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Pirate Piece of the Day

Neptune's Hoard
 
Name
 Neptune’s Hoard
 Type  Ship
 Point Value  15
 Collector's Number  025
 Rarity  Uncommon

Piece Ratings: 1.25

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 7.18.07

 
Cadet-Captain Mike Name: Neptune's Hoard
Card: OE #025 (Uncommon)
Points: 15
Faction: Pirates

Masts: 4 (rating: 4 / 5)
Cargo: 5 (rating: 3.5 / 5)
Moves: S (rating: 1 / 5)
Guns : 3S,3S,3L,3L (rating: 3.5 / 5)
Hit %: 200 (S), 100 (L)
Keyword: Schooner.
Ability: If this ship isn’t assigned a Helmsman crew, roll a d6 after she resolves a move action. On a result of 4–6, this ship can move L

The original Neptune's Hoard (from the Revolution series) was a fast, medium-priced ship with decent cannons, deep cargo holds, and a good ability. She was a superb value; Pirate players loved her and used her a lot. Boy, has she gone downhill.

The very idea of a rakish-looking four-masted schooner with a move of S is just plain wrong, not to mention making her useless as a gold ship.
Her ability is new to Ocean's Edge, and compensates for her pitiful speed somewhat. But do the math: if you use her ability, you get an extra L move roughly every other turn. If you use a Helmsman, you get an extra S move every turn. And since S is more than half of L, you'll go faster with the Helmsman, unless you also pay for a reroll crew (like
Griffin) for a second chance at the L-move roll.

Two of her cannons have gained L range, and her cargo is still 5. She'll make a decent (but slow) fighter that can load gold in calm moments, or a decent (but slow) gold ship that can fight her way out of a jam. If she still cost 12 points like the original Hoard, I might give her close to average marks. But her inflated price, combined with her awful speed, push her almost to the bottom of the barrel.

Total rating: 1.5 / 5
Sumpbeast Neptune's Hoard

There must be a reason Calico Cat let the Neptune's Hoard go free... The model itself is rather drab, a standard four masted schooner done in a drab blue grey colour. Her stats are just as listless. Four cannons all 4+ to hit, two of which are "L" range. The Neptune's Hoard only moves "S" but her ability gives her an extra "L" movement each move action. This means half the time her helmsman and crew actually wakes up and guide the ship. If you pay the points for a real helmsman he pitches the old one over board and you lose the extra bit of movement. A questionable ability though the wording means that if the ship can move when derilict it can still use the ability. The one good thing about this ship (which still does not justify its point cost) is the cargo hold which is nice and roomy at 5 spaces.

While the Neptune's Hoard is a big ship I would not suggest using her at all. She can't stand toe-to-toe with a real fighter unless the right crew is placed on her, but if you do this an equally kitted gunfighter will easily take down the Neptune's Hoard . She also can't reliably do treasure runs: she is too costly to lose and may be too slow to outrun opponents. The last thing you want when you are carrying the game winning treasure is for your treasure runner to drop to "S" speed. A final use for her could be as a floating "home island". Have your treasure runners dock and dump cargo, but again Neptune's Hoard is too expensive.

I have this card and I have never punched it out, which tells you what I think of it. The Neptune's Hoard is also one of the few cards I have seen abandoned (unplayed) at the gaming store I frequent, which means I am not the only one who dislikes this ship. The Neptune's Hoard is a rather poor generalist and over costed to boot. She has no defined role which always earns low marks from me. Perhaps the other reviewers can find a use for this pile of junk, 1/5.
-- Sumpbeast

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