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Darth Sidious, Dark Lord of the Sith
Set: Champions of the Force

Date Reviewed: June --, 2006

Image from Wizards.com

No card image available at this time.


100 pt: 1.75
200 pt: 3.10

Ratings are based on a 1 to 5 scale
1 being the worst.
3 ... average.
5 is the highest rating.

Sith Dragon Darth Sidious, Dark Lord of the Sith
Cost: 61
HP: 130
DEF: 19
ATK: +14
DAM: 20

Triple attack

Force 2

Force Renewal 1; Force lightning; Sweep

CE: Characters in your squad with a force rating can spend Force points from Darth Sidious, Dark Lord of the Sith.

This is a Sith Lord I really like. At 61 points he is rather costly, but his attack power is well worth it and falls right in line with other triple attackers. His stats are generally good for a character of his cost. The 19 DEF isn't very good, but that is what you get for someone that has the offense he is capable of.

This Sidious is basically what you get if you cross the Clone Strike Darth Sidious with Emperor Palpatine, Sith Lord and Rebel Storm Emperor Palpatine. Like the Sith Lord Emperor, his triple attack is very nice once you can base someone and win initiative. But like RS Emperor and unlike his other versions this brute has Force lightning so he can hit the two other characters when they are adjacent to the target, causing even more problems for bodyguard squads and cluster groups. He also has the force renewal of the RS version. Sweep is just a nice touch to deal with swarm squads or multiple adjacent small characters and not waste force points.

His CE is kind of a cross between the Sidious version and RS version. Fellow force users can use his force points, helping characters such as Maul that are short on base force points.

In the end he makes a very nice cross between all the different versions. He has the killer abilities of the force users, but the attack power of the Sith Lord all rolled into one, so you wont have a helpless character with +0 ATK and 0 DAM should you run into Thrawn. The one thing I am surprised on is that his sculpt is more imperial in nature, and i kind of expected him to have affinity to the empire like Mas Ameda had. In the end no big draw back.

100pt: With his lightning he can be a force here if you use him correctly and build to help him. Things like Lightning are always nice because it means instead of having to waste a turn getting up to base an opponent, you can stop short and use your lightning.

200pt: Here he can bring in his friends. Maul will go good with him because of the force sharing, or you can bring in Tyranus to help boost his defense against fellow duelists. The openness of the RotS starter map will hurt him if you are playing DCI official tourneys, but if you can play it right and close quickly you should be okay.

In either format the one thing that will hurt Sidious is his low defense, but with an offense like his, that can be over come. This is nice for people who have wanted to run CS Sidious, but never had the chance to get him before the set disappeared. While CIS still needs some solid mid-30 pt force users to help it become more competitive, this Sith Lord is a good boost to the shallow force user team.
Darth Sidious, Dark Lord of the Sith may not have great numbers, and he may not have good factional synergy, but he does have one of the longest names of any piece in the game, and by God that still counts for something.
I was deeply disappointed when I finally got to see what the new Sidious does. Once you clear the 60-point mark, you're up against some pretty stiff competition in this game, with the likes of Mace Windu and Darth Vader, Jedi Hunter (not to mention the two 80+ horrors of the new set). The point is, if you're going to cost me 61 of my precious points, you'd better be able to help me defeat the pieces that my opponent will have paid similar amounts for, and this is where Sith Sidious falls flat.
An Attack rating of +14 isn't really acceptable in this point range. A mere 130 hit points is definitely pushing it. But a Defense of only 19 is embarrassing. Sidious, you should be ashamed of yourself. Go back to Defense school; take some summer classes; do whatever it takes, but don't come back here with less than a 22.
In terms of abilities, Sidious is all right. He's got your basic Triple Attack, and Force Lightning, which are both nice. Lightsaber Sweep is an odd choice, and not likely to come up except against grunt armies. The thing that's presumably supposed to sell Sidious to you is that he packs Force Renewal and a Commander Effect that lets him share Force Points with the other Force-using members of his squad. This sounds great, except that he's a Separatist who costs 61 points.
As of this moment, in 100 point play, Sidious has access to Dark Side Acolyte, Asajj Ventress, and Aurra Sing as potential Force-sharers. Of these, only Sing is a competitive piece, but Aurra has better options to team up with in other factions (the old Mace + Aurra team starts to look pretty good again). So Sidious is exclusively a piece for 200+ point play. Fine. Unfortunately, his options don't really improve all that much in 200 points, because you only have 139 points left after buying him, and most of the options (various version of Maul, Dooku, and Grievous) are in the 50-or-so-points area. You can also bring in Aurra, but the fact is that at this point you're sort of fighting to make him more useful than the Clone Strike Sidious, who can share Force Points with any one Unique figure. The only Force-sharing advantage the new Sidious brings to the table is sharing with more than one ally, but since all of those allies are very expensive, you'll probably blow most of your 200 points on about three pieces, which is usually a Bad Idea.
What I'm getting at in all of this is that while Sidious is probably going to be a fun piece to play, I'll be shocked if he finds his way into any serious competitive squads.
Overall rating in 100: 1.5
Overall rating in 200: 2


Darth Sidious, Dark Lord of the Sith
Cost: 61
HP: 130
DEF: 19
ATK: +14
DMG: 20

Abilities: Triple Attack, Melee, Unique
Force 2: Lightning/Renewal 1/Lightsaber Sweep
Commander Effect: Characters in your squad with a Force rating can spend Force points from Darth Sidious, Darth lord of the Sith (A character still can't spend Force points more than once per turn and can't combine its own Force points with those from Darth Sidious)

The Good:
Darth Sidi DLS combines the best of both the original Sidi and the Emperor Palpis. He can share his force points and kick butt too.

