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Ulic Qel-Droma
Set: Champions of the Force

Date Reviewed: July 05, 2006

Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 2.7
200 pt: 3.25


Sorry, we don't have this card.



Ulic Qel-Droma
Cost: 61
HP: 160
DEF: 23
ATK: +16
DMG: 20

Abilities: Double Attack, Melee, Unique
Force 4: Lightsaber Block / Master Speed / Sith Rage

Commander Effect:
Your squad may include Mandalorian characters. Mandalorian allies within 6 squares gain Bodyguard
  • The Good: Ulic is a pretty good melee combatant, and master speed will help him get to the action quicker. His defense is on par with Vader Jedi Hunter and will let him close the range gap without too much damage (if any). Sith Rage, double attack and a +16 attack score will almost guarantee 60 points of punishment to those unfortunate to be adjacent to him.
  • The Bad: He’s good, but not the best for the cost it takes to field this guy.
  • The Ugly: Until the Bounty Hunters set comes out, Ulic is useless. His commander effects hint at the new faction that will be available … Mandos. Hopefully, his effect will apply to the Mando Basilisk war droid as well (illustrated on the box). Then, we can determine if he’s worth 61 points.

Ratings: (Check back after Bounty Hunters is released – at this time, Useless Ulic just consumes your squad points)
100 pt …. 1/5
200 pt … 1/5



Ulic-Qel Droma (CotF)

Faction: Sith
Cost: 61
HP: 160
DEF: 23
DMG: 20

Melee Attack
Double Attack

Force 4
Lightsaber Block
Master Speed
Sith Rage

Commander Effect: Have Mandalorians in your squad, and give them bodyguard, in a nutshell.

Welcome to... well, they didn't inform me of what week this is. Oh well... welcome to Fireworks Week! That may not be the name, but after watching pretty explosions in the sky, why not call it that? This week, we have a character that's pretty good, but won't be needed until the next set (Bounty Hunters) comes out.

For his stats, he holds his own pretty good, considering they nearly mimic Darth Vader, Jedi Hunter's stats. He costs 61, which is much cheaper than two of his companions (Exar Kun and Darth Bane). His 160 HP lets him live for a long time, and that's quite a lot for only 61 points, too! As for the rest of his stats, they hold their own very well, seeing as how Darth Vader, JH can work with them so well. Now for his effects.

Skipping the no-brainer Unique and Melee Attack, he has Double Attack. It would've been nice to see Triple Attack in the text instead, combining with Sith Rage, but we'd be using Bane if that would be the case. He starts with 4 Force, but doesn't regenerate it like Bane or Kun. Unlike Bane or Kun, he can actually defend himself from melee attacks, allowing him to last longer against other meaty beatsticks. However, with no deflect he is easy prey for Aurra and Boba. His Master Speed gives him a boost to get adjescent to those pesky shooting squads (Droids or Clones, anyone?) and Sith Rage helps deal out the damage. Although the above stats are decent enough, here is the real reason that we run him: His Commander Effect. He basically allows him to ally up some of KOTOR's finest with him. However, there is one itsy-bitsy, tiny, little problem.... they don't come out until Bounty Hunters! So, unless you need a 61 point Sith beatstick, stick with Bane... for now.

In 100 PT, well, there's just better things. If you can fit him in where he belongs, that's fine. As for 200 PT, he can do well as a beatstick, but wait for Bounty Hunters to actually be a major threat.

100 PT: 2/5
200 PT: 3/5

"May the force be with you."
Kevin First up this week we have a mini worth playing games with...if for no reason other then to watch you opponent struggle pronouncing the name.
Today we have Ulic Qel-Droma. Stats up first.

Cost: 61
Hit Points: 160
Defense: 23
Attack: 16
Damage: 20

Special abilities:
Melee Attack (can only attack adjacent enemies) Double Attack (On his turn, this character can make one extra attack instead of moving)

Force Powers:
Force 4
--Light saber Block (Force 1: When hit by a melee attack, this character takes no damage on a save of 11) --Master Speed (Force 1: This character can move 6 squares on his turn as part of his move) --Sith rage (Force 1: This character gets +10 Damage on all his attacks this turn)

Commander Effect: (perfectly useless at this point in the game) Your squad may include Mandalorian characters. Mandalorian allies within 6 squares gain BODYGUARD: (af an adjacent ally would take damage from an attack, this character can take the damage instead)

Well, this is yet another powerful sith at a high cost. I like his 160 hit points. They keep him alive. I like his 23 Defense, it makes him hard to hit. I like his Light saber block, it means he can live thru those jedi for

a little bit. I like the fact that he can move 12 squares and attack with master speed. I love his sith rage, and I love his 16 attack. In essence this character is very nice. The only thing about him I don't like is his
61 cost tag. It really isn't to much to ask though. He can survive in a fight, or just avoid fire in cover nicely. As for usefulness, I am not very sure. After bounty hunters comes out with that nice new mandalorian faction

I can make a better assessment on this character. For now, he gets a rating based on his own merits.

100 point: 61 points is a lot of points to spend on one person. The sith are very new and have little in terms of support characters, so you almost have to run him with fringe to give him any support. He can survive well on his own, and can do a number on other's of his point cost, still, I wish I knew what the mandalorians had to offer, so I am guessing. For right now,

200 points: He can find a place in 200. High hit points and a decent Defense, yeah, I would run him. And when we get some mandalorians, I will really want him. 4.5/5

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