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Q's Universe

Neutralize
7.30.04

Characters: 31

2x Talia
4x Shimmer
3x Mammoth
4x Kyle Abbot
2x Dr. Tzin-Tzin
4x Jinx
1x Bane
1x Whisper A'Daire
4x Neutron
2x Ra's al Ghul (6)
2x Dr. Light
1x Prismon
1x Lady Shiva

Plot Twist: 22

4x The Underworld Star
4x Acrobatic Dodge
4x Shape Change
4x Entangle
3x Have a Blast
3x Savage Beatdown

Locations: 7

4x Mountain Stronghold
3x Avalon Space Station


It appears that after many failed attempts at taking over the world the Fearsome Five felt it was time to post another add in The Underworld Star. Their new ally happens to be none other than the League of Assassins who are doing a bit of freelancing to get a few bucks in the piggy bank.

Before I write more I have to say that out of all the new decks I’ve been building and all the different variants I’ve put together for each new affiliation the Fearsome Five have been the most difficult one to work with. I tried to build a couple of decks that revolved around Prismon and they were ok but not good enough to stand up to the stronger decks other affiliations have to offer. The only other possible thing I could think off is get a deck that focuses on locking the game at five resources with Neutron.

And that’s exactly what I’ve been focusing on for the past three weeks. I’ve tried many different variants and hybrids with other affiliations, especially the Garth affiliation… eeerrr…. I mean the Teen Titans. (^_<) That hybrid was pretty good and could deal well with a lot of other decks but it just wasn’t able to stand up to Go Titans and I say that any deck that can’t handle the Titans or at least has a decent chance is not worth running.

I’ve liked the League of Assassins since day one and they’re the one affiliation that I’ve kicking around the most because of all their metagame hate. I also like the concept of combining the League with Jinx because of her ability to tutor for locations and the League also has a pair of really solid five drops which leads me to believe this was a match made in heave… or wherever it is that villains meet.

Like with any other deck we need one main goal that we’re gonna be shooting for. Our main goal is to get Neutron in play and keep him from stunning so we can lock down the number of resources in play. The main problem with this goal is that Neutron normally tends to get stunned and the whole lock concept pretty much goes out the window because if your opponent gets his six drop down is very likely Neutron will get stunned once again and after that his ability is not that great.

To help us deal with this problem we have Shimmer and a lot of defensive plot twist like Acrobatic Dodge, Shape Chance and Entangle. Dr. Tzin-Tzin is not a great four drop but he helps us achieve our current goal which is why he’s making an appearance. If you get him in play turn four he’ll most likely get himself stunned on turn five but if he can keep Neutron from passing out he’s well worth it.

The problem with a lot of Neutron lock decks is that they’re not prepared for those cases when you just won’t be able to keep Neutron ready. You can have every single defensive card in your deck and even then your Neutron will get stunned every so often so instead of living in a dream world where Neutron will never be stunned let’s include a few six drops that can be tutored for and even a couple of seven drops because you just never know.
The good thing about this strategy is that you’ll be ready for the worst case scenario and the fact that Ra's al Ghul (6) and Neutron work really well when combined with Avalon Space Station doesn’t hurt one bit. Kind of makes me wish Garth was part of this combo but trust me when I say it doesn’t work as well as it sounds, just too inconsistent. The cool thing about pulling this off is that when you combine it with all the cards that can tutor for characters in your deck you’ll normally have your seven drop ready and waiting for you incase you need it.

If you run up against an aggressive deck like the New Brotherhood don’t be afraid to play Mammoth on turn three because he’ll keep the little ones at bay and odds are that he will get stunned by turn five so you’ll still be able to play Neutron on his desired turn. Even tough when facing a New Brotherhood deck you probably won’t want to drop Neutron and is a lot better to just play the curve out and beat the New Brotherhood in the late game. All your defensive cards should be able to buy you some time to draw a Have a Blast and if you’re able to drop Ra's al Ghul (6) on turn six you should be in a pretty good shape.

This deck is very easy to play and is one of those decks that practically plays itself because all you have to worry about is getting your drops in play which should be rather easy to do thanks to the eight cards in your deck that can fish whatever character you might need. The number one thing you need to realize is where you should try to pull the Neutron lock or not because there are some matches where not playing Neutron is the best play. Just make your decision in the early game so you can be prepared.



This is Q signing off.










 


IQ


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