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Pojo's Nintendo GameBoy/DS
Pokemon of the Week

 

Spiritomb

Date Reviewed: 11.16.07

Ratings & Reviews Summary: 3.90

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

Reeve

Spiritomb.

# 442.

Type: Ghost / Dark.

Ability: Pressure.

Locations: Hallowed tower, odd keystone and 32 people met in the underground needed. (Diamond, Pearl).

 

Hi everyone. Welcome to another Pokémon of the Week. Today we’re reviewing Spiritomb, the Forbidden Pokémon.

 

Spiritomb is certainly one of a kind. It has no type weakness and it’s probably one of the rarest Pokémon out there (blessed be GTS). If you did get or are planning to get one of these by the 32 people way, I salute you. I didn’t, I traded for one of these. Anyway, Spiritomb has decent stats overall, and has some decent strategies in both singles and doubles. Looks amazing if shiny and overall, is one of those Pokémon you want to train and keep in your bench just in case.

 

Pressure is great. I couldn’t ask for a better ability for this one, it is always good to drain your opponent’s PP, having no weaknesses and one HP recovery move (we’ll get on that later) will take even more advantage of this ability.

 

Let’s move on to the move combinations, let’s see what’s up with this guy…

 

Spiritomb.

Nature: Calm (+ Special defense, - Attack).

Equip: Leftovers.

EV´s: 252 HP, 129 Defense, 129 Special defense.

- Hypnosis

- Nasty plot / Calm mind

- Dark pulse / Shadow ball

- Psychic / will-o-wisp / Hidden power fight / Pain split / Dream eater

 

Use hypnosis and then calm mind as much as you can, then attack with dark pulse / shadow ball and hidden power (I really recommend it, just in case T-tar appears). If you want to hang on even more, then hypnosis and dream eater.

 

Spiritomb.

Nature: Careful (+ Special defense, - Special attack).

Equip: Leftovers.

EV´s: 252 HP, 129 Attack, 129 Special defense.

- Sucker punch / Pursuit

- Taunt

- Will-o-wisp

- Pain split

 

This one is very annoying. Prepare for long battles with this one. Use sucker punch if you want to hit first or pursuit if you want to hit hard (predicting a switch). Will-o-wisp and pain split are going to keep you alive for a lot of time (pressure is awesome in this case), and taunt just in case some baton pass user comes out.

 

Spiritomb.

Nature: Bold (+ Defense, - Attack).

Equip: Leftovers.

EV´s: 252 defense, 129 HP, 129 Special defense.

- Dark pulse

- Calm mind

- Will-o-wisp

- Pain split

 

This is a very friendly and easy set to use. Use will-o-wisp, then calm mind and pain split, then repeat and sweep.

 

When should I use this Pokémon?

If you are sick of strong Alakazams and Gardevoirs, this Pokémon is the one you’ve been looking for. It is not exactly a legendary (but it is maybe as hard to get as one of those), and has no great stats. But is is capable of taking hits and strike back. I’d suggest you to use it if you already have some experience with ghosts such as Dusknoir or Mismagius. It is a great addition to almost any team in doubles.

 

What should I use against this Pokémon?

Spiritomb has a not so great move pool. So it is very predictable. If you manage to hit it hard and fast (baton passing some special attack or speed will do great) then you’ll eventually beat it. Taunters are pretty good too. Try Houndoom.

 

Bottom line:

Great ghost, I’m glad this new generation has pretty cool ghost types, I’ve been testing them and Spiritomb is definitely one worth training. I can trade you one if you want to…

 

Rating:

3.9/5

 

If you have some questions about any game or specific strategy feel free to write to reeve@pojo.com if you find that you can’t write to that address because of some issues, then try reeve.ryu@gmail.com I’ll be glad to help, trade or battle you…

 

Hope you enjoyed.

Reeve.


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