Shaman King "Reincarnation" TCG Spoilers Hosted by Pojo.com - 2005

CardID CardName Subheader CardText Green Cost Yellow Cost Red Cost Intercept Force CardType Teams Rarity Art number Flavor Text
REI_001 Amidamaru Legendary Samurai You may play Amidamaru only if you are Yoh. <p> If you counterattack from Amidamaru's zone, charge it. 1         Teamwork Spectregram Spectregram NASK_0036 "We are one." —Amidamaru
REI_002 1080 Flash   Green >>> +1 Intercept. 1     3 2 Strike   Common SK_0126 Anna's beads are very versatile.
REI_003 Eon Crush   Red >>> +2 Intercept or +2 Force. 1     2 2 Strike Melee Rare SK_0206 Len's furyoku is the only limit to Bason's might.
REI_004 Devoted Sentry   Your strikes have +1 Intercept. 1         Advantage Body Uncommon NASK_0029 Lee Pai-Long is Jun's loyal bodyguard.
REI_005 Decipher the Runes   Immediate. Before flipping your next card, draw two cards. Place one on top of your deck and the other in your discard pile. 1         Advantage Mind Common SK_0157  
REI_006 Conviction   Your strikes have -2 Intercept and +2 Force. 1         Advantage Soul Uncommon NASK_0042  
REI_007 Spreading Darkness   Your strikes have +1 Force. 1         Advantage Body Uncommon SK_0150 "My blood runs cold as ice."
REI_008 Reposition   Immediate. You may move a teamwork to an empty zone controlled by the same player. 1         Advantage Mind Common SK_0026  
REI_009 Ancient Discipline   Tactical: Green 1     2 6 Strike   Common SK_0200 "The best shaman fighter is not the one with the most furyoku but the one who uses it most wisely."
REI_010 Spirit Aim   Your strikes have +1 Force.<p>In your opponent's red zone, your strikes have -4 Force. 1         Advantage   Common SK_0181 The job of a marksman is made easy when every shot has a chauffeur.
REI_011 Fateful Choice   When you put this in your advantage area, choose one: Your strikes have +1 Intercept and -1 Force, or your strikes have -1 Intercept and +1 Force. 1         Advantage Mind Uncommon SK_0046  
REI_012 Lee Pai- Long Daodando Master You may only play Lee Pai-Long if you are Jun. <p> Green >>> If you counterattack in Lee Pai-Long's zone, put a counter on him. <p> Remove a counter from Lee Pai-Long >>> Your strike in Lee Pai-Long's zone gets +1 Force.  Use only once. 1         Teamwork   Spectregram NASK_0040  
REI_013 Lililala Keeper of Memories Eliminate Lililala >>> Before flipping, draw three cards. Place two in your discard pile and one on top of your deck. 1         Teamwork   Common SK_0025  
REI_014 Lyserg Fresh Recruit  -3 Force >>> If you counterattack from Lyserg's zone with this strike, charge it. 1         Teamwork X-Laws Common SK_0196  
REI_015 Marco Commander  -2 Intercept >>> If you counterattack from Marco’s zone with this strike, add a green furyoku. Use only once. 1         Teamwork X-Laws Uncommon SK_0093  
REI_016 Nergal's Roar   You may play Nergal's Roar only if you are Duncan. <p> Green >>> +1 Force or +1 Intercept. 1     1 1 Strike   Spectregram NASK_0067  
REI_017 No Quarter   Tactical: Green.<p>Your strikes have -3 Intercept and +3 Force. 1     0 0 Advantage Soul Rare SK_0132  
REI_018 Shikigami   Red >>> +4 Intercept. Use only once. 1     3 1 Strike   Uncommon SK_0127 "Once you reach my level of focus, the wind will be your shield, the leaves, your sword."
REI_019 Manifestation of Power   Pitch >>> Add two green furyoku. 1     3 1 Strike   Rare NASK_027 "Now, we'll show you losers the power of a real shaman's guardian ghost!"
REI_020 United Front   When flipped in a zone with a teamwork, United Front has "Tactical: Green." 2     3 6 Strike Melee Uncommon NASK_0074 "There comes a time, boys, when we must stop running." —Rio
REI_021 Rio Dead Ender Two Green >>> If you counterattack from Rio's zone, your attack starts in your opponent's yellow zone. 1         Teamwork Yoh Uncommon SK_0016 If defeat comes, Rio won't notice. He'll be too busy lookin' good.
REI_022 Braingrab   Your opponent may not play his signature move or charge. 1     0 0 Advantage Mind Rare SK_0029 This is one doctor who doesn't wait to see a donor card.
REI_023 Tao En Dark Dictator Your strikes in Tao En's zone have -2 Intercept and +2 Force. 1         Teamwork   Common SK_0209 "I have enough Furyoku stored up to make me virtually invincible!"
REI_024 Ward Off   Your strikes have +1 Intercept.<p>In your opponent's red zone, your strikes have -3 Force. 1         Advantage   Common SK_0042  
REI_025 Venster Tactician Green >>> Your strike in Venster's zone has +2 Intercept and -2 Force. Use only once. 1         Teamwork X-Laws Uncommon SK_0060 Faith moves mountains. So does artillery.
REI_026 Zeke Utopian Architect Two Yellow >>> If you counterattack from Zeke's zone, eliminate a teamwork.  1         Teamwork Zeke Uncommon SK_0201 "Yoh is moving slowly. Maybe his team of 'friends' should be thinned out a bit."
