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Underground Card Laboratory
With the last set of State Championships, I am thinking a deck that can handle a diverse metagame would be a very good idea. Ludicolo/Magcargo is one of those decks - because it is one of the most consistent decks in setting up and getting going. However, in order to truly succeed with Ludicargo, you need to know your metagame well - you need to have a fairly good idea about what decks the other players will play, so you can insert and make every card count.
Therefore, my version is only a sample. But I'll try to give you folks some pointers in terms of the card choices that will work best against some of the popular decks.
Lugia ex/Blastoise ex/Steelix ex: Desert Ruins, ATM: [Rock], Steven's Advice
Rock Lock: Battle Frontier, ATM: [Rock], Mr. Briney's Compassion, Steven's Advice
Nidoqueen: Battle Frontier, ATM: [Rock], Mr. Briney's Compassion, Steven's Advice
Espeon ex/Medicham ex: Very difficult - because it shuts down the our Ludicolo and Magcargo's Poke-Powers - I'll cover this matchup later in this article, but you definitely have a serious disadvatange.
Zapdos ex/Rayquaza ex/Electrode ex: Desert Ruins, Crystal Shard
As you can see, it's next to impossible to build a perfect Ludicolo/Magcargo deck. Nevertheless, think about what cards you would like to have during the practice/fun games, and you have a pretty good idea.
From the list of some of the popular decks above, it is obvious that Steven's Advice is a great choice, because it's probably going to net you an average of 3-4 cards just about every time you use it. ATM: [Rock] and Mr. Briney's Compassion are great choices against decks that have a hard time to One-Hit KO your Pokemon.
4x Lotad (DX - Surprise)
3x Lombre (DX - Aqua Lift)
3x Ludicolo (DX - Swing Dance)
1x Ludicolo (DX - Happy Dance)
3x Slugma (DX - Collect)
3x Magcargo (DX - Smooth Over)
4x Plusle (DX - Call for Family)
1x Jirachi (HL - Make a Wish)
3x Celio's Network
3x Steven's Advice
2x Rocket's Admin
2x Ancient Technical Machine: [Rock]
3x Rare Candy
4x Battle Frontier
1x Solid Rage
1x POW! Hand Extension
1x Mr. Briney's Compassion
1x VS Seeker
1x Warp Point
1x Pokemon Retreiver
3x Double Rainbow
1x Holon Energy WP
I like Battle Frontier, because even against decks such as Lugia ex/Blastoise ex/Steelix ex, stopping Pidgeot's Quick Search even for a turn or two can make a difference between winning or losing. ATM: [Rock] allows you to keep up the game tempo, getting KO with a single Energy attachment, such as Water Energy, and puts a lot of pressure on your opponent. It also makes retreating severely damaged Pokemon a very unattractive option for your opponent. Mr. Briney's Compassion is pretty standard. VS Seeker is also great to have - it's really versatile and can act as a 3rd Rocket's Admin, 2nd Mr. Briney's, 2nd Copycat, etc. I think you can tweak your Energy line as you see fit, but again for me, for a Ludicolo/Magcargo deck, I like to be able to search for something useful every single turn. If I can get 2 Ludicolo and 2 Magcargo, then I like to be able to get to use 2 cards every turn that will get me closer to winning.
Against Medicham ex/Espeon ex, your best hope is to eliminate and KO their Medicham ex. It's also best to find a way not to take the first prize, so you don't let them use POW! Hand Extension on your Magcargo and Pure Power everything. Of course, it's a lot easier to be said than done, as it's realistic that your opponent will build 2 Medicham ex, and you can't afford to give up too much initiative.
I am not the best Ludicolo/Magcargo deck builder or player, so don't bash me too hard. Again, please post any comments or suggestions at firstname.lastname@example.org.
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