Pojo's Pokemon news, tips, strategies and more!



William Hung

Pokemon Home

Pokedex

Price Guide Set List

Message Board

Pokemon GO Tips

Pokemon News

Featured Articles


Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play


Nintendo Tips
- Red/Blue
- Yellow
- Gold & Silver
- Crystal
- Ruby & Sapphire
- Fire Red & Leaf Green
- Emerald
- SNAP
- Pinball
- TCG cart
- Stadium
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel


GameBoy Help
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week

E-Card Reader FAQ's
- Expedition
- Aquapolis
- Skyridge
- Construction Action Function
- EON Ticket Manual


Deck Garage
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar


Cartoon/Anime
- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List


Featured Articles

Pojo's Toy Box

Books & Videos

Downloads

Advertise With Us
- Sponsors
-
Links

Chat

About Us
Contact Us


Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman



William Hung's Underground Card Laboratory
New Deck - Peal of Thunder
October 2, 2006

Hello everyone,
 
I would like to explore and discuss a new deck that I've worked on - Charizard delta and Magcargo.  The way this deck works will be to set up 2 Magcargo's and Charizard delta.  Ideally you start with Jirachi DX, but if you don't, then simply retreat the Slugma UF once you can grab Jirachi DX with Holon Mentor turn 2.  Check out my first draft of my decklist:
 
Pokemon (22):
4 Jirachi DX
4 Charmander d
2 Charmeleon d
4 Charizard d
3 Slugma UF
3 Magcargo DX1
2 Holon's Castform
 
Trainers (23):
3 Holon Transceiver
2 Holon Mentor
1 Holon Farmer
2 Holon Adventurer
1 Holon Scientist
1 Warp Point
1 Switch
3 Windstorm
3 Holon Ruins
3 Celio's Network
4 Rare Candy
 
Energies (14):
4 Double Rainbow Energy
7 Lightning Energy
3 Metal Energy
 
The strategy is to set up Charizard d on the Bench, use 1 Magcargo to put a needed Energy on top of the deck, then use the other Magcargo to get any card you need.  Since Charizard d's big attack (120 base damage) needs you to discard all Metal Energies attached, you need to make sure you only discard the 2 minimum Metal Energies required to fuel the attack.
 
Thus, you want to discard either Double Rainbow,

 or Holon's Castform, and keep the 2 Lightning Energies intact.  Unless you're facing an opposing Pokemon with exactly 120 HP and need a one-hit KO, Double Rainbow should be the main fuel for Charizard d's Metal Burn.

 
The strength of this deck is that you can definitely overwhelm your opponent with multiple Charizard d's, and when they KO your 1st Charizard d, it is likely you can KO them back within the next turn.  Trading KO's in this manner most definitely favors you because of Charizard d's superior output.
 
Its shortcomings is obviously against decks that shut down Poke-Powers - and obviously Cessation Crystal.  I think 3 Windstorm is needed because we need to draw 1 when it counts the most - the early to middle game.
 
This deck needs more playtesting, in order to fine-tune both the Energy Ratio and trainer ratio.  The trainers are self-explanatory, although it may need to reduce the Supporters that require discards.  Nevertheless, it is intended to work with synergy with Magcargo's Poke-Power, Smooth Over.
 
All right, that's all I have for now - please feel free to e-mail replies or suggestions to wilhung53@aim.com.
 
 
 

Copyrightę 1998-2006 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.