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Pirate Piece of the Day

HMS Lord Algernon
English - Spanish Main

This ship ignores the first hit she takes each turn as long as she has all of her masts.

Type - Ship
Collector's Number -  ES-003

Piece Ratings: 3

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 12.05.06

 
Cadet-Captain Mike
 
Name: HMS Lord Algernon
Card: SM # ES-003 (Rare)
Points: 15
Faction: England

Masts: 5 (rating: 5 / 5)
Cargo: 3 (rating: 2 / 5)
Moves: S (rating: 1 / 5)
Guns : 2s,2L,2L,2L,2s (rating: 5 / 5)
Hit %: 335 (S), 201 (L)
Ability: This ship ignores the first hit she takes each turn as long as she has all of her masts.

This is one big, BAD fighting ship, typical of the English in general and the first series in particular. I don't know who the original Lord Algernon was, but his name sounds kind of placid, whereas the ship that bears his name is a thug indeed. Her cannons are about as good as you can get, and she can spank those pesky "cannot be hit by L cannon" ships as well. Her special ability effectively makes her a six-masted ship against most enemies; a one-masted ship can't hurt her at all as long as she's intact. If I were the other player and saw this ship coming, I'd run the other way.

Fortunately, running away is not difficult, as the Lord Algernon is drop-dead slow. Even with a Helmsman, she's still only up to S+S. And that brings us to this ship's other weakness; her cargo capacity is small by any standard, and absolutely puny when you look at most five-masted ships.

She needs a Helmsman; this is not negotiable. She needs a Captain, or a named crew that gives her a move+shoot; Thomas Gunn the Younger is my favorite in this role. And that leaves only one cargo space free for another crew. Some good choices for this third slot would be Admiral Morgan (two actions 1/3 of the time) or the brand-new Lt. Henry Ducie Chads (SAT and +1 vs Pirates). Id' recommend a world-hater crew, but the English don't seem to have one (correct me if I'm wrong).

Another worthwhile third crew would be a Shipwright. If you're down by only one mast, his repair action effectively undoes two hits against your ship. Morgan and the Shipwright would make a great team; do your repair with one action, and move and blast somebody with the second.
But this ship doesn't have enough room for both, unless you give up the Captain.

This ship is one fightin' so-and-so, if you can catch up with your prey. Her low speed is a handicap, but her low cargo is the real problem. I give her average marks because her point cost is fair, but one more cargo space would have made a world of difference. Sorry, Algy.

Total rating: 3 / 5
 

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