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Pojo's Shaman King TCG Card of the Day

Dark Ascendance

Type - None
Card Number - REI-119

Card Ratings
Tournament- 3.75
Casual- 3.5
Sealed- 4.65

Ratings are based on a 1 to 5 scale 1 being the worst. 3 ... average. 5 is the highest rating.

Date Reviewed - 04.15.05

 
 


Dan The
Timid

Dark Ascedance
Strike
Type: None
Cost: 2/1/0
Stats: 4/3
Effect: If you counterattack with Dark Ascendance, add 2 furyoku to this zone.

Welcome again, we finish the week with what many are considering the first staple of Shaman King. Ironically its not only typless but only uncommon as well so it shouldn't be difficult to get your hands on. But does the card really live up to the hype? I'm gonna do my best to come to a conclusion.

Pros
- Gain 2 furyoku to the zone your in
- Any shaman can use it

Cons
- Low Intercept
- Really low punishable force
- Really expensive for such horrible stats

Overview: Well at initial glance you might find yourself considering this card trash. In general I try to include as few 4 intercepts in my decks as possible, a few now and again don't hurt and certain types like body with intercept boosting effects can afford them more then others, but in general they can be too much of a liability with the average force from opponents being about a 5. 3 force is pretty ick. It could be worse but not much, its just low enough that all punisher effects like rebuking blade and furious response or oppression will go off and its practically begging your opponent to lower his strikes intercepts for some powerful effect if they're running spirit of fire, tao en, or practically half of the x-law teamworks. Soul's No Quarter and Conviction also just love seeing 3s come at them. Now in general if I'm going to run a low int its either going to have a huge force or be extremely economical, mostly in there just so I don't over spend my furyoku when facing piddly attacks or opening attacks. Dark Ascedance however doesn't seem to fit that bill either, 2 green and a yellow is pretty standard amount, but starndard for a 5/5 with an effect. This is a 4/3 so its effect better be pretty dang good if it expects to see play. And of course it is, adding 2 furyoku to a zone no matter the zone is a very nice effect and makes this card extremely economical.

But is that effect really worth it? What does it really gain with that expensive cost? Well lets see. If you counter in green it gives you the green you spent right back so it effectively costed you a yellow. Not great but if your hurting for furyoku atleast its cheap. Now in your yellow however you pay 2 green but basically gain 1 yellow. If you go by 10 more sit ups 2 green is effectively equal to a yellow so in a way you just got a free attack. a 4/3 still isn't great but youv'e gotta admit a free attack is very economical. Finally we have the red zone, heres where dark ascedance really shines and the reason it really sees so much play. For 2 green and 1 yellow you gain 2 red and send an attack back at your opponent. The attack may be weak but the fact is you returned yoru opponents attack and converted 2 green and a yellow into 2 red in the process. No other non signature move strike in the game is that economical. Its like you played bestial savvy only a green cheaper and you got out of having to pay for a strike for the turn. Its hard to deny strictly from a furyoku stand point that dark ascedance is in a league of its own.

Deeper Analysis: So then what we have to decide is whether or not that potentially extremely cheap furyoku cost is worth the risks? For one to get the most out of it you have to go to your red, that means unless you have kanna or something similar yoru opponent is gaining back one of every color including a red. Thats not something you want to do usually if you can help it. Also your relying on either using it against opening attacks or your opponent throwing 4s at you. Some decks through more 4s then others but I never like to count on my opponent doing anything and you certaintly can't count on it coming up whenever you take an opening attack. Next perhaps the best time to draw it is when your low on furyoku right? Wrong, if your low on green and yellow you may end up having to over pay for it, if you do that furyoku advantage it gave you quickly goes out of the window. And as I've already mentioned your putting yourself up for punishment whenever you use it so if your going to take that risk you really want to get something out of it.

Ok I was pretty harsh on the card, but only because it seems EVERYONE in my area thinks its all that and a bag of chips. The card is good don't get me wrong, furyoku advantage is very useful and an important part of the game, and dark ascendance is arguably the best of the furyoku advnatage cards in the first set but its not with out its flaws. That said... I admit it, the flaws probably don't outweigh that crazy potential for a free or even almost paying you to use furyoku advantage it provides...

Combos/Uses: Well basically any deck that doesn't already have alot of low intercepts probably could benifit from the furyoku advantage dark ascedance can provide. And I'd suspect in a deck with alot of low intercepts theres probably a few you could take out and replace with these and find your deck has become better for it.

