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Mini of the Day

Luke Skywalker on Tauntaun
Set: Universe

Date Reviewed: August 28, 2006

Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 3
200 pt: 2.5



Sith Dragon


Luke Skywalker on Taun Taun
Cost: 16
HP: 60
DEF: 17
ATK: +8
DAM: 10

Lightsaber; Speed 8

Force 3
"Use the Force"

We kick off Luke Skywalker week With this fun little piece. It is terribly competitive, but it can sure be a lot of fun to play. He only costs 16 points, but it may as well be a 29 as you will never run this guy without the Chagrian Mercenary Commander. For that low price you can fit him in easily, even with the commander, into your rebel squad. From here on you can throw any other stats out. His DEF is good for the cost. His HP is again good for the cost as most in this range are only 40 HP, but you can ignore that because you will have Chewie RH. His ATK is also meaningless because you will use his force power just about every time.

The reason Luke is so fun to play is his use the force. It works against droids and force immune characters, but will be stopped by deflectors. An Auto Crit is a great thing. His base DAM wont double against a droid, but you would still get the +20 DAM from the Chag, so its still 30 DAM. In fact if you set up the perfect string of effects (something you will never pull off in a real game) you get the following:

Base 10 + 10Crit + 10 lightsaber + 20 Chag + 10 Han RH CE + 10 aqualish spotter = 70 DAM guaranteed hit if the character doesn't have deflect. (i think i am still missing +10 somewhere.)

The downside used to be that you could only use this once (three times if Ben gets killed first) so you had to maneuver him to get the shot on the beat stick you wanted to kill, but with Yoda of Dagobah you now have unlimited force points to use. His speed 8 gives him some nice mobility to keep him hidden between shots as well.

100pts: He is way too fragile here, so don't even try it.

200pts: Here he gets all his rebel buddies to help him out. It wont win you many tourneys, but it is one heck of a fun squad to play, especially if Yoda can get some stuns off to slow the opponent down. Just play him carefully as Chewie will be the only one holding him up in a world of accurate shooters that can all do 30 DAM a pop.

"Dude, the fat guy totally just blew up!" -Pink 5

Luke Skywalker on Tauntaun has the interesting pair of distinctions of being the cheapest Luke and the one that currently sees the most competitive play. The reason for this is his lone Force Power, so I'm going to talk about it last.
For 16 points, Horsey Luke presents an attractive package, with very reasonable base stats, the huge advantage of Speed 8, and the ability to both shoot and use a lightsaber for extra damage up close. If he did nothing else, he'd be fine filler, but nothing to base a squad around.

Like all Lukes, he has some Force Points, but only enough to use his one Force Power once. "Use the Force" is obviously intended to evoke his amazing kill shot on the Death Star, allowing Luke to score an automatic critical hit. Why the Death Star-killing power is on a version of Luke from three years after the Battle of Yavin is a matter for the philosophers to discuss.

Anyway, Use the Force is obviously handy, working almost like Sith Grip or other auto-damage powers, and I have actually finished a game on it, killing an enemy Mace Windu before he could get back to a medic in a locked room. The reason that this is the Luke for competitive play, however, is because of the combos available with it.

First of all, one use of the ability isn't anything to base a squad around. The old way to fuel Luke was to get Obi-Wan killed and let Luke have some Force Spirit lovin'. The fancy new way to keep the auto-crits coming is Yoda of Dagobah and his stellar Force Renewal 2. Also, if you know you're going to be scoring criticals, you clearly need a Chagrian Mercenary Commander, he of the +20 to damage on critical hits. Finally, with Han Solo, Rebel Hero around, if Luke is shooting an unactivated character, we can make this automatic hit worth a total of 50 damage (60 if adjacent). The big down side here is that the combo is fairly fragile, requiring a number of pieces to work properly, and a good Accurate Shooter can really ruin your day. Bodyguards are therefore essential, but the good news is that the Rebels are blessed with the best Bodyguard in the game. I won't tell you his name, but it rhymes with "Mewbacca, Febel Zero."

As filler or the core of the squad, Luke on Tauntaun is an extremely solid buy for your paltry 16 points. If you do try to make him the core of your squad, however, I strongly suggest you have a backup plan, as you really have to devote a lot of fragile pieces to the auto-crit gimmick.

Overall rating in 100: 4
Overall rating in 200: 3.5 (wider selection of opponents makes the auto-crit ability less overwhelming)
tjmk Luke Skywalker on Tauntaun
Special Abilities:
Lightsaber(+10 damage against adjacent enemies.)
Speed 8(Can move 8 squares or 16 without attacking.)
Unique(Counts as Luke Skywalker.)
Force Powers:
"Use the Force" (Force:3 This character's next attack is a critical hit.)

Well, I'm back. For those of you who noticed I was gone (because I don't expect to be missed) my computer crashed during this awesome series of storms we had here at home a few weeks back and now I am finally set up enough on this computer to get back to rating minis. So, here we go.
So, Luke the scout. Now I see why he fell against the wampa. Luke Skywalker on Tauntaun was my very first Rare, ever. Quite simply though, I do not like him. Sure, he has some awesome mobility, so he can get to the battle quick and all, but he isn't going to be doing much when he gets there. He has terrible damage output and poor attack. Low defence for a unique, especially a unique that has to get up close if he wants to do any decent damage. His hp is also low, falling in three hits from most characters, its becoming two hits more and more often though. And if you try and argue with me about how he has the force, don't even try. Yeah, he has three force points, a step up from the two that his rookie version has, but I really prefer the rookie version of Luke to this guy, because if I'm going to be using a puny unique character, then I want him to be doing some decent damage, and Luke Skywalker, Rebel does just that with his good damage ability. This guy has the option of a critical hit, true, but that critical is only going to be doing 20 damage, 30 if you get up alongside of the enemy, and that is what really bites is that the lightsaber damage doesn't get factored in for critical hits. I really wish the "Use the Force" ability was given to the rookie version of Luke, after all, that's where it was used, or maybe a pilot version of Luke, but whatever, it doesn't belong on this guy.

Bottom Line: Fast though he is, Luke and mount are not able to utilize that speed very well due to his sub-par combat abilities. He may have the force, making him better than your standard trooper, but those force points will be used completely for rerolling things unless someone really wanted to waste all three of them for a measly 20 or 30 points of damage. I suppose if you had 16 points left in your squad and wanted a soldier that is just a cut above the rest, then you could use this guy, but I just don't want to go near him. Makes a decent follower though.

This is tjmk, signing out.

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