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Pojo's Pirates Constructible Strategy Game
Card of the Day

Freya

Piece Ratings: See Below

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Jan.
xx, 2013

 
Cadet-Captain Mike

Name:    Freya (Vikings)

Card:    FN #012 (Rare)

Points:  14

Masts: 2

Cargo: 5

Moves: S

Guns : 4S,4L x2

Hit %: 133 (S), 66 (L)

Ability: Longship. Crew of any nationality may use their abilities on this ship.

 

I've never met anyone who really likes the Vikings as a faction. One or two of their fighting longships get some action now and then, but as a group, they aren't popular. The three big reasons (I think) are their low mast counts, their low speeds, and the pathetic lack of fighting crew they can use.

 

The Freya has the low speed and the low mast count, for sure. Her ability takes care of the fighting-crew problem, but her guns are so poor that trying to make a fighter of her will be a big waste of points.

She sure can't board, either. Maybe she's a Viking gold ship? Add a Helmsman and she's one of their better gold runners, but that's not saying much. At least you can use other factions' Helmsmen, which is good because Viking crew are hard to find. You could add a gold-running crew from another faction as well, like the ones who give you +2 on your gold when you unload, if you can afford the point cost.

 

The bottom line on this ship is that her cargo is good. End of story.

There isn't anything else good to say about her. If you want to run gold, then you shouldn't be using a Viking ship to do it, and if you want to play the Vikings, you shouldn't be playing a gold game. Her best statistic is her Rare status, so you can use her for trade bait.

Otherwise, the Freya gets below-average marks in every area.

 

Goldship rating: 2.7 / 5

Gun Ship rating: 2.5 / 5

Boarding rating: 2.4 / 5

Value for points: 2.4 / 5

MikeFischer

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