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Ino Yamanaka
[Kimono Girls]

Reviewed July 26, 2011

Average Card Rating

Limited: 2
Unlimited: 1
Block: 3

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


2008 Stone
Village Kage

Pojo Twofer Tuesday!
Ino Yamanaka (Kimono)
[Kimono Girls]

Ino is one of those ninja that can swing a few battle rewards your way if you get heads off of her effect when you put her in play. She can separate a ninja from its team and go through for some battle rewards. If you dropped TenTen (got heads), Hinata (got tails), or Hotaru as your turn 0, you should have a comfortable 5 or 6 team power to their 4 or 0 team power if you got heads with Ino. She's got decent stats, including two mental instead of her normal 1 mental but doesn't really do you much good later game save to flip a coin off of growth. At best, she's a 2 of in a deck, but you could just as easily leave her out and replace her with her Vanilla version with better stats. If you are lucky, you drew Dreams of the Past into your opening hand and are able to drop this Ino right after that.

Limited: 2/5
Unlimited: 1/5
Block: 3/5

Beastly Mage Ino Yamanaka (Kimono)

Today's card is another of the Kimono Girls from the upcoming Weapons of War set. Like all the Kimono Girls when she's put in play you flip a coin. In her case, Heads lets you remove a Ninja that's T1 or less from its team (one of your opponent's Ninjas), but Tails means your opponent will get to put a Growth Coin on a Ninja he/she controls. Like with all of the Kimono Girls this one works best in a dedicated deck. Her stats are good for a T1 Genin. Try it and see!


Limited: 2/5
Constructed: 3/5
Block: 3/5
Art: ^_^/5



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