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William Hung

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Yu Yu Hakusho
Harry Potter
Vs. System

William Hung's Underground Card Laboratory
New Deck - Peal of Thunder
October 2, 2006

Hello everyone,
I would like to explore and discuss a new deck that I've worked on - Charizard delta and Magcargo.  The way this deck works will be to set up 2 Magcargo's and Charizard delta.  Ideally you start with Jirachi DX, but if you don't, then simply retreat the Slugma UF once you can grab Jirachi DX with Holon Mentor turn 2.  Check out my first draft of my decklist:
Pokemon (22):
4 Jirachi DX
4 Charmander d
2 Charmeleon d
4 Charizard d
3 Slugma UF
3 Magcargo DX1
2 Holon's Castform
Trainers (23):
3 Holon Transceiver
2 Holon Mentor
1 Holon Farmer
2 Holon Adventurer
1 Holon Scientist
1 Warp Point
1 Switch
3 Windstorm
3 Holon Ruins
3 Celio's Network
4 Rare Candy
Energies (14):
4 Double Rainbow Energy
7 Lightning Energy
3 Metal Energy
The strategy is to set up Charizard d on the Bench, use 1 Magcargo to put a needed Energy on top of the deck, then use the other Magcargo to get any card you need.  Since Charizard d's big attack (120 base damage) needs you to discard all Metal Energies attached, you need to make sure you only discard the 2 minimum Metal Energies required to fuel the attack.
Thus, you want to discard either Double Rainbow,

 or Holon's Castform, and keep the 2 Lightning Energies intact.  Unless you're facing an opposing Pokemon with exactly 120 HP and need a one-hit KO, Double Rainbow should be the main fuel for Charizard d's Metal Burn.

The strength of this deck is that you can definitely overwhelm your opponent with multiple Charizard d's, and when they KO your 1st Charizard d, it is likely you can KO them back within the next turn.  Trading KO's in this manner most definitely favors you because of Charizard d's superior output.
Its shortcomings is obviously against decks that shut down Poke-Powers - and obviously Cessation Crystal.  I think 3 Windstorm is needed because we need to draw 1 when it counts the most - the early to middle game.
This deck needs more playtesting, in order to fine-tune both the Energy Ratio and trainer ratio.  The trainers are self-explanatory, although it may need to reduce the Supporters that require discards.  Nevertheless, it is intended to work with synergy with Magcargo's Poke-Power, Smooth Over.
All right, that's all I have for now - please feel free to e-mail replies or suggestions to wilhung53@aim.com.

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