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Mini of the Day
of the Sith
Set: Champions of
Date Reviewed: June 20, 2006
Ratings are based on a 1 to 5 scale
1 being the
3 ... average.
5 is the highest rating.
Champion of the Sith
Force Grip, Block, Deflect
CE: Once per turn, each Follower within 6 squares
may reroll 1 attack at +4 ATK and +10 DAM. If the
result of the rerolled attack is a miss, the
attacking character is defeated.
We kick off the new Champion of the Force set with
the man, Darth Vader. Stat wise this isn't one of
the better Vaders, but he has more going for him
than most of the others. At 50 HP, This Vader is the
second cheapest of the Vaders, so it will give you
more room for support. The rest of the stats are
very good for a character at this level, and keeps
him equal to most of the other top Jedi. For 50 HP
the double attack is standard.
Force 4 is also very typical for a Vader. He has his
standard grip for 10 DAM, but now we see something
that has been a long time in coming. Out of this set
we are finally seeing more Jedi with defensive
powers. This Vader has both deflect and block, which
can be a huge plus on any character. This Vader has
some staying power.
The most interesting part of this new Vader is the
commander effect. It has a great perk with a horrid
downfall, but is very typical of Vader's perform or
die attitude. Any follower within 6 can reroll any
attack, hit or miss, with a +4 ATK and +10 DAM.
Keeping characters within 6 can hurt movement, but
with Mas Ameda and his booming voice, Vader's effect
can reach all corners of the board. The downside to
this power reroll is if they miss they are a goner,
so its a risk you generally don't want to take
unless the shot is either a sure thing or you HAVE
to hit the character. Taking this shot with
something like and Aurra or AT-ST could be very
risky, but could pay off. Luckily the Empire has
some built in help. If you run Rebel Storm Emperor
Palpatine you get that extra reroll if you miss the
boosted shot. In my game play, though, I have lost
count of the number of times someone has rerolled a
high percentage shot, needing a 4 or lower and the
reroll is a 3, so his CE isn't without risk.
100pt: This Vader can't dish out the damage that
other versions can. He can make a fun squad to play,
but do not expect him to be very competitive.
200pt: Vader can get his support here. I would
suggest running Emperor Palpatine with him just in
case you get that miss on the high percentage hit or
die shot. Other than that, its up to you on how you
want to build around his CE. You can use characters
like Aurra and Boba since they won't miss very
often, although it will be a BIG hit to your team if
you miss. Running Lower cost stormies means you will
miss more on the reroll, but it wont hurt your squad
as bad. Darth Vader, Dark Jedi at least had the
ability to let a death mean something, where this
Vader they just die, but Darth Vader, Champion of
the Sith is a better, more well rounded character
than most of the other Vaders.
Darth Vader, Champion of the Sith
Abilities: Double Attack, Melee, Unique
Force 4: Lightsaber Block & Deflect, Force Grip
Commander Effect: Once per turn, each follower
within 6 squares may reroll 1 attack at +4 Attack
and +10 Damage. If the result of the rerolled attack
is a miss, the attacking character is defeated.
The Good: This new Vader’s commander effect is an
invaluable asset to squads of grunts with good
attack scores. Elites and dark jedi-types benefit
from the +10 damage, and the additional +4 to hit.
There is the possibility of losing a character when
using the ability, so you need to make sure the
character’s base attack justifies the risk.
Characters with force points are a bit safer since
they can use a point to reroll the attack in the
event of a miss. Another Champions of the Force
figure, Mas Amedda, amplifies Vaders ability –
removing the 6-square restriction.
The Bad: Nothing to note about Vader himself.
The Ugly: Vader will not work in small
squads. He needs Mas Amedda to “boom” his commander
effect. Thrawn or Veers are nice compliments to a
squad that can effectively have a +14 attack bonus
and +10 to damage with accurate shot. But this is
only possible in a 200 point game. He’s a solid
combatant and has a few defensive force tricks, but
is not powerful enough to last on his own ...
one-on-one with Darth Maul Champion of the Sith and
Vader will lose quickly.
100 pt …. 2/5: Vader is not used to his full
200 pt … 5/5: Vader+Mas Amedda + Veers + Elites and
Heavy Troopers = Imperial Victory
the Force is out, and we have reviews on some of the
new sith for you this week. First up
is...wait...another darth vader? Yes, sadly its
true, there is another Darth Vader in this set. and
i've still yet to get even one from any of the sets
*tear* anyway, the stats.
Darth Vader champion of the sith.
Hit Points: 140
Double Attack (On its turn, this character can make
1 extra attack instead of moving. ) Melee Attack
(This character can attack only adjacent enemies.)
Force Grip Force 1, replaces attacks: sight; 10
Light saber Block Force 1: When hit by a melee
attack, this character takes no damage on a save of
Light saber Deflect Force 1: When hit by a non-melee
attack, this character takes no damage with a save
Once per turn, each follower within 6 squares may
reroll 1 attack at +4 Attack and +10 Damage. If the
result of the re-rolled attack is a miss, the
attacking character is defeated.
