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12 Shinobi Guardians

Reviewed Sept. 14, 2011

Average Card Rating

Limited: 2
Unlimited: 3
Block: 3

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

12 Shinobi Guardians

Today's card is another Earth Mission. This one comes in at Turn 2. Its effect lets you give damage equal to the amount of Battle Rewards your opponent wins during a turn. Let's say your opponent would win three rewards. You can make an opponent's Ninja receive that damage instead. It's a Full Permanent, so this could stop your opponent cold until you run out of Ninjas. That's the thing about this Mission: if you have no Ninjas at the start of your turn, you have to discard this Mission.

What?! You were expecting an über-broken mission?!

This card lets you just sit back and relax while your opponent tries to first get rid of the Mission or your Ninjas... unless your opponent runs this card too. It's a good card when you need to buy some time, counter a rush, or anything that just keeps attacking.


Limited: 2/5
Constructed: 3/5
Block: 3/5
Art: I only see half of the crew.../5



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