REI_027 Hijinks   You may play Hijinks only if you are Lola. <p>Your opponent may not focus, charge, pitch, or play his signature move. 2         Advantage   Spectregram NASK_0064  
REI_028 Hunter's Perch   Your strikes start in your opponent's yellow zone. 2         Advantage Body Uncommon NASK_0061 Taking the high ground often results in getting the drop on one's prey.
REI_029 Thief's Honor   In your red zone, your strikes have +2 Intercept. 2         Advantage Body Uncommon SK_0137 "People will be reading about this night for centuries to come! How the cunning bandit slew the great Amidamaru with the Sword of Light." 
REI_030 Sucker Punch   Green >>> +1 Intercept. Use only once. 2     3 5 Strike   Common SK_0185 How do you like my hat?
REI_031 Ponder, Reflect, Consider   Immediate. Look at the top three cards of your deck and place them back on top in any order. 2     0 0 Advantage Mind Uncommon SK_0072  
REI_032 Euthanize   If your opponent counterattacks from his green zone, gain a yellow furyoku. 2     4 3 Strike Guardian Uncommon SK_0147 Eliza always gives you her best shot.
REI_033 Pounce   Whenever your opponent plays a non-strike, +1 Force. 2     4 4 Strike Melee Common SK_0049  
REI_034 Dragon Aura   Your strikes have +1 Intercept and +1 Force. 2         Advantage Body Common SK_0118 "Wherever evil may be, I will rise up to smack it down!"
REI_035 Rain of Bones   Move a yellow furyoku to your green zone >>> If you counterattack with Rain of Bones, charge this zone. 2     4 3 Strike Guardian Rare SK_0129 They have a bone to pick you with.
REI_036 Talisman Warrior   Whenever your opponent focuses, -1 Force. 2     4 5 Strike   Common SK_0006  
REI_037 Ponchi Punch   If you counterattack with Ponchi Punch, your opponent loses a red furyoku. 2     4 1 Strike Guardian Uncommon SK_0175 . . . and that Ponchi's a nut, <p>well I hear you, but . . .
REI_038 Ten More Sit-ups   Immediate. Add a yellow furyoku. You do not charge from playing Ten More Sit-ups. 2         Advantage   Common SK_0024 "You’re scrawny, you're lazy, and you're a walking disaster."
REI_039 Tandem Tomfoolery   Tactical: Green.<p> When you counterattack with Tandem Tomfoolery, eliminate one of your opponent's furyoku. 2     3 3 Strike Guardian Uncommon SK_0189 . . . together, we hit where it hurts.
REI_040 Swooping Talon    -2 Intercept >>> +2 Force. Use only once. 3     6 3 Strike   Uncommon NASK_0019 A hawk can rend a man's flesh to the bone or pick a field mouse off a distant rock, unharmed.
REI_041 Strafe   If you counterattack with Strafe, you may eliminate a teamwork. 3     4 4 Strike Ranged Rare NASK_0059 "Sorry to break up your little sewing circle."
REI_042 Relax   Immediate.  Add two yellow furyoku. You do not charge from playing Relax. 3         Advantage Soul Uncommon SK_0156 "I'm going to beat you down . . . right after I wake up from my nap."
REI_043 Sideswipe   Pitch >>> Put this in your advantage area. Your strikes have +1 Intercept. 3     4 5 Strike Melee Uncommon SK_0027 "I’m not letting go of my anger, I’m redirecting it."
REI_044 Owned!    -3 Intercept >>> If you counterattack with Owned!, add a yellow furyoku. 3     6 4 Strike Ranged Uncommon NASK_0048 "Hey, loser, I'm up here."
REI_045 Honing Blades   If you counterattack with Honing Blades, you may move a yellow furyoku to your red zone. 3     5 4 Strike Melee Uncommon NASK_0004 Violence whets his appetite.
REI_046 Blistering Onslaught     4     6 6 Strike Guardian Uncommon NASK_0018 "Maybe you should think about what side you want to be on before it's too late." —Zeke
REI_047 Icicle Assault   You may play or pitch Icicle Assault only if you are Trey. <p> Pitch >>> Add two furyoku to this zone. 4     4 3 Strike   Spectregram NASK_0043  
REI_048 Thorough Schooling   Whenever your opponent focuses, -1 Force. 4     8 4 Strike   Common SK_0099 "Pay attention!"
REI_049 Cherub's Blessing   Immediate. Eliminate all cards in all advantage areas.  For each card eliminated, add a green furyoku.     1     Advantage Soul Common SK_0101  
REI_050 Kanna Tube-Topped Terror Green >>> If you counterattack from Kanna's zone, your opponent doesn't replenish furyoku of the same color as Kanna's zone.      1     Teamwork Zeke Rare SK_0091  
REI_051 Reverberate   Whenever your opponent focuses, +1 Force.     1 5 5 Strike Melee Uncommon NASK_0006  
REI_052 Mari Doll Mistress Eliminate a furyoku you control >>> You may eliminate a furyoku of the same color if you counterattack from Mari's zone. Use only once.     1     Teamwork Zeke Uncommon SK_0141  
REI_053 Day of Atonement   Immediate. Instead of charging this zone, charge any zone instead.      1     Advantage Soul Rare NASK_0031 Power leads to enlightenment.
