Name: Hiding Place
Type: Advantage - Generic
Payment: 1 Yellow
While your opponent is defending,
your allies cannot be moved or eliminated.
Flavor Text: "There's only one shot
in a pistol. You have to make it count."
I know, I know, it’s been too long
since WildWill’s reviewed a PotC card. Wasn’t by
choice guys. I love this game and have been playing
quite a bit lately. In any case, sorry for the
Today we’ll take a look at a generic
advantage. Now, in a thread on the message board I
mentioned that I really don’t use a whole lot of
generic strikes, and that is 100% true. In fact I
can’t remember the last deck that I built that had a
generic strike amongst the rest of the big blues.
However, that doesn’t mean I don’t use other generic
cards, especially some of the more useful generic
advantages. In a deck build that is heavy on
Allies, this card is a must, and it’s almost a must
that you play four of them. Why? Because when your
opponent is defending your allies cannot be moved or
eliminated. Far too many times I’ve gotten the
perfect ally in my green zone (Jack Sparrow and
Elizabeth Turner come to mind), and whoosh, one turn
later they’re gone. Well, Hiding Place is the
perfect foil for cards that would eliminate one of
Playability 4 of 5
Collectability 2 of 5
Hiding Place Review
While your opponent is defending, your allies cannot
be moved or eliminated.
Hiding Place is a pretty narrow card. It is a
generic, which gives you a nice flexibility as it go
in any deck. It certainly won’t go in every deck but
it could be in a deck that needs to protect its
expensive and important allies like Beckett, Marty
or Barbossa. You aren’t sad to see it in the endgame
for those decks and it doesn’t tax you really at all
when you are looking for a strike. Of course, you
wouldn’t ever play it over Parley in a Body deck.
Check back on Monday for a Parley review!