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Boba Fett, Young Mercenary
Set: Revenge of the Sith

Date Reviewed: May 5, 2006

Image from Wizards.com

Rating: 1.5
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Sith Dragon



Boba Fett, Young Mercenary
Cost: 17
HP: 40
DEF: 15
ATK: +8
DAM: 10

Accurate Shot; Bounty Hunter; Double Attack

Friday's slot is what I have come to call the King's slot of the week. Of the theme and characters we are reviewing, Friday's character is the best of the bunch. Having said that, I bet many of you are wondering why this little punk beats out massive characters such as Big Boba and Aurra. While any of this weeks characters could hold this spot, I gave it to Baby Boba because the biggest threat isn't always the biggest character.

40 HP for a 17 point character is about on par, especially given his other abilities. 15 DEF is good for the cost as is the +8 ATK. But Baby Boba has several things going for him.

We have covered accurate shot enough this week to know that having is just plain good for a shooter, and especially here. When it comes down to AT-STs, Acklay's, and all the other pieces with damage reduction, Boba can't do a thing except pray for a crit. This is why you can send him after support pieces or add his stings to your other, more powerful shooters. With bounty hunter and double attack he is attacking at a +12 and this should get him to about the 50/50 mark for most attack rolls.

So why is he so good? Simple. He can hit most of his targets, and can pick off little pieces while bigger characters go after bigger threats, or he can help them out. Baby Boba has a better chance of scoring his hits. Let's face it. If Han, Aurra, and Little Boba are shooting at you, characters with deflect are not going to worry about Boba and concentrate more on Han and Aurra.

Also, he is a follower, so he can get whatever CE's are in play for your squad. Run in a Han/Ackbar squad he will either double attack for 20 DAM or double attack with a +16 against uniques. He can also benefit from characters that grant extra movement to followers. All these little effects add up to really round him out if you build your squad right.

His last plus is that he is only 17 points. He will fit into almost any squad to give them at least a hint of danger for support pieces like the Gonk. But the one thing you need to be careful of is that with only 40 HP, your opponent can take him out rather easily with their own shooters if he is left in the open, or they have accurate shot.

100/200 pt: He rates the same in either format, but in 200 pt you simply have that much more room to use. He adds to threats from other shooters or can simply cause havoc with support characters. Also look at what CE's you are running. If you have a few for followers then this lil' guy is for you. I know when he came out, he usually got thrown to the bottom of the carrying case, but he is really good. Once you get down to your last 20 pts or so, really consider sticking Baby Boba in. You may be surprised how well he can fit into your squad.

"Dude, the fat guy totally just blew up!" -Pink 5


The third and final review of "Accurate Shooters" week, and it is something of an anti-climax. The character we look at today is certainly a solid piece for the points, but when compared to Boba Fett and Aurra Sing, he leaves something to be desired. Today, I will be reviewing Boba Fett, Young Mercenary, also commonly called Baby Boba.

We''ll look at his stats quickly: 40 HP's, 15 Defense, +8 Attack, and 10 Damage. Now, his Abilities: Accurate Shot, Bounty Hunter, Double Attack. All in a fairly priced 17 point package.

Baby Boba's biggest weakness, especially with all the Damage Reduction 10 going around (even more of a problem in DCI 200), is that base 10 Damage. While it is great for taking out support figures, due to his Accurate Shot, he will never be a heavy hitter on your team. Bounty Hunter gives him a very nice Attack value of +12 against Uniques, though it is still too low to hit with consistency against base 20 or higher Defense figures. Then again, he only costs 17 points.

Perhaps Baby Boba's greatest strength is the fact he is Fringe. This allows him the same access to all factions as his adult representation, and he is able to take advantage of a large number of CE's, since he is a Follower. In addition, and perhaps most important, is his cost fits nicely with Lobot's Reinforcements 20. You may not be able to bring him in every situation, but more often than not, you will be taking him, as he comes in handy against a variety of tournament squads. Jut don't bring him in against DR 10, Vader, JH's Dark Armor, or the Vong.

That's pretty much it for Baby Boba. Same access to some great CE's as Boba and Aurra, he can be played with any Faction, and he fits well with Lobot's extra 20 points of figures which don't count towards victory for your opponent; making it that much better, since you can stick him out on a limb if the situation arises, without fear of losing him.

