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					Rocket Boss's Deck Fixes 
					
					Psyched Out 
					March 9, 2009 
					
					
					Hello Rocket Boss, 
					 
					I have been playing Pokemon for almost a year and will play 
					in my first state next week. I have a decent deck but would 
					love your input and any ideas you have. So far this deck did 
					3-2 in the cities but does horrible in league. I am not sure 
					if that's because they see it alot or it's not that good. I 
					play in the Masters Division. 
					 
					Psyched Out  
					 
					Pokemon 
					Duskull (SF#59) 3 
					Duskull (SW#86) 1 
					Dusclops (SF#34) 2 
					Dusknoir (SF#1) 3 
					Dusknoir Lv X (SF#96) 1 
					Giratina (PL#27) 2 
					Giratina Lv X (PL#124) 1 
					Mewtwo (MD#9) 2 
					Mewtwo Lv X (DP28) 1 
					Farfetch'd (SF#38) 4 
					Deoxys (LA#1)2 
					 
					Supporters and Trainers 
					Roseanne's Research (SW#125) 4 
					Bebe's Search (MT#109) 4 
					Rare Candy (GE#102) 4 
					Night Maintenance (SW#120) 3 
					Premier Ball (SF#91) 2 
					Luxury Ball (SF#86) 2 
					 
					Stadium 
					Moonlight Stadium (GE#100) 3 
					 
					Energy 
					Psychic 17 
					 
					The goal is to get Dusknoir out as fast as possible with the 
					X and build another on the bench as well as Giratina with X. 
					This will give me draw power with Dusknoir and Giratina will 
					be able to hit with Darkness lost for 30 plus Dusknoir X 
					will be dishing out an additional 10 every turn. Mewtwo is 
					for all those pesky Big Basics out there.. Farfetch'd is a 
					great starter to get me where I need to be at the beginning. 
					Deoxys is in because he can hit big for little energy. Any 
					advice would be appreciated. 
					 
					Charles 
					 
					Hello everyone, Rocket Boss is back and today I'm checking 
					out a Psychic deck, a solid looking set up, with just a 
					couple little tweaks to be made. It looks like this deck 
					relies on Lv. Xs to ensure a strong defense as well as 
					offense, so it looks like we may need to run another of both 
					Mewtwo Lv. X and Giratina Lv. X, which really isn't that 
					much of a trouble these days since both of these Lv. Xs are 
					available in tins! In order to make room for these two we 
					can do without one of the SF Duskull, since you'll only be 
					able to have 3 Dusknoir out there really isn't a dire need 
					to have 4 Duskull. The general Dusknoir setup is to have a 
					DP Dusknoir in the mix, it'll keep your opponent's bench cut 
					down by two and it will also help make Giratina more 
					effective, spreading damage and sending what they manage to 
					setup to the Lost Zone. I realize you rely on Dusknoir for 
					drawing, but I'm certain that 1 DP Dusknoir in exchange for 
					1 SF Dusknoir would be a really good call. The trainer 
					section of your deck looks strong and reliable, but let's 
					cut down 1 Night Maintainence to make room for one of the 
					Lv. X we added earlier. The only other thing that I may 
					suggest is to replace the Duskull with the Shiney Duskull, 
					SH2. It'll be a good setup and get the game moving in your 
					direction, either way the deck, with its minor changes looks 
					like this: 
					 
					Pokemon 
					Duskull (SF#59) 2 
					Duskull (SW#86) 1 
					or [Duskull SH2 x3] 
					Dusclops (SF#34) 2 
					Dusknoir (SF#1) 2 
					Dusknoir (DP) 
					Dusknoir Lv X (SF#96) 1 
					Giratina (PL#27) 2 
					Giratina Lv X (PL#124) 2 
					Mewtwo (MD#9) 2 
					Mewtwo Lv X (DP28) 2 
					Farfetch'd (SF#38) 4 
					Deoxys (LA#1)2 
					 
					Supporters and Trainers 
					Roseanne's Research (SW#125) 4 
					Bebe's Search (MT#109) 4 
					Rare Candy (GE#102) 4 
					Night Maintenance (SW#120) 2 
					Premier Ball (SF#91) 2 
					Luxury Ball (SF#86) 2 
					 
					Stadium 
					Moonlight Stadium (GE#100) 3 
					 
					Energy 
					Psychic 17 
					Not too much to change Charles, but I feel that this may 
					make the game run a bit more smoothly for you, best of luck 
					at States to all! Rocket Boss is Blasting off again! 
  
					
					  
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