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Pirate Piece of the Day

Jikininki

 

Piece Ratings: 2.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 6.06.07

 
Cadet-Captain Mike Name: Jikininki
Card: OE #012 (Common)
Points: 13
Faction: Cursed

Masts: 2 (rating: 2 / 5)
Cargo: 0 (rating: 1- / 5)
Moves: S+L (rating: 4 / 5)
Guns : 2L,2S (rating: 3.5 / 5)
Hit %: 134 (S), 67 (L)
Ability: If this ship succeeds at a boarding party, she may eliminate all of the other ship’s crew.

It's getting harder and harder to find a ship with a decent turn of speed. S+L ships were as common as dirt in the first three Pirates releases, but lately, S+S is the best you'll find. This two-master is a pleasant exception.

In Japanese Buddhism, Jikininki are ghostly ghouls. That explains the special ability. Of course, you have to win a boarding action to use it, which means you'll only pick on ships your own size and smaller, and most small ships don't carry more than one crew, two at most. Her cannons are very good for a two-masted ship, but you may never get a chance to use them, because you can't put a Captain (or anything else) on her. This means she can't be a fighter (or a gold ship, obviously); ramming and boarding is all she's good for, and that usually isn't good for much. And her price is a bit high for a ship with zero cargo.

There's one trick you could pull to make this ship a powerhouse, though.
Put the new Davy Jones on her. He links to any Cursed ship, so he doesn't need a cargo space. His ability (which we'll review in a few
days) is a killer, and would usually let Jikininki move, ram, board, and then shoot, all in one turn. Granted, their combined cost is 25 points, and you don't usually want your high-cost crew on ships that sink easily. And if Jikininki loses her boarding roll, you lose Davy. But you could try it if you really wanted to.

The only reasons this ship doesn't get an awful rating is because of her speed, and because her cannons can do some damage if they get the chance. I can't give Jikininki a great score, but she could be worse.

Total rating: 2 / 5
= = = = = = = = = = = = = = =
 
BAILEY
Jinkinki
Masts: 2
Cargo: 0
Move: S+L
Cannons: L2, S2
Points: 13
Ability: If this ship succeeds at a boarding party, she may eliminate all of the other ship's crew.
 
     Sorry that I wasn't there to review the Maman Brigitte yesterday. I didn't want to waste my time reviewing such a load of crud. OK, here's to a ship that will get higher than a 1! I think.
     OK, so this ship starts off as an eye-stealer. Why? It has 0 cargo, which means NO CREW. 13 points for no cargo is a lot in case you didn't know. Sure, it has a good ability, but i'd like a little cargo, or at least a sea-monster ability (see Teach). It should be lucky it has a good move or I'd be a bit disappointed in Davy Jones right now.
     Let's see here. Good cannons, good move, good ability, worst cargo POSSIBLE, and a fairly high point cost. I'm not QUITE sure why to sail this ship, but if it's all ya got, go ahead. I'm afraid that because it won't succeed at many boarding parties against ships with lots of crew, because they tend to be the big ships. And if it does, that means that they've probably been injured and should easily be shot down anyways.
     Not my favorite ship. I'd much prefer spending the points on the Black Swan or something in that range. I'll have to give this ship below average marks. Uhm...... lets go with a 2/5.

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