REI_054 Volatile Exhumation   Tactical: Green.     1 1 8 Strike Guardian Uncommon SK_0012  
REI_055 Imposing Grandeur   Immediate. Your opponent chooses and uncharges one of his charged zones. <p>Instead of charging this zone, charge any zone instead. 1   1     Advantage Soul Rare SK_0204  
REI_056 Jaded Sphere   Your opponent adds a red furyoku. 1   1 9 3 Strike   Common SK_0149 "Your strikes seem rather weak. Let me help you out a little." 
REI_057 Titanic Summons   Two Yellow >>> +2 Intercept,+2 Force. Use only once. 1   1 7 4 Strike Guardian Uncommon NASK_0032 "Yoh, where is your competitive greatness?"
REI_058 Showboat   Whenever your opponent plays a non-strike, -2 Force. 1   1 5 7 Strike Ranged Uncommon NASK_0001 "Beating you is automatic. What's up in the air is how tight I'll look doing it."
REI_059 Furious Response   If your opponent’s attack is 3 Force or less, +4 Force. 1   1 8 3 Strike Melee Rare SK_0086 It angers a Tao to dodge a dull knife.
REI_060 Shared Purpose   Pitch >>> Move a teamwork you control to one of your empty zones. 1   1 6 5 Strike   Common SK_0098 The X-Laws vow to purge the world of sin by eliminating the unrighteous. 
REI_061 Captivate   You may play Captivate only if you are Lyserg. <p> Move an opponent's teamwork to this zone. 1   1     Advantage   Spectregram NASK_0039 "Lyserg—Wait, wait where are you going?" —Rio <p> "Welcome to the order." —Marco
REI_062 Tectonic Spikes   If you have at least one advantage in your advantage area, +2 Force. 2   1 6 4 Strike   Common SK_0063  
REI_063 Disheartening Blow   Pitch >>> Your opponent loses a yellow furyoku. 1   1 7 4 Strike Guardian Uncommon NASK_0025 When Lee Pai-Long breaks your spirit, you might find it hard to keep your head. 
REI_064 Purity of Mind   Pitch >>> Move a yellow furyoku to your red zone. 1   1 6 4 Strike   Common SK_0085 I find haven only in my inner sanctum, my spirit's domicile.
REI_065 Necrawakening   If you counterattack with Necrawakening, charge this zone. 1   1 5 5 Strike Guardian Common SK_0040 The Faust and the furious.
REI_066 Spirit of Fire Immortal Legacy You may play Spirit of Fire only if you are Zeke. <p> Your strikes in Spirit of Fire's zone have -1 Intercept and +2 Force. 1   1     Teamwork   Spectregram NASK_0038  
REI_067 Bring It   You may not play strikes in your yellow or green zone. <p>Your strikes have +2 Force. 1   1     Advantage Body Rare SK_0088 "All or nothing. Tokegaro! It's maximum furyoku time!" 
REI_068 Wrath of the Prisoner   You may not focus this turn. <p>Your strikes have +2 Force. 1   1     Advantage Body Rare SK_0146 Controlled by Doshi incantations, Lee Pai-Long lost his humanity. His rage, he kept.
REI_069 Gush of Flame    -1 Intercept >>> +1 Force. 2   1 9 0 Strike Ranged Rare NASK_0057 "Hey little boy, want a piece of Candy?"
REI_070 Burning Hunger   For each teamwork your opponent has in play, +1 Force. 3   1 5 5 Strike Guardian Uncommon NASK_0071 "Sorry to crash your little soiree, Yoh. Shall I have the Spirit of Fire whip up a tasty batch of Trey and Rio skewers? Medium rare." 
REI_071 Mystic Beam     3   1 4 7 Strike   Uncommon SK_0100 "Fear rains down on the innocent like the cyclonic winds of the Sirocco."
REI_072 Barren Justice     2 1   5 5 Strike   Common SK_0097 You will find no mercy in the desert.
REI_073 Viaticum   You may play Viaticum only if you are Jeanne.     3 8 8 Strike   Spectregram NASK_0015 "Do you know what it feels like when your spirit shatters into a million pieces and then disintegrates into nothing? You’re about to find out."
REI_074 Ultra Cavalry Charge   You may play or pitch Ultra Cavalry Charge only if you are Len. <p> Pitch >>> Look at the top three cards of your deck and place them back on top in any order.     4 4 10 Strike   Spectregram NASK_0012  
REI_075 Triumph of Will   Immediate. Eliminate one of your opponent's furyoku.   1 1     Advantage Mind Rare SK_0068 Some are born frail. Others have frailty thrust upon them.
REI_076 Smoldering Confidence   You may not focus Smoldering Confidence.   1 1 10 5 Strike Guardian Rare NASK_0010 "Are you sweating because it's hot, or because you're about to be snuffed out?" —Zeke
REI_077 Dynamic Slice    -1 Intercept >>> +1 Force   1 1 5 4 Strike Ranged Uncommon SK_0135 "Oscillation facilitates domination." 
REI_078 Feral Instinct   Immediate. Add two red furyoku. You do not charge from playing Feral Instinct. 1 1 1     Advantage   Common SK_0095  
REI_079 Totem Blast     1 1 1 6 6 Strike   Uncommon SK_0163 "Silver spirits of the sky, of the earth and of the sea, link your energy and combine your power, and become one single force!" —Silva
REI_080 Blinding Foray   Blinding Foray starts in your opponent's yellow zone.   2 1 6 6 Strike Melee Rare SK_0197 May the essence of Harusame shine the light of day into the eyes of all who stand against me.