The Bad: His good points are his bad points ... two conficting strategies for one big price ... see The Ugly

The Ugly: When I pulled D-Sidi from the box and read his stats, my first reaction was “WOW” … I’m getting two characters rolled into one. As I thought about it more, however, a question formed in my head … “Do I really need to combine the powers of the Palpis?”

Sidi 1 and both Emperor Palpis offered different strategies. If I wanted to have force renewal and be able to share my force points with my Sith Witches or Darth Vader, I’d keep my Sidious or Emperor Palpi far from the frontlines to regenerte force points without interruptions. A commander effect like D-Sid’s is meant for supporting followers. Putting a lightsaber in his hand makes him more dangerous in melee, but also bumps up the cost of the character. If you’re planning to use him as a frontline character, his followers will see less of his force points. In the end, this character felt like an unnecessary addition to the minis. His slot could’ve been used for another Vong or New Republic character.

100 pt …. 1.5/5: Needs the support from a larger squad, especially since he costs 61 points
200 pt … 3/5: He can kick butt, take names and share his mojo, but is it really necessary for him to do all that?
ninjaduelist Darth Sidious, Dark Lord Of The Sith
Faction: Separatist
Cost: 61
HP: 130
DEF: 19
ATK: 14
DMG: 20

Unique (Counts as Emperor Palpatine)
Melee Attack
Triple Attack

Force 2
Force Renewal 1
Force Lightning
Lightsaber Sweep

Commander Effect:
-Characters in your squad with a Force rating can spend Force points from Darth Sidious, Darth lord of the Sith (A character still can't spend Force points more than once per turn and can't combine its own Force points with those from Darth Sidious)

On a side note, I'm in more of a cheerful mood since my friend Jericho is coming back from Japan in only two more days. The funny thing is that he can't wait to use Sith for his team, and we're reviewing one on Friday. I better not spoil it much more, though. On with the review!

Continuing off with "Sith Week", we have the ever-so-popular Darth Sidious. Did you know that he is also Emperor Palpatine? Yeah, I didn't know until I read this card! Ha ha, just kidding! It's a no-brainer. ^_^

Anyway, his stats are not too bad. For 61 points, we have 130 HP, 19 DEF, 14 ATK and the standard lightsaber-wielding 20 DMG. Personally, against the Darth Vader from yesterday, Sidious' stats aren't too good. However, his stats do allow him to hold his own. Also, at least he has some ATK and DMG compared to the other.

He has Unique and Melee Attack, which is expected of him, but has Triple Attack, which outshines some of the other Seperatist characters. For Force Points. he does rather well. Force Renewal 1 gives him more and more force per activation, Force Lightning gives you another way to punish those who oppose you, and Lightsaber Sweep if there are too many enemies too close. So, this one is force-friendly.

As for his Commander Effect, it can be very helpful. Maul, Tyrannus and (possibly) Grevious can benefit from this rather well. Personally, though, I wish that there was a different Seperatist piece that relied much more on the force than these guys.

In 100 PT, he can hold his own, and his Force Lightning is rather sweet. However, if you want shockage, then stick to the Imperial Palpatine and run Sith Witches. As for 200 PT, he does very well if he decides to go play with his other shocky friends. So, the ratings are:

100 PT: 2/5
200 PT: 4.5/5

"May the force be with you."
Kevin 21

Next up this week we have Darth Sidious, Dark Lord of the Sith. Stats first.

Cost: 61
Hit Points: 130
Defense: 19
Attack: +14
Damage: 20

Special Abilities:
Melee Attack, This character can attack only adjacent enemies.
Triple Attack On it's turn, this character can make 2 extra attacks instead of moving.

Force Powers:
Force: 2
Force Lightning Force 2, replaces attacks: range 6; 30 damage to 1 target
and up to 2 characters adjacent to that target.
Force Renewal 1, This character gets Force 1 each time it activates.
Light saber Sweep Force 1, replaces attacks: This character can attack every
adjacent enemy once.

Commander Effect:
Characters in your squad with a Force rating can spend Force points from
Darth Sidious, Darth lord of the Sith (A character still can't spend Force
points more than once per turn and can't combine its own Force points with
those from Darth Sidious).

alright, today we have a new separatist Sidious. When last we saw him he
had no attack, no damage, and a nice set of force powers/effects. We also
saw him for 25 points less. This time we have a much more universal
version, mixing the force sharing ability with the ability to hit things.
So lets start off with some good things. Force lightning, good. There were
reviews on this skill during lightning week. Its nice to have. Next,
triple attack. Very nice, even better since he has a 14 base so he at least
stands a small chance of hitting. Force renewal, one of my favorites.
Nothing is better then gaining force while sitting around...except.
Commander effect. Characters in your squad with a Force rating can spend
Force points from Darth Sidious, Darth lord of the Sith. So, for those of
you with low cost separatists with a force rating (sorry, I have to take a
break and laugh at the fact I just said that) you can have an over abundance
of force. Not bad for his faction (terrible for the rest)

100 point: 61 points is a lot, but if your running separatists, your use to
it. His commander effect is almost worthless here, so your using his triple
attack and lightning. For the cost there are better separatists in this
field. 2/5

200 point: Here he would be much more useful. Combine him with up to two
other separatist jedi...but sarcasm aside...if used right, his commander
effect and force renewal can be very helpful here. I still prefer the lower
cost version, but this one can stand alone good enough. 3/5

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