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Clone Commander Cody
Set: Champions of the Force

Date Reviewed: August 02, 2006

Image from Wizards.com

Ratings:  Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

100 pt: 2.75
200 pt: 3.75


Sorry, we don't have this card image.

Sith Dragon


Clone Commander Cody
Cost: 20
HP: 40
DEF: 14
ATK: +10
DAM: 20

Accurate Shot; Rapport (clone trooper); Sniper; Wall Climber

CE: O66 characters gain wall climber, and characters with O66 and sniper gain accurate shot.

The clone everyone was waiting for. While he is overshadowed a bit by Bacara and his super stealth,
Cody is a very nice piece. He costs 2 more points than an ARC. He has all the same stats, except 2 less DEF, but gains accurate shot, sniper and wall climber. This means that he does not have to focus on the big Jedi. Instead he can either whittle away the support, or with a +10 he can take some pot shots at the bigger guys and hope for some good rolls. Wall climber is one of my favorite abilities. As long as you are next to a wall, you can run away from an attacker for free, which is nice when facing Jedi. His rapport with characters named clone trooper is exactly that, not clone trooper grenadiers just plain clone trooper. It makes the figs much more cost effective, especially when played with Queen Amidala. For 7 points the clone trooper all of a sudden becomes very good.

His CE is fairly nice as well, but a bit under utilized. Giving O66 characters wall climber is awesome support for things like super stealthed Sevs, or AT-RTs. O66 characters with sniper gain accurate shot. This is a nice effect, but so far the only characters who can use it are his fellow Utapau troopers.

100pt: Here he has the same problem as most commanders. You simply cant get enough support in to make him worth running.

200pts: Here he is one of my favorite clones. I love to use his CE for creating wall climbers with the AT-RT, who i also give mobile attack through Amidala. An opponent ran Maul 12 squares up to base the AT-RT for next turn. I blasted him in the face and then used wall climber and its speed 8 to run away scott-free! I also like him for Sevs because it makes basing the Sevs that much harder since they can simply run away without taking damage. Like all the other Commanders, Cody makes for a good shooter, but since he lacks both Mobile attack and stealth, you must be very careful when using him. Against accurate shooting squads, you may just want to hide him until your other forces are fully engaged with the enemy.

"Dude, the fat guy totally just blew up!" -Pink 5

"Cody?" Seriously? The cold-hearted soldier that gunned down Obi-Wan's pet lizard and tried to gun down Kenobi himself is named "Cody?" Weird.

Anyway, Clone Commander Cody is a pretty cool piece. Like the other unique clone commanders, he's pretty much worth including just for his combat abilities: Accurate Shot, Sniper, and Wall Climber on some reasonable mid-range numbers make for a pretty attractive package. Of course, being a commander of clones, he has some additional effects, like granting Wall Climber to any Order 66 unit (even the AT-RT, which makes for a funny image, whether you imagine it rappelling or just spider-walking on the walls). He also gives units with Order 66 and Sniper a free upgrade to Accurate Shot (unsurprisingly, the only piece with these two abilities is the Utapau Trooper, who are the guys we saw him bossing around in the movie).

Finally, Cody makes vanilla Clone Troopers cost 1 less with his Rapport ability. By itself, this probably doesn't mean you should use them over other clone types, but if you combine it with Queen Amidala's Rapport, you have some pretty reasonable Mobilely Attacking, Wall Climbing shooters for a mere 7 points.

So is Cody worth using? Heck yes. Accurate Shot is one of the key abilities in this game, and even if you don't wind up using any Utapau Troopers, the fact that he has it is a decent reason to include him (and granting Wall Climber to all of your other clones, even other clone commanders, certainly doesn't hurt).

Overall rating in 100: 4
Overall rating in 200: 4.5

Zeroph Zeal
Clone Commander Cody

Points: 20
Hit Points: 40
Defense: 14
Attack: +10
Damage: 20

Abilities: Accurate Shot, Order 66, Rapport (Clone Troopers), Sniper, Wall Climber

Commander Effect: Characters in your sqaud with Order
66 gain Wall Climber. Characters in your squad with Order 66 and Sniper gain Accurate Shot.

It's August already? Where did the summer go?

But, anyway, we start this month off on Clone Commander Cody. Cody is perhaps the most popular of the Clone Commanders, as he was the one that accompanied Obi Wan in Episode III: Revenge of the Sith... before well, ordering Obi Wan to be terminated.

