especially because he has some abilities to boost it. Damage output is low, but he has Double Attack, and Opportunist.

Now, for his special abilities. Bounty Hunter...well it’s not going to be significant, but it could make a difference. Double Attack is good, but only if you take advantage of Opportunist. Opportunist is good, as he is one of the few who actually has it. Being unique...who cares, you usually won’t want to play more than one of him.

What I’d do is take Thrawn, Djas, and some cunning attacks and build a squad. Thrawn controls initiative, allowing your cunnings to strike early and hard. Thrawn moves, and switches Djas with someone in front. Djas attacks 2 times. Next turn, you do the same thing, and if need be, switch Djas back. In closing, Djas is decent, but nothing to build a squad around. He’s a beefed up grunt, nothing more.

100pt: 2 (not good, not good)
150pt: 3 (with Thrawn)
200pt: 1.5 (he’ll die so fast, and waste your 19 points)
Pose: 2 (I don’t like it)

May the Force be with you.

The first thing you will notice about Djas Puhr is how much he isn’t Lando Calrissian, Hero of Tanaab. In many ways, the pieces are similar, but for the mere four points you have to spend to upgrade to Lando, you gain +20 hit points, +4 Defense, +3 Attack, Mobile Attack, and a pretty fantastic Commander Effect. Ouch. Why, then, are we even bothering to talk about Djas, who is so obviously outclassed?

First of all, Djas has two potential advantages over Lando. He has Bounty Hunter +2, which by itself isn’t enough to make his Attack even equal Lando, but in a squad with Jabba the Hutt (rarely a good idea, but work with me), he gets a slight Attack advantage. This is pretty trivial, but it wouldn’t surprise me in the least if the future held more commanders and effects that help out Bounty Hunters, and Djas counts. Second, he’s a follower, meaning that he can receive help from a lot more Commander Effects than bossy old Lando. One that leaps to mind is Admiral Ackbar, who can bring Djas as high as +16 to Attack against an activated, Unique target. Not bad for a 19-point piece.

In all fairness, however, I have to admit that it’s really hard to justify using Djas over Lando. Perhaps the best reason to use Djas is if you’re already using Lando and want another low-cost, ranged Opportunist in your squad. Since Lando is Unique (of course), it’s not always just a question of how many points a piece costs; sometimes you’ll just need to use a stand-in if you want to double up on some of what Lando brings to the table.

Overall rating in 100: 2 (“This build total’s not big enough for the both of us.” –Lando)
Overall rating in 200: 2.5 (possible secondary threat, will likely be overlooked)

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