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Pojo's Yu-Gi-Oh Card of the Day
Card Rating:
3.50
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating. |
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Name: Davy Jones
Type: Chamber
Card #193
Rarity: Rare
Strikes Allowed: Bull & Cannon
Advantage: Spirit
Ally: Dark
Signature Move #1: Kraken Attack – 6 Intercept, 6
Force. 1 Green, 1 Yellow Payment. When you
counterattack, you may eliminate a green energy for
each ally you have.
Signature Move #2 – Nefarious Intent – 7 Intercept,
6 Force. 1 Yellow Payment. When your opponent
counterattacks from a zone, eliminate all of his or
her energy in that zone.
Date Reviewed - 07.21.06 |
WildWill |
Davy Jones
Monday
Thus far I’ve made at least three different Davy
Jones decks, and so far, NONE of them work very
well. It could be my limited card pool (I now have
about 300 cards), but somehow I don’t think so. No,
I think it’s the combination of Bull Strikes with
Spirit Advantages. You end up running through your
energy pretty quickly, and against a deck that’s
using Fox traits, ala Jack Sparrow, you get
trounced. Your choice of Dark allies isn’t all that
special either.
Bull traits are supposed to be more powerful
attacks, but really aren’t. They have a high force
of 6, with a majority of Bull strikes in the 3-5
range. That’s really not going to give you much to
work with offensively. However, defensively you’ve
got some pretty solid Intercepts, topping out a max
of 8 with quite a few in the 5-7 range. No Bull
strike costs more than 4 energy total. Cannon
strikes all have something to do with zones, either
moving the strike to your red zone in order to give
you a bonus (countered with your opponent getting
additional energy), or charging and uncharging
zones. They also have decent intercepts and forces,
though because all the Pirates special trait cards
are either uncommon or rare, they’re really
difficult to pull. In most cases you’ll see a
cannon, sail or sword strike only every three packs
or so.
Spirit Advantages offer a mixed bag of charging and
uncharging zone capabilities. Unfortunately they
don’t offer much in the way of offensive bonuses,
except Cursed Fires (#103-R), and One Good Deed
(#109-U). Dark Allies are all either Barbossa’s crew
or Davy Jones’ crew. The only really spectacular
Dark Allies are Greenbeard (#137-U).
While Davy’s signature moves are impressive, they
actually have sidebar costs, which detracts from the
whole idea of signature moves. However, these are
pretty nasty by themselves. If you manage to get the
first one out, you can pretty much guarantee a
point.
We’re JUST now starting to see singles listed on
Ebay for this game, but we still don’t have much of
an idea as to accurate pricing. I’d venture to guess
this Davy might sell for as much as $5.00
My Ratings:
Playability – 3 of 5
Collectability – 4 of 5
Tuesday – These do something |
BoyofSteel |
Friday-
Card- Davy Jones
Type- Chamber
Let's cover each Signature move, then the card
as a whole.
Move 1- I was thinking of this with Last Meal.
Being able to take away an Ally, give them a
green, then being able to clean out all of the
energy in Green they have. Even without that, I
can see this as a way to keep them energy broke.
This one is good for counterattacking...but when
attacking we need to look at move 2
Move 2- Eliminate all energy from the zone your
opponent counterattacks from. Leaves them
needing to pick between counterattacking or not.
Not so good if they having there to lose, but if
they are building up for something, this is your
way of setting them back
As a whole, I see people jumping to play Davy
Jones, because of who he is. In a control deck,
I can see him being big. As a chamber card, I
know I might use him over some of the others.
Playability 4 of 5
Collectability 5 of 5
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