REI_081 Unerring Garrote   If you counterattack with Unerring Garrote, you may eliminate a teamwork. 1 2 1 6 7 Strike Ranged Rare NASK_0072 "You've been tracked and located. Now let's see what you're made of."
REI_082 Conchi Kick   Your opponent loses a green furyoku.   1   4 3 Strike   Common SK_0184 "I'm Conchi, although others assert, <p>that I'm rude and fight only in spurts..."
REI_083 Flamboyant Arrival       1   4 4 Strike   Common NASK_0044 "Just one question master Zeke.
You won't be too upset if . . . while we're battling . . .
I happen to . . . eliminate Yoh . . . accidentally?"
REI_084 Duncan Crusader If you counterattack from Duncan's zone, whenever your opponent plays a non-strike, your attack gets +1 Force.   1   0 0 Teamwork X-Laws Rare NASK_0045  
REI_085 Snowdrift   Red, Green >>> If you counterattack with Snowdrift, eliminate all teamworks.   1   4 3 Strike Ranged Rare NASK_0069 "No, Rio, the snowball didn't scuff your shoes." —Trey
REI_086 Faust VIII Boneyard Sorcerer In Faust VIII's zone, you may pay red costs with yellow furyoku.   1       Teamwork Yoh Rare SK_0107 "It's time to wake, my sweet! I have some new friends that are just dying to meet you!"
REI_087 Focal Point   Immediate. Before flipping your next card, draw three cards. Place one on top of your deck and put the rest in your discard pile.   1       Advantage Mind Rare SK_0128 Does anyone know how to play this game?
REI_088 Fetish Frenzy   Whenever your opponent focuses, +1 Force.   1   5 1 Strike   Common SK_0075 "Be careful playing with my dolls. The heads come off easily."
REI_089 Razor's Edge   Yellow >>> +4 Intercept and +1 Force. Use only once.   1   3 3 Strike Guardian Uncommon SK_0109 "My dear Faust. I will follow you anywhere."
REI_090 Desolate Screams   Immediate. You may eliminate a teamwork.   1       Advantage Soul Common SK_0007 "Rare is the mortal who volunteers to ride the lightning."
REI_091 Jeanne Iron Maiden  -3 Intercept >>> If you counterattack from Jeanne's zone, add a yellow furyoku.   1       Teamwork X-Laws Rare NASK_0016 Pain is the sole path to power.
REI_092 Joco Jocular Comedian In Joco's zone, you may pay yellow costs with green furyoku.   1       Teamwork Yoh Common SK_0043 It's only a joke if someone else thinks it's funny.
REI_093 Mikihasa Masked Mentor Your strikes in Mikihasa's zone have "Tactical: Green."   1       Teamwork   Common SK_0045 "Furyoku isn't just about smashing stuff."
REI_094 Milly Little Darling All teamworks in Milly's zone have "Pitch >>> Put this teamwork in one of your empty zones."   1       Teamwork   Rare SK_0003  
REI_095 Oppression   If your opponent’s attack is 3 Force or less, your strikes have +2 Force.   1       Advantage Body Uncommon SK_0183 "I've got just the thing for sitting ducks."
REI_096 Seismic Eruption       1   3 6 Strike   Common SK_0071 "That’s right, pay attention. You won’t want to miss this."
REI_097 Bone Army   If you counterattack with Bone Army, charge this zone.   1   4 1 Strike Guardian Common SK_0038 Faust VIII is tough to beat when he has home grave advantage.
REI_098 Silva Impartial Judge If you play a strike in Silva's zone, eliminate Silva. <p> Before flipping a card, draw two cards. Place one in your discard pile and the other on top of your deck.   1       Teamwork   Common SK_0160  
REI_099 Jun Big Sister Pitch any card in Jun's zone >>> Add two furyoku to this zone. You may only do this if you have one or fewer furyoku in Jun's zone.   1       Teamwork Yoh Rare SK_0111  
REI_100 Venster Punisher Green >>> Your strike in Venster's zone has -2 Intercept and +2 Force.   1       Teamwork X-Laws Rare SK_0023 "Every job has its perks. Mine is launching missiles at sinners."
REI_101 Yohmei Asakura Patriarch You may not focus in Yohmei's zone. <p>Before flipping in his zone, look at the top two cards of your deck and put them back on top in any order.   1       Teamwork Yoh Uncommon SK_0212  
REI_102 Misery Loves Company   Your opponent's strikes cost a green furyoku more to play in a zone without a teamwork. 1 1   5 3 Strike   Uncommon NASK_0008 "Hey look, Yoh, I just caught runner-runner!"
REI_103 Anna Future Shaman Queen If you counterattack from Anna's zone with a strike that has red or yellow in its cost, add a green furyoku. 1 1       Teamwork Yoh Rare SK_0166  
REI_104 Assailing Aegis   Flip your Shaman from the back to the front >>> +3 Intercept and +3 Force. 3     4 4 Strike Melee Uncommon NASK_0021 Swords and shields are only implements of war. It's a hard heart that kills.
REI_105 Rush to Judgment   In your opponent's green zone, +4 Force. 1 1   5 2 Strike Ranged Uncommon SK_0103 "All who stand for evil now must perish before the infinite light of goodness."
REI_106 Groundswell   If your opponent has not played a non-strike on his turn, +5 Force. 1 1   4 1 Strike Ranged Common NASK_0002 "You can call me Geyser Soze."
