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Mini of the Day

Set: Champion of the Force

Date Reviewed: July 24, 2006

Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 3.5
200 pt: 3


Sorry, we don't have this card.

Sith Dragon


Cost: 32
HP: 60
DEF: 18
ATK: +10
DAM: 30

Unique Droid; Cunning Attack; Flame Thrower

We kick off the week with KOTOR week. Our first character from the blockbuster game is a droid with little hesitation when it comes to killing 'meat bags'.

For Base stats, we have a character that comes up a bit short for a 32 point character. His HP is horrible at 60. HK's DEF is pretty good at 18, but the +10 ATK isn't real great either. HK's damage is awesome though, and half of the reason that he is costed so high.

HK-47's abilities are the other half of the reason he is 32 points. With cunning attack he becomes a +14 for 40 DAM!! That's better than an AT-ST. You can also combine fire with him to up the attack some more. That's a pretty good shot, but when an enemy gets closer, he has one more trick up his sleeves that grunt armies are going to fear. Flame thrower 20 is bigger than the Zabrak's 10 DAM, and gives the flamethrower a bit more to be afraid of. I have always loved flamethrowers as they are an underrated way to inflict mass damage.

100pt: Here you don't want to play him. With Thrawn absent from this format, his cunning has a decent chance of going off, but with only a single attack and super low HP, he cant last long enough to be worth the points.

200pts: Here HK can see play, but only by experienced players. While not my first choice in characters at this format, If you build around him he can be quite deadly. A bodyguard of some sort is almost a prerequisite as any accurate shooting team is going to take him down fast. he would work well with Imperials because Thrawn can give him his cunning every time. Then he can run and hide or repair. Also, Stormies are the most cost efficient character under 8 points and give an easy source of fire combining.

The other faction HK fits very well into are the rebels. HK was practically made to be run with Chewie, Rebel Hero. Chewie can not only act as the bodyguard for HK, he can repair him as well, as can R2. However, you end up with another character that has to have initiative to be effective with the rebels (their main weakness).

HK is more of a fun character, and you will need to build around him. He is just to fragile for 32 points, but that is what keeps him balanced.

"Dude, the fat guy totally just blew up!" -Pink 5

Zeroph Zeal

Points: 32
Hit Points: 60
Defense: 18
Attack: +10
Damage: 30
Faction: Fringe

Abilities: Cunning Attack, Droid, Flamethrower 20, Unique

Champions of the Force is by far my favorite Star Wars Miniature set yet. There are so many quality pieces in this set, and HK-47 is no exception. While most pieces in this set revolve around the force, HK-47 is a powerful droid from Knights of the Old Republic who hunts jedi. Let's see if HK-47 is worth it, shall we?

First of all, HK-47 is fringe. This only adds to its usefulness. His stats are pretty good for 32 points, the only slops being Hitpoints and Defense. With 60 hitpoints, and a mere 18 defense, he is not going to be on the battlefield very long. +10 attack is decent, and 30 damage is great. Added with Cunning Attack, he becomes a +14 attacker with 40 damage... Now that's good! Being a droid makes him immune to nasty critical hits but also makes him not subject to commander effects, which really hurts any powerups HK-47 might be able to have. Furthermore, being Unique will make Battle Droid Officer, General Grevious- Supreme Counciler and Super Battle Droid Commander not work for HK-47, which REALLY sucks.

Flamethrower 20 is a very nifty ability, though. While you may not want to use it when HK-47 can attack a unit without cover anyways, as HK-47's damage is 10 more than the damage this Flamethrower deals, this is very useful. First of all, it is damage you don't have to roll a D20 for. This is extremely useful. It's also useful to people who are dumb enough to croud thier units up around one place. Flamethowers can destroy quite a few troopers in an easy, guarenteed way.

Overall, HK-47 is a quality piece that just falls short of being very good. While it is good, its low hitpoints and defense define this character as easy to kill.

100 PT: 3.5/5 It can be good here, definatly. Keep him in cover, and let him shoot. If you need to, use Flamethrowers to deal damage to multiple characters or to finish off a character.

200 PT: 3/5 Not quite as good here, but still can work well. I think this format is just too big for him, and he will be killed with little trouble. He can still pack a large punch, though!
HK-47 is a little droid with a big damage output. With a base 30 damage, Cunning Attack, and no Melee Attack, he can throw a lot of damage far across the board. His Attack is a modest-but-serviceable +10, augmentable to +14 through his Cunning ability. He also has Flamethrower 20, which sounds really great until you realize that if he's using it, he'd better be killing the target(s), because he's now within six squares of them.
HK's big problem is that he's obviously a firm believe in the principle of "the best defense is a good offense," because he's not trying very hard on the defensive end of things. 60 hit point on a 32 point character is subpar, and unlike the the similarly offensive AT-RT, there's no way to give HK Mobile Attack.
Does this mean that HK is useless? Don't answer that; it's rhetorical. No, like any figure with a glaring weakness, he just needs the proper support to keep him around and killing people. Support items to consider are repair services (Wat Tambor; R2-D2; Chewbacca, Rebel Hero), bodyguard services (Chewbacca, Rebel Hero; Twi'lek Bodyguard, Aayla Secura), and Draw Fire (C-3PO, Wat Tambor). Looking at the lists above, it would seem that the Rebel and Separatist factions are probably the best places for HK-47 to find a home, but you might not want to be building completely around HK, since building around a 60-hit point character will generally just result in heartbreak.

Overall rating in 100: 3 (hard to get enough support in here)
Overall rating in 200: 4 (good secondary attacker and ranged support)

HK-47 (CotF)

HP: 60
ATK: 10
DMG: 30

Flamethrower 20
Cunning Attack

Sorry I haven't been here for a while, but I have been having car problems and have been busy trying to get someone to repair it. However, I'm back and now reviewing one of my more favorable pieces: HK-47!

For starters, his cost and faction makes him able to fit in many different squads. That's good, obviously. One of the bad things about this piece is he can easily die by anything. He has only 60 HP and 18 DEF, too low for a piece costing 32 points. However, his offensive ablilities are unbelievable! Although his base ATK is low, with Cunning Attack you won't miss too often. WIth Cunning Attack, you will deal 40 DMG!! That's the most a medium-sized shooter can deal! Just to make it sweeter, Flamethrower 20 punishes anyone who likes a bunch of weenies to do the job. Keep in mind that he's a droid, however, as Commander Effects won't work with him.

In 100 PT and 200 PT, he's decent to use when it comes to offense, but he dies too easily so use him carefully. If you slab a couple of bodyguards to keep him alive, then you're all set. ^_^

100 PT: 4/5
200 PT: 4/5

"May the force be with you."

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