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Spoiler for the Chamber Cards in Reincarnation
Compiled by: Blankzero

Duncan
Attributes: X-Laws, Body, Melee

01
Common
Front:
Hunter's Pride
6/5
0/0/0
“Move up to three of your green furyoku to your yellow zone.”
Back:
Dark Solstice
8/6
0/1/1
“Move all of your yellow furyoku to your red zone. Move all of your green furyoku to your yellow zone.”

02
Common
Front:
Hunter's Pride
6/5
0/0/0
“Move up to three of your green furyoku to your yellow zone.”
Back:
Dark Solstice
8/6
0/1/1
“Move all of your yellow furyoku to your red zone. Move all of your green furyoku to your yellow zone.”

03
Uncommon
Front:
Hunter's Pride
6/5
0/0/0
“Move up to three of your green furyoku to your yellow zone.”
Back:
Cyclone of Perdition
6/7
0/1/1
“-2 Intercept  Your opponent may not focus or pitch”

04
Uncommon
Front:
Gethsemane
5/6
0/1/0
“This strike starts in your opponent’s yellow zone.”
Back:
Dark Solstice
8/6
0/1/1
“Move all of your yellow furyoku to your red zone. Move all of your green furyoku to your yellow zone.”

05
Uncommon
Front:
Gethsemane
5/6
0/1/0
“This strike starts in your opponent’s yellow zone.”
Back:
Cyclone of Perdition
6/7
0/1/1
“-2 Intercept  Your opponent may not focus or pitch”

06
Rare
Front:
Gethsemane
5/6
0/1/0
“This strike starts in your opponent’s yellow zone.”
Back:
Besiege
5/8
0/3/0
“Your opponent cannot charge or play his signature move.”



Jeanne
Attributes: X-Laws, Soul, Guardian

07
Common
Front:
Maiden Voyage
5/5
0/0/1
“-1 Intercept, eliminate one of your opponent’s yellow furyoku  Add a yellow furyoku”
Back:
Angry Chair
6/6
0/0/1
“-1 Intercept  Add a red furyoku, or +1 force”

08
Common
Front:
Maiden Voyage
5/5
0/0/1
“-1 Intercept, eliminate one of your opponent’s yellow furyoku  Add a yellow furyoku.”
Back:
Angry Chair
6/6
0/0/1
“-1 Intercept  Add a red furyoku, or +1 force”

09
Uncommon
Front:
Maiden Voyage
5/5
0/0/1
“-1 Intercept, eliminate one of your opponent’s yellow furyoku  Add a yellow furyoku.”
Back:
Cage of Penitence
7/7
0/0/1
“-2 Intercept, eliminate one of an opponent’s red furyoku  Add a red furyoku.”

10
Uncommon
Front:
Mash’s Splendor
5/6
0/0/1
“-1 Intercept  Add a red furyoku.”
Back:
Angry Chair
6/6
0/0/1
“-1 Intercept  Add a red furyoku, or +1 force”

11
Uncommon
Front:
Mash’s Splendor
5/6
0/0/1
“-1 Intercept  Add a red furyoku.”
Back:
Cage of Penitence
7/7
0/0/1
“-2 Intercept, eliminate one of an opponent’s red furyoku  Add a red furyoku.”

12
Rare
Front:
Mash’s Splendor
5/6
0/0/1
“-1 Intercept  Add a red furyoku.”
Back:
Wrath of Babylon
7/7
0/0/1
“Your opponent gains one point  +3 Force.”



Jun
Attributes: Yoh, Body, Guardian

13
Common
Front:
Rocket Kick
5/5
0/1/0
“Charge a zone of your choice.”
Back:
Stir the Shadows
5/7
0/0/2
“Your opponent may not focus or pitch.”

14
Common
Front:
Rocket Kick
5/5
0/1/0
“Charge a zone of your choice.”
Back:
Stir the Shadows
5/7
0/0/2
“Your opponent may not focus or pitch.”

