Star Wars Home
Mini of the Day
Top 10 Lists
Yu Yu Hakusho
Pojo's Star Wars
Mini of the Day
Set: Bounty Hunters
Date Reviewed: November 09, 2006
Ratings are based on a 1 to 5 scale 1 being the
3 ... average. 5 is the highest rating.
100 pt: 1.2
200 pt: 3.75
Guild Homing Spider Droid
Accurate shot; Penetration 20; Speed 8
This piece is an absolute enigma. For 32 points its
a pretty typical droid, but some of the stats don't
quite make sense in this package. 70 HP and 14 DEF
are pretty low for 32pts, but its about on par with
droids who have notoriously bad HP and DEF. The +9
is good for droids as it gives it a Max boosted
attack of +21 as well as the standard double form
either Grievous or the Overseer. The 30 DAM is a
Finally we get a droid with accurate shot! This is
an ability that you have to be careful with because
if droids got it field wide, then they would become
a very sick army.
The last two abilities are what really don't make
sense. Penetration 20 is an amazing ability to have
as it can pummel and overpower every DR character in
the game, (BUT MONKEY time) BUT there are no
characters in the game right now that have DR 20
except for the AT-AT, which both not legal and about
worthless to play even if you could. This, however,
begs the question....could any upcoming sets or
scenario packs bring us a character that has DR 20?
And then you have speed 8. What good dos it do on
this piece. It cant mobile. You don't want it
charging character with the horrid DEF and HP, and
in the end in the movies these things were very slow
movers. I guess you can run away faster if you have
to. Since huges have a hard time on difficult
terrain, it helps, but as i said...why?
100/150: Forget it way too fragile
200: Here it can be played, but you will want plenty
of repair and bodyguards to help it out. The
accurate shot for 30 DAM can be big, but so can the
pasting its going to take without the right backup.
Its no Viper (but what is?) but it can be a fun
piece to play.
"Dude, the fat guy totally just blew up!" -Pink 5
|I can’t speak
for anyone else, but I’ve been looking for the
Commerce Guild Homing Spider Droid to appear in the
game since they released the Dwarf Spider Droid way
back in Clone Strike. I wanted to know: is it a
miniature version of a spider droid, or is it a
droid version of the rare Brazilian Dwarf Spider?
Squinting modifiers are a harsh mistress.
Anyway, the big spider droid is here now, and it’s
pretty cool. First and foremost, it at long last
brings Accurate Shot to the Separatists, and on a
character that can (with the right support) shoot at
a +21 twice in a turn for 30 damage each. What’s
more, they’re a bargain at 32 points, so you might
even run two of them (the problems of juggling two
Huge pieces are slightly offset by the CGHSD’s Speed
As a small bonus to the big damage Accuracy of the
Spider Droid, we get Penetration 20, meaning that
even the AT-AT (only piece in the game with Damage
Reduction better than 10) takes the full force of
every attack. Penetration won’t come up in every
game, but you’ll be very grateful for it when it
does. Interestingly, a Spider Droid can take down an
AT-ST in four attacks, which is reasonably
impressive despite the fact that the AT-ST can kill
it back in two, because the AT-ST usually lacks
Accurate Shot, so might just be shooting at
As alluded to above, the Homing Spider isn’t
terribly durable, but it does have the good fortune
of being in the same faction as the Bodyguard Droid
and Wat Tambor. Take advantage of its above-average
speed to hide the thing when you need to.
The major strength of the Separatists is that their
best units can be heavily modified with bonuses,
allowing you to get a lot more for your points than
you otherwise would. The Homing Spider gives you a
Speed 8, 30 damage, Accurate Shooting cannon that
you can throw Double and up to +12 Attack onto.
Build around it and it should do right by you.
Overall rating in 100: 2 (huges suffer on the
Overall rating in 200: 4.5 (every competitive squad
should have Accurate Shot)
Hit Points: 70
The Good: Accurate Shot … just what the droid army
was missing. True, the Neimodian soldier has it, but
the separatist organics fall short of their droid
counterparts in support. Penetration may come in
handy if you face off with armored units, and the
extra speed doesn’t hurt. Despite it’s array of
abilities, it’s lack of certain abilities like
double attack and careful shot, means it will
benefit from droid commander effects … always nice
to get extra abilities at no extra cost. +9 Attack
is decent for a droid, and it becomes +13 with the
The bad: Huge characters are always easy targets.
The Ugly: The sculpt seems a bit off-scale. Homie is
dwarfed by the Hailfire droid from the Universe
100 pt: 1/5 huge droids need support ... huge
expensive droids need more.
150+ pt: 3/5 penetration doesn’t always come into
play, but with support – this sniper can do some
major damage. Geonosian Overseer and Officer can
make Homie a +13 double attacker with accurate shot.
wookie lover 11
SA: Accurate Shot, Droid, Penetration 20, and Speed
The spider droid is an interesting mini, so I will
start with the pros. Accurate shot it good. Speed 8
and the ability to squeeze help make up for being
huge, so I like that. +9 and 30 damage are good for
only 32 points. Sadly, it only 70 HP and 14 defense,
which means that Wat would be nice, and that you
have to be careful with it. On the other hand it has
access to all the Droid CE’s. This can make it +21,
double attacking for 30 damage.
The amazing thing about the piece is penetration.
This allows you too attack DR pieces for full
damage. The Vulture has 10, but this guy apparently
likes fighting tanks, and gets penatration 20,
allowing him to even hit an AT-AT for 30 damage a
hit, something only bane can also lay claim to, and
he has to use Sith Rage. Despite that, most tanks
can hold through his damage, and then beat the crap
outta him. (AT-ST for one.)
100:1 NO HUGES IN 100
200: 4 great, if used right. Then you can just
slaughter all tanks with SC, an SBDC, and a BDO.
Still, he is really weak!!!
Against an AT-AT: With the nessecary points
available, can pound an AT-AT. An Spider droid squad
would kill an AT-AT.
Alright, spider walkers. I loved these things in the
movies, but here they can shine a bit. Its hit
points are dismal at 70, and its defense doesn’t
help it much. It lacks DR so it’ll be taken down
quickly. It has a tolerable attack and an acceptable
damage seeing as how it lacks double or twin attack.
So why do I love this mini so much? Three reasons:
Droid, Accurate Shot, and Penetration 20. If you
know me (and none of you do), I adore droids.
4-LOM, X-1 Viper, Dark Troopers, Guri, Probe Droid,
Destroyer Droid, Octuptarra Droid, Medical Droid,
the list goes on. Accurate Shot needs no explaining,
but with a damage output of 30, it can dismantle
Medical Droids, R2-D2, etc with ease. Penetration 20
is a bit of a weird ability, but it can help you
deal with AT-STs, AT-AT’s, etc. Speed 8 is good, but
nothing to over celebrate at. You normally have to
build to support it, repair droids, bodyguards,
etc---other minis to keep it alive. But if you have
it, I’d play it in 200pt squads. I’d like to see it
get DR though.
100pt: 2/5 (too fragile for 1/3 of your points)
150pt: 2/5 (it will just get taken down too quickly
and can’t deal the damage needed to compete here,
especially without twin or double attack)
200pt: 3.5/5 (Here it can use Accurate Shot to the
best, and penetration 20. Also, it can benefit from
GGSC, which you should have, to give it double
Pose: 1.5/5 It’s just too cramped in this pose, I’d
have liked to see the orb/‘head’ part suspended
higher, oh well.
May the Force
be with you.