Final Stat Breakdown:
Constructed: 4.9/5 (what can I say, I refuse to give this card a 5 -_- I'm so sick of seeing it in every deck... but I can't deny that the furyoku advantage it gives is is unmatched as of this first set... )
Sealed: 5/5 (bah I give up, take the 5 you evil card. If you get one in this format, run it, that simple)


 
Darth Vailo

Foreword

Hey guys and welcome to the end of the week. Man is April flying by. But we still have one review left before we are locked away this week.

First off I will warn you all that I have never played Dark Ascendance or ever had it used on me. Therefore I will be dissecting it completely based upon the cards pros/cons and not my preferences or experience. With that saidread on

Card Advantages

I think there is a theme this week, really good cards. Dark Ascendance has a lot of really goof things going for it. The first thing I will point out is the effect. Basically you gain 2 furyoku to the zone you are in if you counterattack with this card. Simple, and great. You are basically getting repaid on 90% of the furyoku you eliminated to cast this card. And depending on what zone you are in this card can be a real game breaker. Just imagine gaining 2 red furyoku! That is just downright amazing. The yellow zone would also be a great spot to refuel too with green picking up the rear. Of course though you are always going to be gunning for that oh so valuable red zone.

The next thing I see that Dark Ascendance has going for it is the fact that it only costs 2 green furyoku and a yellow. This is cheap in my humble opinion. I mean really just think about it. If you counterattack you are getting a +2 for a -3. That is not at all anything to complain about.

Besides that the fact that this is an enfranchised card makes it extremely great. This means that you can splash it anywhere you want to if you need that extra furyoku boost. Which I recommend you use anyway.

Pros

Great effect.

Not franchised.

Cheap cost.

Card Disadvantages

There are two major kinks in the armor here. The first is the stats of 3 force and 4 intercept. This card will have a very hard time counterattacking. The chances of it doing so are very slim. That means that you will need to pair it with something like Big Bill to up the intercept. Then once that is cleared up you have absolutely no chance of scoring with three. And then there are those nasty punisher cards out there that will absolutely kill this.

Besides that we have an uncommon on our hands. Tougher to get nowadays.

Cons

Bad stats.

Weak to punishers.

Uncommon.

Summary

Id say that this is an average card. I can see where it would help a lot in most decks. But the poor stats can come back to clobber you. I would run two but no more. There just isnt anything to warrant any more than that.

Ratings

Tournament-3

Casual-3

Sealed-3.5

Overal-3.5

Feedback Information

If you have any comments, question, or suggestions here are some ways of contacting me,
PM me on the forums at my user name-Darth Vailo
E-mail me at-darthvailo@yahoo.com
I ll do my best to get back to you asap. Thanks to you guys again for the kind words.

^_^v Peace, Love, and may you never find yourself on Tilt!

 

andys
island

Today, we have a weaker card in respect to intercept and force. It's "Dark Ascendance." The guy in the picture is a wanna-be vampire. Some crazy long name, they all seem to be that way. He had a little run in with the X-Laws in the anime, and if you watch the show, you know how that turns out. Let's revert back to the card and why it was put on this week.

Another uncommon strike, costing 2 greens and a yellow furyoku. Same as "Director's Cut." Also it doesn't have any trait limits on it.

His intercept is 4. Enough to stop the Opening Attack, but a 5 force is what you will be against most of the time. A force of 3 will be countered by your opponent. With a force of 3 it would be great to power it up to a 4 or 5, but you can also let it be. It isn't the worst, and sometimes it's ok to give your opponent a "freebie."

His effect is also like "Director's Cut" in respect that you get the furyoku (or effect) after you counterattack. This doesn't really matter, since you get furyoku. He is the best in red zone since you get 2 red furyoku. But planning to flip him in any zone is not going to be very good. This game is heavily based on chance so planning is limited. You will be flipping this card alot in the Green and Yellow zone. This make a great furyoku filler for decks that are depending on a certain furyoku color, if you are lucky enough to get it in the correct zone.

I believe this card is the best played in Sealed. You may have an unseen, unbalance of furyoku management when building your deck. This card could help correct this unbalance. Use only as recommended.

This card can also be used very well in Casual and in Tournament areas. You should know if you need more furyoku in both of these places. This card can be the solution, just be wary of it's lower stats. It's a good card, even though it does have lower stats. I think you will see that too once you use it.

Casual: 4/5
Tournament: 4/5
Sealed: 5/5
 

 


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