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Exar Kun
Set: Champions

Date Reviewed: July 07, 2006

Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 3.75
200 pt: 5


Sorry, we don't have this card image.

Sith Dragon


Exar Kun
Cost: 84
HP: 180
ATK: +19
DAM: 20

Triple attack

Force 3
Force renewal 1; Dark Force Spirit (F1) - when Exar is defeated, each enemy character loses 1 force point each time they activate for the rest of the skirmish; Lightsaber Assault; Sith Rage; Sith Sorcery (F1) - On this character's turn only, all enemies are activated, save 11; Transfer Essence (F1) - usable only on this character's turn. Choose 1 living ally. Remove that ally from play and place Exar in that character's spot.

CE: Savage characters gain Jedi Hunter and Momentum.

Today we look at the most beefy character in the game. Exar is just plain huge. Darth Bane's fear comes from the base 30 DAM and Jedi hunter, but Exar is the biggest all the way across the board. With his 23 DEF and 180 HP it will take a concentrated effort to get him down before he can take down your squad, and the +19 is the largest natural attack in the game. His triple attack isn't going to miss very often.

Exar has perhaps the most effective arsenal of force powers in the game. He starts the game with force 3, but he has force renewal, so he is set for force points. Lightsaber assault makes him a deadly attacker as he will always get the 2 attacks form that or his triple off. He also has Sith rage. The down side to Sith rage is that if you miss an attack you cannot reroll it, but with his +19 ATK he won't be missing very often with it.

Now we have some new powers. Sith Sorcery is your basic 'all enemies activate save 11' power, but what makes this one different from all others is that it doesn't replace turn or attack, so you can use every turn if you like to slow your opponent down even more. His most useful power though is his transfer essence. The best way to use it is to take some weenie character like an ewok or ugnaught and run it up and base a main character. Exar then uses transfer essence to defeat that character and take his spot. This gives him the ability to triple in record time. You can also use this on a character of yours that is about t die anyway. Nothing like dying for the cause. His final ability is dark force spirit. At this point Exar is dead. Every time an enemy character activates, it will lose a force point. This can be a great power to rid your opponent of any force powers they have remaining after taking out Exar. A thing to note here is that characters with force renewal can choose in what order they resolve Dark Force Spirit and their renewal since they happen simultaneously. If you are at 0, you can resolve DFS first, and then do your force renewal, so you will always have 1 FP remaining.

Now if all of that isn't enough Exar is a lover of all things savage. He turns them into Jedi hunters with momentum, giving most savage characters a huge attack for 20-30 DAM a swing. The reek can plow for 60 DAM against a Jedi, and the Acklay and rancor can triple attack with a +12 for 30 DAM. A piece that we have yet to review is the gundark. These generally not a good piece. It has Quad attack, but only does 10 DAM a pop, which really hurts it, even though it has great attack and HP for its low cost. Couple the Gundark with Exar and you get a +16 ATK for 20 DAM quad attack. Yet backing away form a Gundark will only give it momentum, so either way its a 1 -2 punch that is really hard to deal with. The Jedi really do not like Exar.

100pt: Exar is a real threat in the 100 pt games, although the exact build that utilizes him the best is still up for debate. At 84 pts, he IS your squad. You can run lots of ewoks and ugnaughts so he can teleport around the board very easily, or you can squeeze in a savage only giving you 2-3 activations.

200pt: Non-Jedi shooting armies can usually handle Kun as they can have his team weakened by the time he gets down the board, but Jedi are going to have one heck of a time against Exar and his savage friends. It usually comes down to who wins that first init after the battle starts. If the Jedi win they can generally take out the savages pretty quickly, but if Exar wins, the savages can dismantle the toughest of Jedi with little problem. Right now Exar is THE best the Sith have to offer!

"Dude, the fat guy totally just blew up!" -Pink 5
The General Exar Kun

I haven't written a review in a long while as I'm incredibly busy over the summer, so here we go.

Exar Kun, Points: 84, Faction: Sith

Hit Points: 180
Defense: 23
Attack: +19
Damage: 20

Abilities: Unique, Melee Attack, and Triple Attack

Force Powers: Force 3. Force Renewal 1
Dark Force Spirit 1(if this character is defeated, each enemy character with a Force rating loses 1 Force point each time it activates for the rest of the skirmish)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Sith Sorcery (Force 2, usable only on this character’s turn: Enemy characters within 6 squares are considered activated this round; save 11)
Transfer Essence (Force 1, usable only on this character’s turn: Choose 1 living ally. Remove that ally from play and place Exar Kun in that ally’s space; that ally is defeated.)

Commander Effect: Savage characters are subject to this effect: Followers with savage gain Jedi Hunter and Momentum.

Wow. Exar Kun is one of the most expensive characters in the game taking all but 16 points in 100 pt games. Great stats in every category, Triple attack, starts out with 3 force points and Force Renewal. Kun has only one problem, no Block or Deflect, but that's where Transfer Essence comes in. By using Transfer Essence, Kun move from one side of the field to the other, With some fast characters Kun can get up close incredibly quickly. Even if Kun gets hit while making his way towards the enemy not much can beat him. With Triple Attack, Sith Rage, and Lightsaber Assault, Kun can beat even Jedi Hunter in direct combat. Kun is so powerful even when he dies he can still help by causing all enemies with force ratings to lose one force point each time they activate, therefore stopping Force Renewal entirely. Vader doesn't look so tough now. Finally Kun's CE, grants Savage characters Jedi Hunter and Momentum making beasts like Rancor tough opponents for Jedi. Kun works best with savage characters or a big squad of shooters.

100 pt 3/5 A great beatstick but with no followers.

200 pt 5/5 Fantastic

Hello, and welcome to the final review of this week: Exar Kun!

Now, I'm sorry to make this a short review, but I have to leave in a little bit to see Pirates of the Carribean in theatres, but I wanted to at least drop a few sentences here for everyone to read. So, here they are:

For starters, he has decent stats. Unlike Darth Bane, he holds his own better against a swarm of jedis or a firing squad, while Bane usually takes the worst of it. Triple Attack alongside Sith Rage makes him a Darth Vader JH, without having to smack jedis only. He has cool force powers, with Transfer Essence allowing him to bounce around the board when he wants, Force Renewal 1 to regenerate, and Dark Spirit (I think that's what its called, seeing as I don't have the card on me) making the opponent wishing they didn't rely too much on the force. Most people, though, will use Exar Kun with his affiliance with savage creatures. Therefore, Gundarks become General Grievious, JHs, and all of the other savage creatures actually become a threat. Remember that Jedi Hunter AND Momentum is nothing to scoff off at, seeing as how most characters in the game somehow involves force (except for Yuuzhan Vong).

In 100 PT, he costs too much. You could use Ewoks alongside him so he can bounce around the board and take out some of the threats, but basing yourself around just one piece isn't very good, especially in 100 PT squads. So if you want a beatstick stick with Darth Vader, JH. In 200 PT, he is a threat to the opponent, as well as the savage followers swarming the enemy. So, the ratings are:

100 PT: 2.5/5
200 PT: 4.5/5

"May the force be with you."

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