For those of you who don't know, this is vader
version number 5 (if you count anakin skywalker sith
apprentice, 6) So, you have your options on which
vader to pick. So, why choose this one over any of
That's actually a good question. He has one less
defense and attack then jedi hunter vader, one more
then just darth vader, and he is sadly one of the
only two (3 if anakin) versions of vader with only a
double attack. So, he has average vader stats but is
also the second least expensive (though 50 is
costly). Force power wise, this vader has an ok
amount with 4. He is also built quite defensively
for a vader with Light saber block and deflect.
Lets not forget that pathetic force grip of 10 too.
So why pick this vader over any other? The commander
effect. This vader has one very nice, though double
edged, commander effect. This is more the movie
vader. "you have failed me for the last time" comes
to mind. an added 4 attack and 10 damage is very
very nice, but you miss, it dies. So, be careful if
you use it. Wouldn't want boba fett rolling a one
and missing, giving your opponent an extra 50
100 point: There are better vaders. For fifty
points, he isn't as good as he needs to be. I'd say
slightly over cost in that respect. But, there is
his commander effect. I see that having great
potential in a fight...but not so much in 100 point.
200 point: here you can actually use that commander
effect. Stock in stormies and pray or put the
emperor (rs) with boba and blast the crap out of
everything. Still, there are many other vaders. and
with the storm trooper army, I would use dark jedi
Champion of the Sith (CotF)
Force Grip (Force 1, replaces attacks: sight; 10
Lightsaber Block (Force 1: When hit by a melee
attack, this character takes no damage on a save
Lightsaber Deflect (Force 1: When hit by a
non-melee attack, this character takes no damage
with a save of 11)
Once per turn, each follower within 6 squares
may re-roll 1 attack at +4 Attack and +10
Damage. If the result of the re-rolled attack is
a miss, the attacking character is defeated.
players, and welcome to "Sith Week." All of the
pieces we will be reviewing this week are big
brutes of the new set, Champions of the Force,
and what better way to start things off than
with one of the buffest ones of all: Darth
his stats are not too shabby. For costing 50
points, he has 150 HP (more than Jedi Hunter),
22 DEF (1 point lower than JH), 15 ATK (1 point
lower than JH) and the casual 20 DMG. He
basically can hold his ground for a long period
of time, and has both a decent offensive and
defensive. Good right off the bat.
effects, he is Unique (obviously), Melee Attack
(once again, obviously), and Double Attack. Too
bad it isn't Triple Attack, but that's where
we'd want Jedi Hunter. As for his force powers,
he can defend himself from most attacks, and has
Force Grip. Nothing else to say here. It's
good, don't get me wrong, but if we want some
heavy force powers then we have Jedi Hunter.
Hunter doesn't have this: a Commander Effect.
That's right, this Vader is more of a team
player than an army of one like Jedi Hunter.
Basically, you beef up your troopers via rerolls,
but if you still miss then they die. Risky, but
effective. Picture this: Thrawn + Darth Vader,
CotS + Mas Ammeda + Lots of Stormtroopers =
WOW!!! You will be giving +3 ATK and +3 DEF to
the troopers via Thrawn, plus the ability to
re-roll with Vader. So, if you add a normal
Stormtrooper's attack points (4) plus Thrawn's
ability (+3) and finish it with a re-roll (+4)
then you have an 11 ATK Stormtrooper that can do
20 DMG if hits. Personally, I like to use
Elites instead, though.
So, in a 100
PT squad, I suggest to stick with Jedi Hunter.
However, he doesn't do too bad of a job
nonetheless. As for 200 PT, if used correctly,
he will dominate alongside Thrawn. So, here are
the ratings, folks!
100 PT: 2.5/5
(would be higher if JH didn't exist)
200 PT: 4.5/5
(in right squad)
force be with you."
At long last, we
have a version of Darth Vader that properly
represents both the combat prowess and the casual
attitude towards human life that we all remember
from ‘The Empire Strikes Back.’
combat prowess, we’ve got numbers that are strictly
better than Darth Vader, Dark Jedi’s (the version
most similar to Champeen o’ da Sith). We’ve also got
both Lightsaber Block and Deflect, with a decent
four Force Points to power them (you can also drop
FPs into Force Grip if you’re, you know, into that
sort of thing).
Effect is obviously the really interesting part of
this figure, though. Like all the best teachers,
Vader understands that making mistakes is part of
learning, so he lets his followers try again
whenever they want. Of course, like all the best
teachers, Vader also understands that students who
fail should be annihilated without hesitation. +4
Attack and +10 Damage are hard to turn down, though,
especially on a deeply expendable Stormtrooper. If
you’re a risk-taker, you can also apply this bonus
people-shooting luminaries as Aurra Sing and Boba
Fett, but remember that at least 5% of attack rolls
will end in disaster.
For 50 points, we
couldn’t have asked for a better commander-type
Vader than the newest one. He may not be the combat
monstrousity that Jedi Hunter is, but he’s certainly
no slouch, and that Commander Effect will no doubt
result in some great stories (“...and after Mace
betrayed to my side, I gave him Vader’s reroll and
he rolled another ‘1’...”).
Overall rating in
Overall rating in 200: 5