15
Uncommon
Front:
Rocket Kick
5/5
0/1/0
“Charge a zone of your choice.”
Back:
Fojan Kick
8/7
0/1/1
“Charge a zone of your choice.”

16
Uncommon
Front:
Rocket Punch
7/6
1/0/1
Back:
Stir the Shadows
5/7
0/0/2
“Your opponent may not focus or pitch.”

17
Uncommon
Front:
Rocket Punch
7/6
1/0/1
Back:
Fojan Kick
8/7
0/1/1
“Charge a zone of your choice.”

18
Rare
Front:
Rocket Punch
7/6
1/0/1
Back:
Daodando Kick
7/9
0/1/2



Len
Attributes: Yoh, Mind , Melee

19
Common
Front:
Sky to Ground Power Dive
4/1
0/0/0
“Yellow  +1 Force”
Back Side:
Super Bujin
5/1
0/1/0
“Green  +1 Force. Super Bujin starts in your opponent's yellow zone.”

20
Common
Front:
Sky to Ground Power Dive
4/1
0/0/0
“Yellow  +1 Force”
Back Side:
Super Bujin
5/1
0/1/0
“Green  +1 Force. Super Bujin starts in your opponent's yellow zone.”

21
Uncommon
Front:
Sky to Ground Power Dive
4/1
0/0/0
“Yellow  +1 Force”
Back:
Rapid Tempo Assault
6/6
0/0/0
“Your opponent must discard teamworks and advantages.”

22
Uncommon
Front:
Golden Punch
5/5
1/0/0
“If your opponent’s attack is 3 Force or less, +2 Force.”

Back:
Super Bujin
5/1
0/1/0
“Green  +1 Force. Super Bujin starts in your opponent's yellow zone.”

23
Uncommon
Front:
Golden Punch
5/5
1/0/0
“If your opponent’s attack is 3 Force or less, +2 Force.”
Back:
Rapid Tempo Assault
6/6
0/0/0
“Your opponent must discard teamworks and advantages.”

24
Rare
Front:
Golden Punch
5/5
1/0/0
“If your opponent’s attack is 3 Force or less, +2 Force.”
Back:
Black Raven in White Phoenix
7/7
0/1/0
“If your opponent’s attack is 3 Force or less, you may eliminate up to three furyoku.”


Lola
Attributes: Zeke, Mind, Ranged

25
Common
Front:
Handplant Barrage
5/5
2/0/0
“Eliminate all of your opponent's teamworks.”
Back:
Goodnight Kiss
7/6
0/2/0
“Put any number of teamworks on top of their owner's decks.”

26
Common
Front:
Handplant Barrage
5/5
2/0/0
“Eliminate all of your opponent's teamworks.”
Back:
Goodnight Kiss
7/6
0/2/0
“Put any number of teamworks on top of their owner's decks.”

27
Uncommon
Front:
Handplant Barrage
5/5
2/0/0
“Eliminate all of your opponent's teamworks.”
Back:
Shooting Star
0/6
0/0/0
“Shooting Star's Intercept equals the force of your opponent's attack.”

28
Uncommon
Front:
Evil Ollie
6/5
0/0/0
“You may eliminate a teamwork.”
Back:
Goodnight Kiss
7/6
0/2/0
“Put any number of teamworks on top of their owner's decks.”

29
Uncommon
Front:
Evil Ollie
6/5
0/0/0
“You may eliminate a teamwork.”
Back:
Shooting Star
0/6
0/0/0
“Shooting Star's Intercept equals the force of your opponent's attack.”

30
Rare
Front:
Evil Ollie
6/5
0/0/0
“You may eliminate a teamwork.”
Back:
Engulfing Helix
0/0
1/0/1
“Engulfing Helix's Force and Intercept equal the Force of your opponent's attack.”



Lyserg
Attributes: X-Laws, Mind, Ranged

31
Common
Front:
Ricochet Riot
9/1
0/1/0
“-8 Intercept  +8 Force”
Back:
X-terminate
10/5
1/0/1
“-1 Intercept  Put the top card of your deck into your discard pile. If it is a teamwork, +1 Force.”

