Pojo's Star Wars Minis news, tips, strategies and more!

Star Wars Home
Message Board
Pojo's Books

Mini of the Day
Mini Strategies
Mini News
Top 10 Lists

Contact Us

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Star Wars Minis Site
Mini of the Day
 

Queen Amidala
Set: Champions of the Force
#31/60

Date Reviewed: August 04, 2006


Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 4.5
200 pt: 4.5

 

Sorry, we don't have this card image yet.

 
Sith Dragon Queen Amidala
Republic
Cost: 16
DEF: 17
ATK: +9
DAM: 10

Double Attack; Mobile Attack; Rapport (noon-unique republic followers)

CE: Non-unique republic followers gain Mobile Attack

Not only is Padme Amidala hot on screen, she is hot on the game board as well. CS Padme is one of the most underrated characters in the game, and Queen Amidala can benefit any squad with non-unique shooters in it.

Her stats for only 16 points are quite good. The Hp is stellar, DEF is good and the +9 is about where it should be, as is the damage. I like the inclusion of both mobile attack and double attack. It allows her to adapt to the situation. With accurate shooters present, she can mobile - When she has a screen to hide behind, she can sit still and double. Rapport is also nice and broad. By running any non-unique republic followers, you are essentially making her cheaper. It isn't uncommon to knock off 4-8 points with her rapport, making her all the more effective for her price.

Her CE is awesome because it allows republic to bring in mobile attack for 16 points or less, instead of the 23 needed for Lando, Hero of Tanaab. Lando is worth his cost, but Amidala allows a few points for something else. Also the great thing about Amidala is that her CE does not have the range limit that Lando has. While Mas can remedy this now, Amidala is just more efficient. Combine this with the other commanders we have reviewed and you get, not only some awesome help for the republic shooters, but you also see some ways to bring life to the AT-RT, with mobile attack, wall climber, etc.

100pts: I don't know that you can get the support with her needed to run her here, although it would allow your Jedi Weapon Masters to mobile attack helping them to last longer. Try her for fun, but i don't see here doing much here.

200pts: Here she can have all sorts of fun. Giving mobile to the republic is huge, especially as cheap as it is done here. I love using the wall climber of Cody with the mobile attack of Amidala, because you get a heavy hitting AT-RT that becomes very hard to hit back. You will need to design around her, but that shouldn't be hard. Also if you combine Cody and Amidala, you get a clone trooper that is now worth only 7 points! They suddenly become a very good piece for only 7 pts. While she may not be top tier, she brings some power to a shooting faction that has been greatly overlooked. Try her out. She is loads of hard to hit fun!


"Dude, the fat guy totally just blew up!" -Pink 5
Ten-Eyed
Man

 
Good news for those of you who have been running squads with 16 or more Naboo Soldiers: Queen Amidala is free to add to your squad and doesn't compromise the theme!

Seriously, Queen Amidala actually can be added for free to certain squads, because of her incredibly wide-ranging Rapport ability: all non-Unique Republic followers cost one point less. Incredible. That's 26 distinct units, by the way. What's more, all of those followers gain Mobile Attack, one of the better abilities in the game, with no range restriction on the CE.

Given her modest cost of 16 points and the fact that her inclusion is likely to be effectively discounted by something else you're already running, Amidala would be worth including if she just stood in the back like a Battle Droid Officer and did nothing. Incredibly, she's also a nice little attacker, with a healthy 70 hit points, decent Attack and Defense, and Double Attack, as well as the Mobile Attack she grants to her minions.

The bottom line is that there are a LOT of Republic builds that can benefit hugely from Queen Amidala. You should be using her.

Overall rating in 100: 4.5
Overall rating in 200: 5
 

Zeroph Zeal
Queen Amidala
08/04/06

Points: 16
Hitpoints: 70
Defense: 17
Attack: +9
Damage: 10

Abilities: Unique, Double Attack, Mobile Attack, Rapport (Non-Unique Repulic followers cost 1 less)

Commander Effect: Non-Unique Republic followers gain Mobile Attack.

Queen Amidala is simply, the only good piece with Rapport, IMO. Most of the time, when a unit has Rapport, it only saves you one point, not even enough to add in an Ugnaught. However, Queen Amildala is quite a different story... if played right.

For 16 points, her stats aren't terrible, but aren't legendary. 70 hitpoints is the medium for a non-jedi of this cost, along with 17 and +9 Attack. 10 damage is kind of low, as I perfer the seemingly better 20 damage, but whatever.

Queen Amidala is Unique, but also has a few other interesting abilities. Double Attack is never a bad thing, but with only 10 damage, a maximum of 20 damage leaves something to be desired. Mobile Attack has always been one of my favorite abilities. The ability to move and hit an enemy without cover, then move back into cover (or even out of sight!) is simply too good to pass up on. This is half the reason that Queen Amidala is so good. Next, her Rapport ability is by far the best Rapport in the game. Most of the time, when using a unit with Rapport, you only get one extra point. That extra point really won't do a whole lot for you... however, Queen Amidala's Rapport gives all non-unique followers 1 less point! This will only help in a squad full of non-unique followers however. Do notn try this in a squad full of jedi- even if they are not unique. Downgrading the Jedi Weapon Master to
25 points really doesn't make too much of a difference, but making a Clone Trooper 8 points does.
The reason being, each Trooper you have saves you a point. So, if you use 8 Clone Troopers, you have saved
8 points, which is enough for another downgraded Trooper! While it may not seem like its too entirely useful, an extra Trooper could be the difference from victory and defeat.

Her Commander Effect also benefits non-unique Republic followers. It gives them the ever so useful Mobile Attack. Sure, having one unit with Mobile Attack is nice, but having your entire army running, shooting, and running some more can really be fustrating to your opponent. A good player with a Mobile Attack army should be able to do quite well.

100 points: 2/5 She falls like most commanders do here... there is simply not enough support to make her useful.

200 points: 4/5 There we go, thats a little better!
The key to use Amidala is to throw her into a squad full of non-unique followers that are tiny, don't choose Jedi Weapon Masters! All of your units should be below 15, at the most. You'll save tons of points this way... and tons of points could be game!

 


Copyright© 1998-2006 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.