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Kayuga Clan


Review Date: 05.01.08

Average Card Rating

Constructed: 3.50
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Kaguya Clan

Another mission that can help at times, but not all the time. Kaguya Clan boosts the entire team you just selected by +2/+2. That can be good, if not great. Problem is the second effect: the selected team can't block during the next turn. Not so good if you only have one team out. But, if you got Ninjas to spare, go for it. Now, there's something I'd like to say: What's with the weird hairdo on the Kaguyas?! They look like mutants with Mickey Mouse ears! That aside, this card could be good for Water decks (as if they didn't have enough good cards). Try it and see.


Limited: 3/5
Constructed: 3.5/5
Art: Mickey Mouse Club?/5


Kaguya Clan.  Turn 4 Water mission.  This is a risky card.  Although it can pump a team up to +6/+6(or 6 team power), it also makes that team unable to be sent out to block on your opponent's next turn.  If you have a few chump ninjas, you can organize a team with them and target a ninja in that team, so that you can send out 1 more 5+ team power team, likely to try and get as many BRs as you can.  However, this card should only be used to end the game, or if you have plenty of other teams, or your opponent has very few battle rewards, because if you only have like 1 other team, your opponent is very likely to try and capitalize on the situation and send out a bunch of teams to quickly grab battle rewards.  Never use this card against tempo, or a wind deck. 

Constructed:2.5/5(If you can find a way to consistently use it without worrying about your opponent retaliating(DFC?), add 1.)
Limited:2/5(The need for strength is greater here, but the chance that you'll have few other teams, and your opponent attacking after you use this is even greater.)


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