REI_107 Incendiary Disposition   Your opponent's strikes cost one green furyoku more if he has not played a non-strike on his turn. 1 1   5 3 Strike Ranged Uncommon SK_0124 Ammo with an attitude.
REI_108 Matti Witch in Pigtails If you counterattack from Matti's zone, your opponent loses a green furyoku. 1 1       Teamwork Zeke Common SK_0113 Matti is always happy to help Zeke clean house.
REI_109 Precognition   Whenever your opponent focuses, -2 Force. 1 1   5 5 Strike   Common SK_0005 I know your moves before you conceive of them.
REI_110 Rebuking Blade   If your opponent’s attack is 3 Force or less, +4 Force. 1 1   5 2 Strike Melee Common SK_0037 An apotheosis of Tao family philosophy, the Sword of Thunder punishes any tentative attack.
REI_111 Concussive Blast   When your opponent counterattacks, uncharge the zone from which he counterattacks. 1 1   5 3 Strike Ranged Common SK_0014 "I'm sorry. Did I break your concentration?"
REI_112 Pleasant Distraction   Immediate. Eliminate one of your opponent's green or yellow furyoku. 1 1       Advantage Mind Uncommon SK_0041  
REI_113 Triple Threat   Tactical: Green.<p> Pitch >>> Put this in your advantage area. Your strikes have +1 Force. 1 1   1 5 Strike Melee Uncommon SK_0207 To look upon the Tao family heir is to see speed, strength, and cunning in equal measure.
REI_114 Ice Storm   Green, -5 Force >>> +5 Intercept.  Use only once. 1 1   1 7 Strike   Uncommon SK_0173 "The dead of winter can freeze even the most forceful attacks."
REI_115 Cleanse   Immediate. Your opponent chooses a teamwork he controls and eliminates it. 1 1       Advantage   Uncommon NASK_0047 "The streets must be sterilized."
REI_116 Center   Immediate. If you are defending in your yellow zone, you are now defending in your green zone.<p>If you are defending in your red zone, you are now defending in your yellow zone. 1 1       Advantage Soul Uncommon SK_0039  
REI_117 Turbine Desert Warrior Your strikes in Turbine's zone have +1 Force. 1 1       Teamwork Zeke Rare SK_0096 The desert turns out two types of people: warriors and corpses.
REI_118 Director's Cut   When you counterattack with Director's Cut, you may move a teamwork you control to one of your empty zones. 2 1   5 5 Strike   Uncommon NASK_0007 "Don't let's spoil everything, we've only just met."
REI_119 Dark Ascendance   If you counterattack with Dark Ascendance, add two furyoku to this zone. 2 1   4 3 Strike   Uncommon SK_0195  
REI_120 Ancestral Apparitions   Red >>> If you counterattack with Ancestral Apparitions, charge any zone. 2 1   6 4 Strike Guardian Rare SK_0164 "Prepare yourselves for the pain that was felt on that doomful day."
REI_121 Tag Team   If this zone has a teamwork, +2 Force. 2 1   5 4 Strike Melee Rare NASK_0073 "I’ll do all the fighting. All you clowns have to do is stay back and entertain me when I need a pick-me-up." —Len
REI_122 Comeuppance   Whenever your opponent plays a non-strike, +1 Force. 2 1   5 5 Strike Melee Common NASK_0053 "When speed and mercy are required, I dispatch Nergal. The rest of the time, I fight alone."
REI_123 Outnumber   If you have more teamworks in play than your opponent, +3 Force. 2 1   6 3 Strike Melee Rare SK_0121 Yoh gets by with a little help from his friends.
REI_124 Thread the Needle   In your opponent's green zone, +2 Force. 2 1   6 4 Strike Ranged Common NASK_0026 "Don't worry. We'll find you."
REI_125 Rail Bird    -2 Intercept >>> If you counterattack with Rail Bird, add a yellow furyoku. 2 1   6 3 Strike Ranged Uncommon NASK_0050 "This slide is filthy, y'all! You got nothin'!"
REI_126 Rouge Shot    -3 Intercept >>> If you counterattack with Rouge Shot, uncharge any zone. 2 1   6 4 Strike Ranged Uncommon SK_0125 When Milly sees red, you see black and blue.
REI_127 Bestial Savvy   Immediate. Add two red furyoku. You do not charge from playing Bestial Savvy. 3 1       Advantage   Rare SK_0094 "You know in your heart that Shamans and spirits are working together. Neither needs to control the other." —Mikihasa
REI_128 Big Bill Football Fanatic Your strikes in Big Bill's zone have +1 Intercept.   2       Teamwork Zeke Rare SK_0017 In a shaman fight, there is no penalty for unnecessary roughness.
REI_129 Yamatano Orochi   Your teamworks cannot be eliminated. 1   1 7 5 Strike Melee Rare SK_0192  
REI_130 Epicenter   Green >>> +1 Force. Use only once.   2   5 5 Strike   Common NASK_0009 "It's not my fault that your grip on life is a little shaky."
REI_131 Surgeon's Implements   If your opponent counterattacks from his green zone, gain a red furyoku.   2   8 4 Strike Guardian Uncommon SK_0191 "I'll try to make this as painful as possible."
REI_132 Shattering Palm       2   4 6 Strike   Common SK_0140 "How do you think you’re going to do against Zeke when you can’t even handle my little spirits?"
