| Ring of Sloth
							Item | Ring | FireStrength +0 | Agility +0 | Magic +3 | Intelligence 
							+0
 Bank: 0
 “To 
							play this in a contest, you need a Fire Neopet. When 
							you bank this card with a Fire Neopet or Hero, 
							choose a card in your opponent’s bank and discard 
							it.” -Holofoil 
							Would you look at that? Another card to add to the 
							growing power of that Fire deck I talked about last 
							time… 
							Stats: 
							Ring of Sloth is strictly something you will want to 
							bank, despite the nonexistent Bank stat. It gives a 
							small +3 to Magic, and no stats anywhere else. It is 
							an Item, meaning that you can play it during a 
							contest either on your turn or your opponent’s, but 
							obviously only in the Magic arena. I don’t know why 
							“Ring” is there, since it’s plain to see what it is. 
							As well, it’s Fire, so it works well with Draiks, 
							Scorchios, etc. 
							Effects: You 
							can only use this if there is a Fire Neopet in play, 
							meaning you don’t need to tap anything. That’s 
							customary of Items. As well, you must win a contest 
							on your turn with a Fire Neopet or Hero to bank this 
							card. That won’t be terribly hard, if you correctly 
							build a deck. 
							Like I said before, this is strictly a card that you 
							will want to bank. Although its Bank is a pathetic 
							0, it is something you may want to try out. You get 
							to choose one card in your opponent’s Bank pile, and 
							discard it. How good is that, you may be asking. 
							Well picture using two of these to drop your 
							opponent’s near-complete Bank from 20 points to 12, 
							if they’re using 4-point Bank cards. On 
							top of taking out the high-Bankers, you can discard 
							problematic cards whose effects activate as soon as 
							they hit the Bank pile. This also includes any 
							Neopets or Heroes whose stats increase depending on 
							how many of a certain card is in the Bank pile, 
							which you can regulate. 
							Combos: 
							Perhaps use it after Retribution to take a high-Bank 
							card out of your opponent’s Bank pile? Possibly use 
							it with Cooty, although adding extra cards to the 
							fray can become unreliable. I really can’t think of 
							anything else to use this card for that would be an 
							ultimate combo sort of thing. It’s use is quite 
							basic, really. 
							Rating: 
							3.5/5 – If it had a bank stat, it would be much, 
							much better. I think it would work great in a Fire 
							deck, or a hybrid Fire deck. Closing:
							Decreasing the amount of points in your opponent’s 
							Bank is great, but won’t win you the game 
							single-handedly. You need to increase your own Bank. 
							But still…who wouldn’t want to mess their opponent’s 
							strategy?
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