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Pojo's Star Wars
Mini of the Day
Set: Champions of
Date Reviewed: August 23, 2006
Ratings are based on a 1 to 5 scale 1 being the
3 ... average. 5 is the highest rating.
100 pt: 1
200 pt: 2.5
Sorry, we don't have this card image.
Drain Life 10 - (F1) Usable only on this character's
turn, Range 6:10 DAM to target living enemy and
remove 10 DAM from this character, Save 11.
Sith Hatred: (F1) Usable only on this character's
turn, 10 DAM to all enemy characters within 2
Sith Hunger: (F1) replaces attacks, range 6. 20 DAM
to target living character and remove 20 DAM from
this character. If that character has any force
points remaining, remove one and this character
gains 1 force point.
Today's force manipulator is a rather interesting
one, and is often referred to as the Vampire Sith.
Darth Nihilus at first glance is WAY over priced.
For a whopping 44 points you have stats of a mid to
upper 20pt Jedi - not very good for 44 pts. The
double attack seems almost like a wasted after
though. So why does he cost 44 pts and is he worth
In my opinion he is very much worth his 44 points,
but only for the players skilled enough to use him
correctly. He should never be used as a fighter
unless he is on mop-up duty at the end of the game.
Where Nihilus shines is if you team him up with the
likes of Bane, Ulic or Exar. They run the point so
Nihilus can hide behind them and use his Vampire
like force powers on them.
Drain Life is a good power to use if you just ran
him up 12 squares and can't attack, but have a
character within 6 squares. Its not much different
than a choke from Vader other than they get a save
11. The bonus is that you will get 10 HP back if you
get it. Not a great force power, but good,
especially if its a 10HP grunt.
Sith Hatred is a nice upgrade of some different
force powers like force burst. Its the standard 10
DAM to all characters, but is limited to 2 squares
and, unlike the other effects, will only hard enemy
characters, which is kool. If you can run him up to
some grunts and activate this is about the only time
you will ever use it. The problem is that most
armies with enough grunts to do this are stormies,
which are usually protected by Thrawn.
Sith Hunger is the force power that can really make
Nihilus worth playing. Of the three it is the only
one that replaces attacks, so you are limited tot he
6 movement, but is a very nice ranged 20 DAM effect.
Not only can you do the 20 DAM to the other living
character, but heal 20 off of yourself. AND! if they
happen to have a force point when you use this, they
lose a point and you gain a point, effectively
making Sith Hunger a free force power.
Now a couple quick things. As i said, the first two
do not replace attacks, so you can move 12 and use
them, but the third does. Also, these are targeting
effects, so it can take some work to get Nihilus
into position to drain the right character. Note,
also that the target has to be living, so you are
pretty much screwed against Thrawn and droids. And
lastly, the drain and gain effects are independent
of each other. For example, if you sith hunger a
character with only 10 HP, you still gain your full
20 HP for Nihilus.
100pts: forget it. Nihilus sucks here. End of story.
200pts: Here he isn't a top tier squad, but he can
be alot of fun to play with either Exar or Bane. He
is actually a decent attacker, but you don't want to
risk losing 44 points right off the bat. It
basically puts your opponent in the drivers seat for
the game as you will need to kill quite a lot to
catch up. With such a horrid DEF Nihilus will go
down fast, but with Bane or Exar and his savages
running interference, that is just too much damage
for your opponent to ignore, and Nihilus will be the
last one to go down, which is fine because his stats
are great for mop-up duty. If you use him, play
wisely and you will see he is actually a good
character even at 44 pts.
"Dude, the fat guy totally just blew up!" -Pink 5