32
Common
Front:
Ricochet Riot
9/1
0/1/0
“-8 Intercept  +8 Force”
Back:
X-terminate
10/5
1/0/1
“-1 Intercept  Put the top card of your deck into your discard pile. If it is a teamwork, +1 Force.”

33
Uncommon
Front:
Ricochet Riot
9/1
0/1/0
“-8 Intercept  +8 Force”
Back:
Dowsing Pendulum
8/6
0/0/0
“Look at the top five cards of your deck and put them back in any order.”

34
Uncommon
Front:
Homing Pendulum
4/4
1/0/0
“Put a teamwork you control on top of its owner’s deck  +1 Force, +1 Intercept.”
Back:
X-terminate
10/5
1/0/1
“-1 Intercept  Put the top card of your deck into your discard pile. If it is a teamwork, +1 Force.”

35
Uncommon
Front:
Homing Pendulum
4/4
1/0/0
“Put a teamwork you control on top of its owner’s deck  +1 Force, +1 Intercept.”
Back:
Dowsing Pendulum
8/6
0/0/0
“Look at the top five cards of your deck and put them back in any order.”

36
Rare
Front:
Homing Pendulum
4/4
1/0/0
“Put a teamwork you control on top of its owner’s deck  +1 Force, +1 Intercept.”
Back:
Big Ben Blitz
7/7
0/2/0
“Put a teamwork on top of its owner’s deck.”


Matti
Attributes: Zeke, Body, Melee

37
Common
Front:
Trick or Treat
5/5
0/0/0
“Your opponent must discard advantages.”
Back:
Ultimate Hallow Slash
8/5
0/0/0
“If your opponent’s attack is 3 Force or less, +3 Force.”

38
Common
Front:
Trick or Treat
5/5
0/0/0
“Your opponent must discard advantages.”
Back:
Ultimate Hallow Slash
8/5
0/0/0
“If your opponent’s attack is 3 Force or less, +3 Force.”

39
Uncommon
Front:
Trick or Treat
5/5
0/0/0
“Your opponent must discard advantages.”
Back:
Halloween Rip
7/7
0/0/0
“Your opponent must discard advantages.”

40
Uncommon
Front:
Slice and Dice
5/5
0/0/0
“Slice and Dice starts in your opponent’s yellow zone.”
Back:
Ultimate Hallow Slash
8/5
0/0/0
“If your opponent’s attack is 3 Force or less, +3 Force.”

41
Uncommon
Front:
Slice and Dice
5/5
0/0/0
“Slice and Dice starts in your opponent’s yellow zone.”
Back:
Halloween Rip
7/7
0/0/0
“Your opponent must discard advantages.”

42
Rare
Front:
Slice and Dice
5/5
0/0/0
“Slice and Dice starts in your opponent’s yellow zone.”
Back:
Pumpkin Dumpkin
6/6
0/0/0
“Pumpkin Dumpkin starts in your opponent’s red zone.”


Trey
Attributes: Yoh, Soul, Ranged

43
Common
Front:
Scimitar of Snow
5/5
0/0/0
“If any of your zones has no furyoku, add a furyoku to that zone.”
Back:
Ice Dagger Attack
12/0
0/2/0
“-1 Intercept  +1 Force.”

44
Common
Front:
Scimitar of Snow
5/5
0/0/0
“If any of your zones has no furyoku, add a furyoku to that zone.”
Back:
Ice Dagger Attack
12/0
0/2/0
“-1 Intercept  +1 Force.”

45
Uncommon
Front:
Scimitar of Snow
5/5
0/0/0
“If any of your zones has no furyoku, add a furyoku to that zone.”
Back:
Mogul Buster
15/5
0/0/0
“Add three yellow furyoku.”

46
Uncommon
Front:
Avalanche
6/5
0/1/0
“Remove all your teamwork cards. Place them in any empty zone you control.”
Back:
Ice Dagger Attack
12/0
0/2/0
“-1 Intercept  +1 Force.”

