Pojo's Pirates news, tips, strategies and more!

Pirates Home Page
Message Board
News
Pojo's Books

Card Game
Card of the Day
Pirates Cove - WildWill
Chaos Reaper
CCG Strategies
Top 10 Lists
Fan Customs
Contact Us
IntelliTXT

Magic
DBZ
Pokemon

Pirates
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pirate Piece of the Day

Barracuda

Barracuda
 

Piece Ratings: 2.80

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 09.23.08

 
Cadet-Captain Mike Name: Barracuda (Mercenaries)
Card: MI #005 (Rare)
Points: 12
Masts: 2
Cargo: 3
Moves: L
Guns : 2S,2S
Hit %: 133 (S), 0 (L)
Ability: Mercenary, Submarine. If submerged, this ship can ram another ship (then move away) and then initiate a boarding party against that ship.

This submarine comes with two good cannons, fair cargo, and the equivalent of the S-board ability. It sounds like a good combo.

Too bad the Mercenary keyword kills its effectiveness. It can't go home for repairs, so it doesn't dare surface to use those cannons, for fear of taking damage it can't fix. That limits it to the ramming and boarding role. For success, it needs a Helmsman and a crew that gives +1 on boarding rolls. Too bad the Mercs don't have such a crew. Now you're limited to ramming and boarding small ships only, and if you lose, you lose your Helmsman and are basically out of the battle. You could use that Helmsman to run gold, but 12 points might be too high a price to pay for immunity in transit, since you can still get hurt while loading.

The Barracuda can ram with impunity, like all subs. But that's about all it can do.

Goldship rating: 2.0 / 5
Gun Ship rating: 2.5 / 5
Boarding rating: 2.2 / 5
Value for points: 2.8 / 5

Copyright© 1998-2008 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.