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Pojo's Pirates of the Caribbean Card of the Day

Command the Waves

When you celebrate, you may eliminate an ally.


Card Rating:3

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

Date Reviewed - 09.18.06

Bonzu Pippinpaddle-Oppsokopolis III Command the Waves is the rare card that can catch a high Force and return with almost equal power itself. The only question is whether these high stats and the power are enough to warrant putting this card in your deck. The answer: it depends on what you are trying to do in your deck. The power on this card is not as trivial as it may seem. This power generally gets more powerful as the Force of the strike grows. So, with a 6 Force, this power will trigger more often than you might think. Combine this with the fact that you, not your opponent, choose the ally to eliminate. Ideally, you’ll catch your opponent’s high Force strike and send back a 6 he can no longer afford to catch. Then you celebrate and eliminate an ally. The game should now be just about over.

Rating: 4
Yerkamig PDC 005 Command the Waves (bull strike).
Cost: GGYR.
Int./Force: 7-6.
Text: When you celebrate, you may eliminate an ally.


Downside: Any strike that costs four energy including a yellow and a red should be used sparingly. And the fact you've got to score to eliminate an ally limits its usefulness. If ally elimination is your goal Ramming Speed offers it better, plus similar protection and the same force for no red.

Upside: Power. If you want to bodyslam someone through their own defenses, a

Command the Waves/Hot Blooded combination would do as well as any. And then you can choose a pesky red zone ally to eliminate.

But with no reflip, Command the Waves is too expensive to run more than one or two and should be saved for power decks.

Rating: 2 of 5.


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