But anyways, Cody has a large array of special abilties to catch your opponent off-guard, that's for sure, even if his stats aren't up to par. For 20 points, Cody's stats are about as low as it gets. 40 hitpoints and 14 defense is horrible, and +10 attack and 20 damage just barely grace the line of mediocrity. Cody's special abilties and commander effect make up for this, however.

Accurate Shot is a very useful ability that can let you shoot characters that your opponent definatly would want to keep out of harm's way. This includes things such as R2D2, Grand Admiral Thrawn, Mas Ammeda, and various other Commanders. Order 66 is a neutral ability, so that doesn't really matter. Rapport for Clone Troopers help make this guy a tad more cost effective, but it doesn't really make too much of a difference, and usually you will never use this special ability, and I'll explain why later. Sniper is an extremely good ability that can help you deal with units that are hiding behind enemy units. Combined with Accurate Shot, it is very good.

Wall Climber is a pretty rare ability. It's alot like flight, but the moving unit must be adjacent to a wall. This is all fine and good, and can be useful in some select cases. The problem is, some difficult terrain will no be adjacent to a wall. Wall Climber becomes an okay ability at best, but still a welcome one. Cody's first Commander Effect also revolves around this ability. All units with Order 66 gain Wall Climber, too. While this isn't a bad thing, it is still an okay ability at best. There are really few maps where this ability can be ground-breaking and the standard map isn't really one of them.

His second commander effect, however, is very good with such Utapau Troopers. All units with both Order
66 and Sniper, mainly the Utapau Troopers, also gain Accurate Shot. With both Accurate Shot and Sniper, cover and Stealth based squads become nearly obsolete.
This is the reason that Cody's Rapport doesn't serve too much use. Because with Cody, you want to run Utapau Troopers, not regular Clones.

100 points: 1.5/5 Not to great here, too few units to be able to utalize Cody's commander effect well.

200 points: 3/5 I'm not going to lie, Cody isn't the best of the new Clone Commanders. He still can be useful, however, exessially with Utapau Troopers. If your opponent is running a Stealth Squad, you will have an easy time trouncing them. But most squads will be able to make mincemeat of this. It still gets a 3, however, due to the fact that this squad can be unexpected and can screw over a variety of squads. Try it if you like, but prepare to get some mixed results.

Hey, sorry I haven't been here for a while, but I have been busy with my vehicle repairs, and it takes a while if you have no idea what you are doing. However, I am back and ready to do reviews again. Here goes!

Today, we look at Clone Commander Cody, the wall-crawling clone. Let's take a look at his stats:

22/60 (Rare)
20 Points
Hit Points:40

Special Abilities:
-Order 66
-Accurate Shot (This character can attack an enemy with cover even if it's not the nearest enemy)
-Rapport (Clone Troopers cost 1 less point when in a squad with this character)
-Sniper (Other characters do not provide cover against this character’s attack)
-Wall Climber (This character ignores difficult terrain, enemy characters, low obstacles, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall)

Commander Effect:
-Characters who have Order 66 gain Wall Climber (This character ignores difficult terrain, enemy characters, low obstacles, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall).
-Characters with Order 66 and Sniper gain Accurate Shot (This character can attack an enemy with cover even if it's not the nearest enemy).

So, as you can tell, he is quite a bundle of fun in the right squad. However, he is my least favorite of the Clone Commanders, since Bacara makes troopers wielding stealth become invulnerable to anything nonadjescent to them, and Gree allows characters to move without allowing AoO. However, he is still useful, giving Sevs, Boss', Clone Troopers and everything marking the Order 66 Wall Climber and giving Snipers Accurate Shot.

His stats are decent, which is good, but the only problem is that his HP is rather low. Keep him away from jedis and he'll be okay. Also, he has good effects to make him more playable, allowing him to shoot at anyone without other enemies granting cover. Rapport for the Clone Troopers is nice, but I would want to use something else like Elite Clonetroopers, Utapau Troopers or even Sev and Boss instead. With Clone Troopers only having 10 HP, they won't live long. The 20 DMG is nice, though...

In 100 PT battles, I probably wouldn't use him often. He'd be good on Grevious' Ship map alongside a few Utapau Troopers, but I wouldn't go much farther with that. As for 200 PT, he's good there, but I'd rather use Bacara and Gree. He's good, but not great.

100 PT: 2/5
200 PT: 3/5

"May the force be with you."

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