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					Mini of the Day 
  
						
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							Hoth Trooper with 
							Atgar Cannon 
							Set: Champions of 
							the Force 
							#43/60 
							Date Reviewed: December 21, 2006 
							
							  
							Image from 
							Wizards.com 
							
							Ratings: 
							Ratings are based on a 1 to 5 scale 1 being the 
							worst.  
							3 ... average. 5 is the highest rating. 
							100 pt: 1.5 
							200 pt: 2.5  
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							Ten-Eyed 
							Man 
							 
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							Hoth Trooper 
							with Atgar Cannon might be the weirdest piece in the 
							game. It has the best hit points to cost ratio there 
							is, but loses most of its utility after it takes a 
							certain amount of damage. It's a Living piece that 
							can be healed with Industrial Repair (as well as 
							normal healing abilities). It's attack works like 
							the Missiles ability, in addition to being a normal 
							attack. It also has Speed 2 and Heavy Weapon, making 
							it effectively even slower than Jabba the Hutt. Oh, 
							and did I mention the very worst Defense score in 
							the game?  
							 
							Given all this, opinions are sort of sharply divided 
							on the Atgar's effectiveness. No one (to my 
							knowledge) thinks it's top tier by any stretch, but 
							it actually can be used, and fairly effectively. 
							 
							The first secret to using the thing well is to use 
							it in multiples. It requires a fair amount of 
							support in its squad, so you should probably 
							maximize your synergy by having more than one piece 
							that benefits from that support. Your first stop is 
							the Rebel Captain, who can give the Atgar Twin 
							Attack, thanks to the fact that it's called the "Hoth 
							TROOPER with Atgar Cannon" and not some other 
							variant of the name. Twin Attack makes these guys 
							much scarier, because twice the splash and twice the 
							chance of a lucky critical on that 30 base damage 
							can only help you. 
							 
							The other completely critical support is Admiral 
							Ackbar (or a Rebel Officer, if Ackbar is 
							unavailable). +4 to hit almost brings the Atgar to 
							respectability, and vastly increases the chances of 
							landing some of that juicy damage. 
							 
							You should probably bring Princess Leia, Senator, 
							who will let you move your Atgars 50% faster than 
							they can go on their own. When you've got Speed 2, 
							getting to move an extra two squares at the end your 
							turn is a big deal. You might also consider Hoth 
							Commander Leia, except that, since the Atgar stops 
							being able to attack when it's reduced to 30 or 
							fewer hit points, most opponents won't finish them 
							off, so the resurrection Commander Effect helps less 
							than usual. You know you can use the speed boost 
							from Senator Leia, though, so that's my preference. 
							 
							Finally, a piece or two with Industrial Repair is a 
							good idea. Chewbacca, Rebel Hero; BoShek; or an 
							Iktotchi Tech Specialist are all valid options. Keep 
							those Atgars at 40 and above, and they can keep 
							attacking. A sneaky thing to remember, however, is 
							that even an Atgar at 10 hit points can still 
							combine fire. Your opponent may forget about this, 
							and sufficient combined fire can turn even a measly 
							+3 Attack into a virtually sure hit, so remember 
							combined fire if you choose to play an Atgar squad. 
							 
							The bottom line is that the Atgar is not a bad 
							piece, but it's definitely not easy to play. If 
							you're looking for a challenge, try it out, but 
							watch out for highly mobile opponents. 
							 
							Overall rating in 100: 1.5 (tough to get sufficient 
							support in here) 
							Overall rating in 200: 3.5 (if you can get them 
							pointed at the main fight, they can be pretty 
							effective backup) 
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							The Fang | 
							Hoth Trooper 
							on Atgar Cannon---Rebel 
							 
							Cost---15 
							 
							Hit Points---80 
							 
							Defense---8 
							 
							Attack---+3 
							 
							Damage---30 
							 
							SA: 
							 
							Fragile 40 
							 
							Heavy Weapon 
							 
							Machinery 
							 
							Speed 2 
							 
							Splash 10 
							 
							What a joke. This tops my list of ‘Worst figures in 
							the game’. It has 80 hit points which is phenomenal 
							at 15 points, but just look at his defense. A BATTLE 
							DROID HAS A HIGHER DEFENSE!!!!! With the lowest 
							defense in the entire game, (assuming you have a 
							remotely experience opponent), he’ll take 40 damage, 
							and be virtually useless right in the beginning. He 
							has +3 attack, which I spit on. 30 damage is great, 
							but with his attack, he’ll never do any damage at 
							all. 
							 
							Heavy Weapon is never good, nor is SPEED 2. You read 
							it right, not only does he have the lowest defense 
							in the game as of now, he also is at the top of the 
							list for ‘slowest minis in the game’. So it’ll take 
							him many turns to get into his position, and by 
							then, he will be at 30/40 hit points. He won’t be 
							able to attack because of heavy weapon, and fragile 
							40. Machinery is okay, as you might want to throw 
							Chewbacca, RH in there. Splash 10 is good, but with 
							a measly attack rating of +3, he’ll never get to 
							utilize that ability. If you’re going to play this 
							thing at all, you need Chewbacca, RH. Not only can 
							he bodyguard, he can repair, and combine fire, as it 
							will need the highest attack it can get. This piece 
							should never be played if you want to win. Usually I 
							don’t rate low, but I make exceptions for joke 
							pieces. 
							 
							100pt: 1 (you’re just wasting Chewbacca’s turns) 
							 
							150pt: 1 (it’s not any different here) 
							 
							200pt: 1.25 (with Chewbacca) 
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