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Image from Wizards Neopets site

  Skarl's Orders

Hannah and the Ice Caves


Date Reviewed: 10.08.04 - 2 of 2


Average Rating: 3.2


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Deke

Skarl's Orders

Fate | Quest | Earth

To play this, you need an Earth Neopet.  You can't start another contest on the turn you play this card.  When this Neopet banks a Weapon, this Neopet's controller searches his or her deck for a Weapon, banks it, and shuffles his or her deck.  Then discard this Quest.

87/150 HatIC Uncommon

 

So far, all the Quests seem to start with the cost of not being able to start further contests on the turn you play it.  I'm not sure if that will have something to do with any further rulings on playing Quests or not.  I personally don't think this card will be amazing.  Yes, you can get a free bank out of it, but you'll be banking an absolute maximum of 6 since weapons don't go higher than 3 each.  Yes, 6 is better than 4 or 5, but it's really going to depend on the cost of playing a Quest.

 

Ratings:  If the only cost is not having any more contests on the turn you play a quest, this could be worthwhile.  However, keep in mind there will be ways to counter curses and quests just like every other card type ;)  3.1 of 5.

 
Carrie Skarl's Orders
Fate/Quest/Earth
To play this, you need an Earth Neopet. You can't start another contest on the turn you play this card. When this Neopet banks a Weapon, this Neopet's controller searches his or her deck for a Weapon, banks it, and shuffles his or her deck. Then discard this Quest.
Hannah and the Ice Caves 87/150 Uncommon
Rating: 3.5

Fates introduce a new level of play to the Neopets Trading Card Game. Each Fate card is either a Quest or a Curse. You can play the cards on either your Neopets or your opponent's Neopets. A Quest card is discarded after you complete the card's instructions. A Curse stays in play until it is removed by other means.

The first Quest we're reviewing, Skarl's Orders, is the perfect addition to an Equipment deck. Obviously, banking an additional Weapon is great, but the fact that you get to hand pick which card to bank from your deck is even better! One great combination for this Quest is the Mynci Inventor. With the Inventor and Skarl's Orders, not only do you bank for winning a contest, you get to draw a card, and then bank another Equipment (more specifically, a Weapon)! Both cards are also Earth based, making it easier to play them together.

At this point, there are only a couple cards to counter this Quest. Change of Plan is a Fire Something Has Happened card that's able to discard a Quest card. Other than that, there isn't much defense against a Quest, making it even more powerful.

I really don't see any downside to this card except that it's very deck specific, and I wouldn't use it in many decks that weren't completely centered on Equipment. Otherwise, this is a Quest I'd accept.
 
mike2003
ekim
Skarl's Orders
Fate | Quest | Earth
"To play this, you need an Earth Neopet. You can't start another contest on the turn you play this card.
When this Neopet banks a Weapon, this Neopet's controller searches his or her deck for a Weapon, banks it, and shuffles his or her deck. Then discard this quest."

Fates are a new set of card that you are able to use with your own card or with your opponent's card. Today, we are reviewing one card from both types.
One type, Quests, are used with your own Neopet. When you complete a task set out for you, a reward is given. I suppose Taelia may show up as a Quest Fate later on...

Anyway, this Quest is relatively good. You need an Earth Neopet, which are easy enough to find, and you need to begin a contest. Poogle Racer would work well with this, if Quests can be used with any kind of pet.
Unfortunately, once you activate this you can't start another contest that turn, which means it would be best to use this as a last contest finisher-type card.

There are another 2 restrictions to using this card, which may make it slightly less playable. You need to win the contest, then bank an Weapon card. I personally don't put Weapons into my deck for the sole reason of being banked, as they tend to be 3 or less bank points. However, once you bank it, you can search your deck for another Weapon and bank that. So at most, you'll usually end up with 6 bank points.

2.3/5 - I don't really see much of a point in this card. Weapons are meant to be equipped, not banked, which is reflected in their low bank values.
However, you'll want to try this out in a deck that uses Armoury of Kass or Draik Soldier.
 

 

   

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