REI_133 Consuming Hatred    Uncharge this zone >>> +4 Intercept and +2 Force.   2   4 4 Strike Melee Rare SK_0030 Even Fate yields to fury.
REI_134 Invulnerability of the Leaf   Immediate. Instead of defending in this zone, you are now defending in your green zone.   2       Advantage Soul Rare SK_0120 On Trey's home island of Hokkaido live the Minutians, a tiny race of Butterbur dwellers. 
REI_135 Crackback   Crackback starts in your opponent's yellow zone.   2   5 5 Strike Melee Uncommon NASK_0022  
REI_136 Broom Corn Beatdown   Your opponent may not focus or pitch .   2   5 5 Strike Melee Uncommon SK_0067 Sometimes a broom can make a bigger mess than it can clean up.
REI_137 Thug Life   If you counterattack from the red zone, add two red furyoku.   2       Advantage Body Uncommon NASK_0041 "I can help you get in touch with your inner gangster." —Rio
REI_138 Stalefish Grab    -1 Intercept >>> If you counterattack with Stalefish Grab, add a green furyoku. 1 2   6 4 Strike Ranged Rare SK_0108 "Bye. Feel free to visit again, any time you need a good whoopin’!"
REI_139 Point Blank   If you counterattack with Point Blank, look at the top card of your deck. You may put it in your discard pile. 1 2   7 4 Strike   Common SK_0102  
REI_140 Mob Mentality   For each teamwork your opponent has in play, +2 Intercept. 1 2   5 5 Strike Guardian Rare NASK_070 Street toughs find out the hard way that Lee Pai-Long always performs his own stunts. 
REI_141 Baby Steps   You may play or pitch Baby Steps only if you are Matti. <p> Pitch >>> Put this in your advantage area. Your strikes have +1 Force and +1 Intercept.   4   6 6 Strike   Spectregram NASK_0037  

Chamber Cards

CardName CardText Green Cost Yellow Cost Red Cost Casting Cost Intercept Force CardType Teamwork Symbol Advantage Symbol Strike Symbol Shaman Rarity Art Number Back Number
Hunter's Pride Move up to three of your green furyoku to your yellow zone.         6 5 Strike       Duncan Front NASK_0052  
Gethsemane This strike starts in your opponent's yellow zone.   1   Y 5 6 Strike       Duncan Front NASK_0062  
Maiden Voyage -1 Intercept, eliminate one of your opponent's yellow furyoku >>> Add a yellow furyoku.     1 R 5 5 Strike       Jeanne Front SK_0165  
Mash's Splendor -1 Intercept >>> Add a red furyoku.     1 R 5 6 Strike       Jeanne Front SK_0056  
Rocket Kick Charge a zone of your choice.   1   Y 5 5 Strike       Jun Front SK_0148  
Rocket Punch   1   1 RG 7 6 Strike       Jun Front SK_0151  
Sky to Ground Power Dive Yellow >>> +1 Force.         4 1 Strike       Len Front SK_0153  
Golden Punch If your opponent's attack is 3 Force or less, +2 Force. 1     G 5 5 Strike       Len Front SK_0145  
Hand Plant Barrage Eliminate all of your opponent's teamworks. 2     GG 5 5 Strike       Lola Front NASK_0058  
Evil Ollie You may eliminate a teamwork.         6 5 Strike       Lola Front NASK_0068  
Ricochet Riot  -8 Intercept >>> +8 Force.   1   Y 9 1 Strike       Lyserg Front SK_0048  
Homing Pendulum Put a teamwork you control on top of its owner's deck >>> +1 Force, +1 Intercept 1       4 4 Strike       Lyserg Front SK_0123  
Trick or Treat Your opponent must discard advantages .         5 5 Strike       Matti Front NASK_0014  
Slice and Dice Slice and Dice starts in your opponent's yellow zone.         5 5 Strike       Matti Front SK_0077  
Scimitar of Snow If any of your zones has no furyoku, add a furyoku to that zone.         5 5 Strike       Trey Front SK_0155  
Avalanche  Remove all your teamwork cards.  Place each in any empty zone you control.   1   Y 6 5 Strike       Trey Front SK_0106  
Tome of the Shaman Add two red furyoku. 1     G 5 5 Strike       Yoh Front SK_0008  
Overhead Thwap   Overhead Thwap starts in your opponent's yellow zone.     1 R 6 6 Strike       Yoh Front SK_0104  
Roaring Flames Eliminate one of your opponent's teamworks >>> +2 Force. Use only once.   1   Y 5 4 Strike       Zeke Front SK_0172  
Author's Insight You may either add a red furyoku or eliminate one of your opponent's red furyoku.   1 1 RY 6 6 Strike       Zeke Front SK_0057  
Dark Solstice Move all of your yellow furyoku to your red zone.<p>Move all of your green furyoku to your yellow zone.   1 1 RY 8 6 Strike       Duncan Common NASK_0055 Back-01
Dark Solstice Move all of your yellow furyoku to your red zone.<p>Move all of your green furyoku to your yellow zone.   1 1 RY 8 6 Strike       Duncan Common NASK_0055 Back-01
