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Pirate Piece of the Day

Tepant (France)
 

Piece Ratings: 3.70

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 03.03.08

 
Cadet-Captain Mike Name: Tepant (France)
Card: RF #028 (Uncommon)
Points: 11

Masts: 4
Cargo: 3
Moves: L
Guns : 3S,3S,3S,3S
Hit %: 200 (S), 0 (L)
Ability: Eternal.

Let's kick off Rise of the Fiends French Week with France's biggest ship in the new release: a four-master. Yes, France didn't do too well in Fiends, in terms of sheer numbers or ship size.

This is kind of an average ship across the board. All 3S cannons, lowish speed and cargo, and an ability that helps her only if she sinks. Why use her at all? Well, her fore and aft sails are pretty, if that matters to you. Her price isn't bad for four masts with decent cannons. Put a Captain and Helmsman on her, and she can fight, or ram and board. Not very well, but not badly, either. If she runs into something that fights better than her, the Eternal ability is a permanent life-insurance policy that gives her another chance.

I guess WK wanted to give France something with the Eternal keyword. In the Tepant, that's about all France got. I hereby suggest that this ship be renamed the Tepid, because she's neither hot nor cold.

Goldship rating: 2.3 / 5
Gun Ship rating: 3.1 / 5
Boarding rating: 3.0 / 5
Value for points: 3.1 / 5
Draco Starcloud Tepant

It’s a French week dead ahead and we’re starting it off with a four-mast French frigate, the Tepant. Its only keyword or ability is Eternal, which has become very widespread in Rise of the Fiends. This is a very good and cheap ability (two points for a crew with just Eternal, one for Eternal and Hostile) which is an incredible investment considering Eternal can save a boat and all its pricey crew from doom. The Tepant has very average stats: four cargo spaces, all 3S guns, and an L-move. The Eternal keyword though makes this boat a good investment at 11 points. The sails have a neat rainbow effect on them too.

I give this boat a 4.5/5. Better guns or a useful ability, even if it meant adding a point or two to its cost, would’ve made this boat a perfect in my opinion.

Jaguar
Vladsimpaler Hi everyone, welcome to RotF Week: France. Now, France was screwed over in this set. Not as bad as in SM or PotC, but really badly.
Luckily, though, they got a few things that made it -not- so bad. It was still pretty bad, though.

Tepant, 11 points, French
Masts: 4
Cargo: 3
Speed: L
Cannons: 3S 3S 3S 3S
Abilities: Eternal.
Flavor Text: Claimed to have been sunk by every faction on the sea, the Tepant continues to sail proudly for France.

First off, I have some huge problems with this ship. I hate the color gradient sails. And the fact that it has Eternal. Just obnoxious. This is an overestimation, but I think that at least 1/4 of the RotF pieces got Eternal. Boring.

Now, onto the ship. I like that the Tepant is cheap, at 11 points. Its cannons are all average, though. Luckily we have Gentil de Barbinais from SCS, who is a worldhater. Automatically, the ship now has rank 2 cannons. Unfortunately though, we can't fix the range.
Then, we need a captain and helmsman. Of course, this cuts out to be 20 points, but at least it can't die! Right? A few problems with being
Eternal:
1. It can be canceled, meaning that you permanently lose the ship.
2. It takes 4 turns to repair the ship to full. The game will probably be over by then.

However, if the game goes on for a long time, there's a good chance of the Tepant coming back, kicking butt and taking names. I could see myself using this ship. It may be half of your fleet for Barbinais, a captain, and a helmsman, or less than that if you don't take Barbinais, but the Tepant is a good support ship.
It receives a 3.5/5 from me.
 

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