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Arbok14's Hollow
September 24, 2008

Hey everyone, this is Arbok14 and I am officially opening my deck garage. Now I will not only review single cards, but I will also help fix decks! This is the first deck I will be reviewing, and this is naturally the first one I received. I will probably not be able to fix every deck I receive, so I hope I can help anyone looking at these review by demonstrating a good way of fixing decks. But don’t let that shy you away from sending me your deck. Anyway, here is my first fix ever:

 

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Howdy my names Gabe and i like to submit a deck for your deck garage, the deck i will be sending in is my Butterfree Deck(modified)

 

Deck List

 

Pokemon 16

 

x4 Caterpie (GE #63)

x4 Metapod (GE #47)

x4 Butterfree (GE #14)

x2 Baltoy  (GE #60)

x2 Claydol (GE #47)

 

 

Trainers 31

 

x3 Professor Oak's Visit (SW #122)

x3 Buck's Training (LA #130)

x3 Roseanne's Research (SW #125)

x4 Bebe's Search (SW #119)

x3 Rare Candy (GE #102)

x4 Pluspower (SW #121)

x2 Warp point (MD #88)

x4 Potions (SW #127)

x3 Leftovers (GE #99)

x2 Night Maintenance (SW #120)

 

 

Energys 13

 

x10 Grass Energys

x3   Call Energys (GE #92)

 

 

Ok the basic strategy that i use in this deck is to get butterfree out asap at least turn 1 or 2 then start popping off 30 damage while healing 30+ damage a turn on my butterfree or anything that needs it and with the potions,leftovers,pluspowers and bucks training its very easy keeping butterfree and its bench alive but the 2nd attack is good too if your opp gets a slow setup with its 60 damage and auto status effect :D

 

 

Cards that must stay in the deck are really only butterfree's line anything else can be replaced if it makes the deck better.

 

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Hi Gabe, since you were the first deck I received, I will fix it first! I do like this idea for a deck, it is quick and frustrating for the opponent because of its healing ability. With Butterfree’s 120 HP, it will be difficult to OHKO it, so the healing will definitely come in handy. Your deck already looks solid, but I will try to refine it, so that it can do the best it possibly can.

 

Pokemon: OK, your pokemon lines look pretty good. I will take out 1 Metapod, because four is excessive. You won’t be evolving all of them naturally, Rare Candy will make sure of that. Plus, after evolving the first one (presumably by the Poke-Powers), you will probably want to swarm as many as possible. The free retreat on Butterfree is nice, so you can bench a damaged one and continue to heal it while it is (somewhat) safe on the bench. Having three Metapod will ensure that you will have at least 1 in your deck (hopefully, unless you get extremely unlucky with prizes) to utilize those Poke-Powers. The Claydol line is fine, especially since a start with Baltoy would not be crippling. Claydol is great for quick draw, but beware of Aerodactyl.

 

-1 Metapod

 

Energy: If you are mainly concentrating on Butterfree’s first attack, you could probably use less energy. Later in the game, you may want to use the second attack, but you will be able to survive early without a lot of energy. I will take out 2 Grass energy and 1 Call Energy. Call Energy can be good if you have a less than stellar start. The less energy will help you put in other trainers to help your deck’s strategy.

 

-2 Grass Energy

-1 Call Energy

 

Trainers/Supporters: I rearranged your trainers so that it would be better organized and easier to read. For the strategy of the deck, it will be necessary to keep all four Potions and all four PlusPowers. PlusPowers allow Butterfree to do more damage and heal more. I will take out all three Professor Oak’s Research in preference of different draw. Butterfree has free retreat, so Warp Points may be unnecessary. I’ll leave one in, just to help cause disruption or if you get into status trouble. 3 Leftovers are too many, mainly because they only have a small effect, so take 1 out. Let’s see what we have so far:

 

-3 Professor Oak’s Research

-1 Warp Point

-1 Leftovers

 

That leaves us with 9 empty spots. No Pokemon or energy will need to be added. Let’s concentrate on the trainers. Improve the draw power with 2 Cynthia’s Feelings for when you might fall behind. This will help you to get a lot of draw if you are falling behind. Also, maximize your damage potential by adding another Buck’s Training. Improve your healing abilities with 2 Dawn Stadiums. The last four spots may be a toss up. I think that 4 Super Scoop Ups would be a good addition if you want to maximize recovery potential. Or you could improve drawing ability with 4 Quick Ball. I can suggest you try them out to see what you like best. In my limited testing, I found the Quick Balls are probably a better choice. Here is what has now happened:

 

+2 Cynthia’s Feelings

+1 Buck’s Training

+2 Dawn Stadium

+4 Quick Ball

 

Your Final Decklist:

 

Pokemon 15

 

x4 Caterpie (GE #63)

x3 Metapod (GE #47)

x4 Butterfree (GE #14)

x2 Baltoy  (GE #60)

x2 Claydol (GE #47)

 

Trainers 35

 

x4 Buck's Training (LA #130)

x2 Cynthia’s Feelings (LA #131)

x3 Roseanne's Research (SW #125)

x4 Bebe's Search (SW #119)

x3 Rare Candy (GE #102)

x4 Pluspower (SW #121)

x1 Warp Point (MD #88)

x4 Potion (SW #127)

x2 Leftovers (GE #99)

x2 Dawn Stadium (MD #79)

x4 Quick Ball (MD #86) (or Super Scoop Up if you prefer)

x2 Night Maintenance (SW #120)

 

Energys 10

 

x8 Grass Energy

x2 Call Energy (GE #92)

 

I definitely hope that this has helped. If you have any questions or comments, send me an email. Any criticisms are welcomed, too! With Battle Roads coming soon, I will try to do as many fixes as possible. This is Arbok14, ssslithering back to the Hollow.

 

 


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