47
Uncommon
Front:
Avalanche
6/5
0/1/0
“Remove all your teamwork cards. Place them in any empty zone you control.”
Back:
Mogul Buster
15/5
0/0/0
“Add three yellow furyoku.”

48
Rare
Front:
Avalanche
6/5
0/1/0
“Remove all your teamwork cards. Place them in any empty zone you control.”
Back:
Corey into the Ikupasi
7/6
0/0/0
“You may move an opponent’s teamwork to one of your empty zones.”


Yoh
Attributes: Yoh, Soul, Melee

49
Common
Front:
Tome of the Shaman
5/5
1/0/0
“Add two red furyoku.”
Back:
Grand Halo Blade
7/6
0/0/2
“Grand Halo Blade starts in your opponent’s yellow zone. For each teamwork you have in play, +1 Force.”

50
Common
Front:
Tome of the Shaman
5/5
1/0/0
“Add two red furyoku.”
Back:
Grand Halo Blade
7/6
0/0/2
“Grand Halo Blade starts in your opponent’s yellow zone. For each teamwork you have in play, +1 Force.”

51
Uncommon
Front:
Tome of the Shaman
5/5
1/0/0
“Add two red furyoku.”
Back:
Celestial Slash
6/6
1/1/0
“Uncharge all of your opponent’s zones. For each zone uncharged this way, +1 Force.”

52
Uncommon
Front:
Overhead Thwap
6/6
0/0/1
“Overhead Thwap starts in your opponent’s yellow zone.”
Back:
Grand Halo Blade
7/6
0/0/2
“Grand Halo Blade starts in your opponent’s yellow zone. For each teamwork you have in play, +1 Force.”

53
Uncommon
Front:
Overhead Thwap
6/6
0/0/1
“Overhead Thwap starts in your opponent’s yellow zone.”
Back:
Celestial Slash
6/6
1/1/0
“Uncharge all of your opponent’s zones. For each zone uncharged this way, +1 Force.”

54
Rare
Front:
Overhead Thwap
6/6
0/0/1
“Overhead Thwap starts in your opponent’s yellow zone.”
Back:
Double Medium
6/6
0/0/0
“Add two green furyoku, two yellow furyoku, and two red furyoku.”


Zeke
Attributes: Zeke, Soul, Guardian

055
Common
Front:
Roaring Flames
5/4
0/1/0
“Eliminate one of your opponent's teamworks  +2 Force. Use only once.”
Back:
Meltdown
6/6
0/0/1
“Eliminate one of your opponent's teamworks  +2 Force.”

056
Common
Front:
Roaring Flames
5/4
0/1/0
“Eliminate one of your opponent's teamworks  +2 Force. Use only once.”
Back:
Meltdown
6/6
0/0/1
“Eliminate one of your opponent's teamworks  +2 Force.”

57
Uncommon
Front:
Roaring Flames
5/4
0/1/0
“Eliminate one of your opponent's teamworks  +2 Force. Use only once.”
Back:
Incinerate
8/8
1/0/2
“Add a red furyoku and your opponent loses a red furyoku.”

58
Uncommon
Front:
Author's Insight
6/6
0/1/1
“You may either add a red furyoku or eliminate one of your opponent's red furyoku.”
Back:
Meltdown
6/6
0/0/1
“Eliminate one of your opponent's teamworks  +2 Force.”

59
Uncommon
Front:
Author's Insight
6/6
0/1/1
“You may either add a red furyoku or eliminate one of your opponent's red furyoku.”
Back:
Incinerate
8/8
1/0/2
“Add a red furyoku and your opponent loses a red furyoku.”

060
Rare
Front:
Author's Insight
6/6
0/1/1
“You may either add a red furyoku or eliminate one of your opponent's red furyoku.”
Back:
Elemental Transmutation
10/6
0/0/0
“Charge all of your opponent's zones. For each zone charged this way, + 2 force.”
 


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