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Pincer Attack Mutant, Intrude Scissors – Cardfight Vanguard Review

Pincer Attack Mutant, Intrude Scissors
Pincer Attack Mutant, Intrude Scissors

Pincer Attack Mutant, Intrude Scissors – #V-SS07/072EN (RRR)

[AUTO](Drop Zone):At the end of the battle your grade 3 or greater vanguard attacked, if a new card was put into your opponent’s damage zone this turn, COST [Counter Blast (1)], and call this card to (RC). [AUTO](RC):When placed, COST [Soul Blast (1)], choose one of your rear-guards, [Stand] it, and this unit gets [Power]+10000 until end of turn.
 
Date Reviewed: March 23, 2021

Rating: 2.95

Ratings are based on a 1 to 5 scale: 1 is awful. 3 is average. 5 is great.

Reviews Below:



Saikyo
Cardfighter
R

Okay, so obviously you are supposed to use this with Venom Stinger, to inflict damage, then call this from the dead, stand a rear-guard, swing again. And that’s a job Intrude Scissors does well. Outside of that though, there’s synergy with Gredora, who can call Intrude Scissors from the deck for the same shenanigans without the damage requirements, which actually may work out better since the deck’s easier to control than the drop zone.

Sadly, only Intrude actually powers up – the unit that stands has to rely on other sources such as Protect 2 to gain a bit more traction. That’s a little sad, but that is still not a good reason to not run Intrude in the deck where it works.

Neat all-rounder for the better Megacolony decks. Enjoy while it lasts though.

2.95/5


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