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Pojo's Shaman King TCG Card of the Day

Duncan: Crusader

Type - Teamwork
Card Number - REI_084

Card Ratings
Tournament- 2
Casual- 4
Sealed- 4.5

Ratings are based on a 1 to 5 scale 1 being the worst. 3 ... average. 5 is the highest rating.

Date Reviewed - 06.27.05

 
 

andys
island

Just in case you didn't catch it last week, I'm out of town, so this week's reviews are done ahead of time. They are short, and too the point, since I have other Real life stuff to do. I picked this week for a Duncan week. Maybe me and Duncan got off to a rough start, but I am not to found of him as a person.

Today we start off with "Duncan: Crusader" which is a teamwork with a trait limitation of X-Laws. His card cost is cheaply at 1 yellow furyoku. It's cheap enough that it would hurt to have him in a few zones. Next his effect states that "If you counterattack from Duncan's zone, whenever your opponent plays a non-strike, your attack gets +1 force." A non-strike can mean an advantage or a teamwork card. If they try to boost their force or intercept up, then with this card will help you even more. This increase in force is great, but is also controlled by your opponent. If you have 3 of these on the field, your opponent will surely think twice before using advantages or teamwork cards. Good card, but should be played if you are running a "beatdown" deck.

Casual: 4/5
Tournament: 4/5
Sealed: 4/5
 

Blank Zero

Name: Duncan, Crusader
Number: REI_084
Cost (G/Y/R): 0/1/0
Type: Teamwork
Rarity: Rare
Trait: X-Laws
Text: "If you counterattack from Duncan's zone, whenever your opponent plays a non-strike, your attack gets +1 Force."

Welcome to "Duncan Donuts" week. It's a week of cards all featuring Duncan, everybody's favorite X-Laws mercenary. The cards this week were hand-picked by our very own Andysislands, starting off the week with a teamwork picturing the big man himself, in all of his butt-kicking glory. Let's have a look-see...

This card rocks because:
-It's pretty cheap.
-The effect is free.
-The effect can punish anyone with a non-strike heavy deck.
-The effect forces the opponent to play conservatively.
-It can make weak attacks powerful, or strong attacks godly.

At one yellow, this card is extremely cheap to play. Well, cheap in terms of overall cost; compared to the other X-Laws teamworks, he's actually sort of expensive. Either way, you generally won't be killing yourself in order to get this guy out, and that's always a good thing. And there are no repeated costs; you make a down payment of one yellow, and the +1 Force to your strikes for every non-strike your opponent plays is yours to keep.

Now, this effect can simply be brutal to someone who flips a lot of non-strikes. A chain of non-strikes will not only deplete their furyoku, it will also boost your force to an ungodly amount, making their chances of survival even slimmer. The bast thing about this card is that the effect accumulates, so you can tack on a ton of Force to your attack, if your opponent is unfortunate enough.

This said, Duncan also forces your opponent to play conservatively. Some decks will suffer from this; body-style decks like to abuse the cheap Body advantages to boost their forces sky-high, and this card essentially prevents tham from doing so. Pretty much any player that likes to kamikaze with their furyoku for a quick game will suffer from the presence of Duncan on your field.

And, finally, as has already been noted, Duncan's ability to boost your force can transform a weak attack into a respectable one, or a strong attack into a virtually unblockable one.

This card sucks because:
-The effect might not kick in.
-It's traited to X-Laws team members.

Ummm...that's all I can think of. There are occassions when the effect will fail to activate, because your opponent plays a strike immediately, or even times when the extra force that Duncan adds will still be blocked. In these cases, get over it. You can always try again next turn.

And, oh, yeah... it's traited to the X-Laws. So Matti, Trey, Zeke, Yoh, Lola, Jun, and Len can't use him. Big friggin' whoop. The three shaman that CAN use it will have to suffice, for now.

DANGER! Kids, don't try these combos at home:

Comeuppance and Pounce are both wonderful with Duncan, Crusader. From a Duncan zone, they get +2 Force for every non-strike your opponent plays. Comeuppance at 7 Force, Pounce at 6 Force after a single non-strike is just plain insane.

Likewise, Reverberate also works wonders with this card. While focusing is a good way to get rid of a non-strike that would activate Duncan's effect, Reverberate shuts down the effectiveness of focusing, essentially forcing your opponent to either counter your attack, or add more force to it. It puts your opponent into a corner they might not be able to get out of.

Other than those, pretty much any strike with a high force can be made extremely powerful by Duncan's presence in the zone.

Summary:

This card is absolutely brilliant for pretty much any deck capable of running him. He can blow a hole in your opponent like you wouldn't believe. While he probably works best in a Duncan deck, he can certainly find a welcoming home in any of the X-Laws decks.

He's even better in Sealed, where your opponents might have a lot of non-strikes, or simply won't be able to deal with the increased forces of your strikes.

Rating:

Constructed: 4.5/5
Sealed: 5/5
 

 


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