Cyclone of Perdition  -2 Intercept >>> Your opponent may not focus or pitch .   1 1 RY 6 7 Strike       Duncan Uncommon NASK_0051 Back-02
Dark Solstice Move all of your yellow furyoku to your red zone.<p>Move all of your green furyoku to your yellow zone.   1 1 RY 8 6 Strike       Duncan Uncommon NASK_0055 Back-01
Cyclone of Perdition  -2 Intercept >>> Your opponent may not focus or pitch .   1 1 RY 6 7 Strike       Duncan Uncommon NASK_0051 Back-02
Besiege Your opponent cannot charge or play his signature move.   3   YYY 5 8 Strike       Duncan Rare NASK_0054 Back-03
Angry Chair -1 Intercept >>> Add a red furyoku, or +1 Force.     1 R 6 6 Strike       Jeanne Common SK_0177 Back-04
Angry Chair -1 Intercept >>> Add a red furyoku, or +1 Force.     1 R 6 6 Strike       Jeanne Common SK_0177 Back-04
Cage of Penitence -2 Intercept, eliminate one of an opponent's red furyoku >>> Add a red furyoku.     1 R 7 7 Strike       Jeanne Uncommon NASK_0017 Back-05
Angry Chair -1 Intercept >>> Add a red furyoku, or +1 Force.     1 R 6 6 Strike       Jeanne Uncommon SK_0177 Back-04
Cage of Penitence -2 Intercept, eliminate one of an opponent's red furyoku >>> Add a red furyoku.     1 R 7 7 Strike       Jeanne Uncommon NASK_0017 Back-05
Wrath of Babylon Your opponent gains one point >>> +3 Force.     1 R 7 7 Strike       Jeanne Rare NASK_0020 Back-06
Stir the Shadows Your opponent may not focus or pitch .     2 RR 5 7 Strike       Jun Common SK_0087 Back-07
Stir the Shadows Your opponent may not focus or pitch .     2 RR 5 7 Strike       Jun Common SK_0087 Back-07
Fojan Kick Charge a zone of your choice.   1 1 RY 8 7 Strike       Jun Uncommon SK_0152 Back-08
Stir the Shadows Your opponent may not focus or pitch .     2 RR 5 7 Strike       Jun Uncommon SK_0087 Back-07
Fojan Kick Charge a zone of your choice.   1 1 RY 8 7 Strike       Jun Uncommon SK_0152 Back-08
Daodando Kick     1 2 RRY 7 9 Strike       Jun Rare NASK_0005 Back-09
Super Bujin Green >>> +1 Force.<p>Super Bujin starts in your opponent's yellow zone.   1   Y 5 1 Strike       Len Common SK_0211 Back-10
Super Bujin Green >>> +1 Force.<p>Super Bujin starts in your opponent's yellow zone.   1   Y 5 1 Strike       Len Common SK_0211 Back-10
Rapid Tempo Assault  Your opponent must discard teamworks and advantages.         6 6 Strike       Len Uncommon SK_0105 Back-11
Super Bujin Green >>> +1 Force.<p>Super Bujin starts in your opponent's yellow zone.   1   Y 5 1 Strike       Len Uncommon SK_0211 Back-10
Rapid Tempo Assault  Your opponent must discard teamworks and advantages.         6 6 Strike       Len Uncommon SK_0105 Back-11
Black Raven in White Phoenix If your opponent's attack is 3 Force or less, you may eliminate up to three furyoku.   1   Y 7 7 Strike       Len Rare SK_0066 Back-12
Goodnight Kiss Put any number of teamworks on top of their owners' decks.   2   YY 7 6 Strike       Lola Common NASK_0065 Back-13
Goodnight Kiss Put any number of teamworks on top of their owners' decks.   2   YY 7 6 Strike       Lola Common NASK_0065 Back-13
Shooting Star Shooting Star's Intercept equals the Force of your opponent's attack.         0 6 Strike       Lola Uncommon NASK_0060 Back-14
Goodnight Kiss Put any number of teamworks on top of their owners' decks.   2   YY 7 6 Strike       Lola Uncommon NASK_0065 Back-13
Shooting Star Shooting Star's Intercept equals the Force of your opponent's attack.         0 6 Strike       Lola Uncommon NASK_0060 Back-14
Engulfing Helix Engulfing Helix's Force and Intercept equal the Force of your opponent's attack. 1   1 RG 0 0 Strike       Lola Rare NASK_0056 Back-15
X-terminate  -1 Intercept >>> Put the top card of your deck in your discard pile. If it is a teamwork, +1 Force 1   1 RG 10 5 Strike       Lyserg Common SK_0052 Back-16
X-terminate  -1 Intercept >>> Put the top card of your deck in your discard pile. If it is a teamwork, +1 Force 1   1 RG 10 5 Strike       Lyserg Common SK_0052 Back-16
Dowsing Pendulum Look at the top five cards of your deck and put them back in any order.         8 6 Strike       Lyserg Uncommon SK_0050 Back-17
X-terminate  -1 Intercept >>> Put the top card of your deck in your discard pile. If it is a teamwork, +1 Force 1   1 RG 10 5 Strike       Lyserg Uncommon SK_0052 Back-16
Dowsing Pendulum Look at the top five cards of your deck and put them back in any order.         8 6 Strike       Lyserg Uncommon SK_0050 Back-17
Big Ben Blitz  Put a teamwork on top of its owner's deck.   2   YY 7 7 Strike       Lyserg Rare SK-0051 Back-18