Reletively easy to find, and not too pricey if you don't own him, and have to go to "that auction site", he is a worthy addition for the tournament player using Lobot, or for the completist, or for any true fan of Star Wars.
The General


Boba Fett, Young Mercenary

Boba's younger incarnation will never be as good as RS Boba. He costs 17 points and is Fringe so he can be in any squad but that and Accurate Shot are all that make him good.

His stats are pathetic 40 HP, 15 defense, +8 attack, and 10 damage. his abilities are not supereb either. Accurate Shot, Bounty Hunter, and Double Attack. Okay, so mabye I'm being a little hard on him. In 200 pt games he's fine at taking down stormtroopers and other weak guys, but unforunatley this means he won't be using Bounty Hunter that much.

All in all he is worth the points in 200 pts but don't bother with him in 100 pts.

100 pt: 1.5

200 pt: 3
vornargith Boba Fett, Young Merc
Cost: 17
HP: 40
DEF: 15
ATT: +8
DAM: 10

Abilities: Unique/Accurate Shot/Bounty Hunter/Double Attack

Little Boba at 17 packs a little punch and costs just about right. He’s definitely not going to be any squad’s main character, but his Accurate Shot ability – enforced by a double attack and decent attack bonus – will make him a good sniper that will have no problem taking down low-level enemy followers. Use him as a support character for just about any type of squad.

Little Boba is still no match for tougher characters, but that’s okay as long as you know what he’s good for. I used him in a skirmish and managed to “off” some clones before going head-to-head with a ARC trooper and defeating him as well. Boba’s hit points went down dramatically after that encounter though.

Rating by Skirmish Size
100 pt … 3.5/5: Little Boba is great for any size squad, because his cost is not going to suck up your points. He doesn’t do a tremendous amount of damage, but is an annoying sniper that will wear down your enemy’s hit points if not take out lower-level grunts.
200 pt … 4/5: Little Boba has a better chance of dishing out sniper attacks over more turns in a larger squad. His cost should not be noticeable.
Boba Fett, Young Mercenary

In The Art of Revenge of the Sith, a book of concept and production art for Episode III, there is a picture from a thankfully abandoned scene in which a young Han Solo was going to appear on Kashyyyk. I’m struck by the similarity of that picture to the miniature for Boba Fett, Young Mercenary, who came out in the ROTS expansion, but was not in the movie. Was this piece originally going to be Han Solo, Young Mercenary? I suppose we’ll never know.
Anyway, Baby Fett, as he is frequently known, is a pretty great piece. He’s the second cheapest source of Accurate Shot in the game (after the Neimoidian Soldier, who isn’t half the fighter young master Fett is), and probably the best low-end bounty hunter around. Double Attack helps make up for his low Damage of 10 (and can actually be superior, when teamed with Han Solo, Rebel Hero for a damage boost).
The younger version of Boba Fett also contains a sort of implicit joke: since his cost and stats are comparable to bounty hunters like Bossk and Dengar, the obvious implication is that Fett is such a ridiculously skilled hunter that he was their equal when he was 13 years old (I didn’t say it was a good joke, just that it was there). Like Bossk and Dengar, the Young Mercenary has 40 Hit Points, a respectable attack of +8 (actually 1 better than Bossk), and the Bounty Hunter ability. The one area in which Fett suffers is his Defense. It turns out that, outside of his dad’s fancy armor, Boba is a little on the easy-to-hit side, with a mere 15. Strangely, this means that he really needs to watch out for copies of himself in the opposing squad, since he only needs to roll a ‘7’ to hit himself in cover, and the Accurate Shot makes it difficult to hide from himself.
The bottom line is that Baby Fett is a pretty good addition to practically any squad (the highest compliment that can be payed to any Fringe piece). Accurate Shot lets you pick off important support pieces before they get too important, and Fett Junior is one of the most cost-effective ways to get some in your squad if you’re otherwise short. He’s not the powerhouse center of your squad, as his older version is, but he’s a great bit of support for when your powerhouse isn’t an Accurate Shooter.

Overall rating in 100: 4
Overall rating in 200: 4

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