Ultimate Hallow Slash   If your opponent's attack is 3 Force or less, +3 Force.         8 5 Strike       Matti Common NASK_0013 Back-19
Ultimate Hallow Slash   If your opponent's attack is 3 Force or less, +3 Force.         8 5 Strike       Matti Common NASK_0013 Back-19
Halloween Rip Your opponent must discard advantages .         7 7 Strike       Matti Uncommon SK_0154 Back-20
Ultimate Hallow Slash   If your opponent's attack is 3 Force or less, +3 Force.         8 5 Strike       Matti Uncommon NASK_0013 Back-19
Halloween Rip Your opponent must discard advantages .         7 7 Strike       Matti Uncommon SK_0154 Back-20
Pumpkin Dumpkin Pumpkin Dumpkin starts in your opponent's red zone.         6 6 Strike       Matti Rare NASK_0028 Back-21
Ice Dagger Attack -1 Intercept >>> +1 Force   2   YY 12 0 Strike       Trey Common NASK_0003 Back-22
Ice Dagger Attack -1 Intercept >>> +1 Force   2   YY 12 0 Strike       Trey Common NASK_0003 Back-22
Mogul Buster Add three yellow furyoku.         15 5 Strike       Trey Uncommon SK_0010 Back-23
Ice Dagger Attack -1 Intercept >>> +1 Force   2   YY 12 0 Strike       Trey Uncommon NASK_0003 Back-22
Mogul Buster Add three yellow furyoku.         15 5 Strike       Trey Uncommon SK_0010 Back-23
Corey Into the Ikupasi You may move an opponent's teamwork to one of your empty zones.         7 6 Strike       Trey Rare SK_0031 Back-24
Grand Halo Blade Grand Halo Blade starts in your opponent's yellow zone.<p> For each teamwork you have in play, +1 Force.     2 RR 7 6 Strike       Yoh Common SK_0033 Back-25
Grand Halo Blade Grand Halo Blade starts in your opponent's yellow zone.<p> For each teamwork you have in play, +1 Force.     2 RR 7 6 Strike       Yoh Common SK_0033 Back-25
Celestial Slash Uncharge all of your opponent's zones.  For each zone uncharged this way,  +1 Force. 1 1   YG 6 6 Strike       Yoh Uncommon SK_0032 Back-26
Grand Halo Blade Grand Halo Blade starts in your opponent's yellow zone.<p> For each teamwork you have in play, +1 Force.     2 RR 7 6 Strike       Yoh Uncommon SK_0033 Back-25
Celestial Slash Uncharge all of your opponent's zones.  For each zone uncharged this way,  +1 Force. 1 1   YG 6 6 Strike       Yoh Uncommon SK_0032 Back-26
Double Medium Add two green furyoku, two yellow furyoku, and two red furyoku.         6 6 Strike       Yoh Rare SK_0122 Back-27
Meltdown Eliminate one of your opponent's teamworks >>> +2 Force.     1 R 6 6 Strike       Zeke Common SK_0055 Back-28
Meltdown Eliminate one of your opponent's teamworks >>> +2 Force.     1 R 6 6 Strike       Zeke Common SK_0055 Back-28
Incinerate Add a red furyoku and your opponent loses a red furyoku. 1   2 RRG 8 8 Strike       Zeke Uncommon SK_0073 Back-29
Meltdown Eliminate one of your opponent's teamworks >>> +2 Force.     1 R 6 6 Strike       Zeke Uncommon SK_0055 Back-28
Incinerate Add a red furyoku and your opponent loses a red furyoku. 1   2 RRG 8 8 Strike       Zeke Uncommon SK_0073 Back-29
Elemental Transmutation  Charge all of your opponent's zones.  For each zone charged this way, +2 Force         10 6 Strike       Zeke Rare SK_0194 Back-30
Duncan           0 0 Shaman X-Laws Body Melee Duncan Front NASK_0063  
Duncan           0 0 Shaman X-Laws Body Melee Duncan Back NASK_0046  
Jeanne           0 0 Shaman X-Laws Soul Guardian Jeanne Front SK_0202  
Jeanne           0 0 Shaman X-Laws Soul Guardian Jeanne Back SK_0114  
Jun           0 0 Shaman Yoh Body Guardian Jun Front SK_0018  
Jun           0 0 Shaman Yoh Body Guardian Jun Back SK_0213  
Len           0 0 Shaman Yoh Mind Melee Len Front SK_0210  
Len           0 0 Shaman Yoh Mind Melee Len Back SK_0080  
Lola           0 0 Shaman Zeke Mind Ranged Lola Front NASK_0066  
Lola           0 0 Shaman Zeke Mind Ranged Lola Back NASK_0049  
Lyserg           0 0 Shaman X-Laws Mind Ranged Lyserg Front SK_0112  
Lyserg           0 0 Shaman X-Laws Mind Ranged Lyserg Back SK_0134  
Matti           0 0 Shaman Zeke Body Melee Matti Front NASK_0034  
Matti           0 0 Shaman Zeke Body Melee Matti Back NASK_0035  
Trey           0 0 Shaman Yoh Soul Ranged Trey Front SK_0081  
Trey           0 0 Shaman Yoh Soul Ranged Trey Back NASK_0024  
Yoh           0 0 Shaman Yoh Soul Melee Yoh Front SK_0199  
Yoh           0 0 Shaman Yoh Soul Melee Yoh Back SK_0198  
Zeke           0 0 Shaman Zeke Soul Guardian Zeke Front SK_0142  
Zeke           0 0 Shaman Zeke Soul Guardian Zeke Back SK_0059