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Ra's al Ghul,
Master Swordsman
 

DC  Origins


Date Reviewed: 8.12.04


Constructed Average Rating: 3.25
Limited Average Rating: 2.0


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

IQ

Ra's al Ghul, Master Swordsman

 

CONSTRUCTED

 

If you’re looking at using the League this is the six drop you’ll want to use. His when coming into play ability is really great and even though you’re not drawing cards with it (technically) it’s still giving you a decent card advantage over your opponent.

Besides if you don’t like this guy for a six drop then you’re looking at an LoA deck with out one because he’s the only one they have to offer so try to save a Mountain Stronghold for him because you can afford to miss an earlier drop but can not afford to miss your six drop. Also keep in mind that if you don’t have Ra's al Ghul in play turn seven you’re looking at missing your seven drop too.

 

4/5

 

LIMITED

 

In limited this guy is not bad at all, if you don’t see his loyalty as a major drawback. That is his only catch and is the hell of a catch in this format but he is a six drop so in theory you should have another LoA character in play by then. I still say it’s a bit risky unless you’re the only player drafting LoA which wouldn’t surprise me because not a lot of people want o deal with their Loyalty issues.

Even if you’re not planning to have a lot of LoA characters I say take this guy because you most definitely don’t want your opponent to have him. His stats fall in par with your average six drop and his ability can easily turn the tide of the game. Yes, you might get a bunch of characters in your resource row but once you’ve reached turn six he’ll be getting a lot of those smaller drops you don’t want to see out of the way.

 

2.5/5
 


Nakaiya21

Ra’s Al Ghul – Master Swordsman

Hmmm…..  When I first looked at this card I didn’t see anything special about it.  Now that I am looking at it again ….I do believe I see the greatness within.  Considering that this guy is your only 6-drop in a League Of Assassins deck, they sure gave this guy a good ability. 

As far as 6-drop characters go this guy is as solid as they get at a
12/12.  His effect will allow you to get all those characters and
equipment that you had to place into your resource row earlier into the KO’d pile so that you can try to fish them out.  However, this guy is going to be abused in a different way.  By using this guy’s effect players are going to start tossing their worn-out plot twists.  Why?  A good player knows that cycling through your deck can give you a big advantage over your opponent and can allow you to control the game.  By turn 6, if you have played all of your cards right, then you will be able to send all of your used up plot twists to the KO pile without really worrying about replacing them with characters and equipment.  Then all you have to do is hope that the cards that you do put down in your resource row will be helpful plot twists.  It is a great way to seal up the game.  Playing LOA means playing a lot of locations and the ability to get more onto the field this easily is awesome.


Ratings:
LOA constructed – 4.0/5.0 …..This is a very good card with great potential.

Limited – 2.0/5.0 …Loyalty is such a pain in the butt in this format.
 
Johnny Blaze Ra's al Ghul, Master Swordsman – Avg. 12/12 for a 6 drop. If you are running LOA the Loyalty shouldn’t be too much of a factor. Interesting power. When Ra’s comes into play KO any number of resources and then put the top card of your deck face down into your resource row for each resource you KO’d. This is a good way to get rid of your already used resources and try to get more usable plot twists/Locations into play in one turn. The downside is if you get all characters into your resource row instead.

Constructed: 3/5 – Rating based on LOA deck affiliation. He is the only 6 drop available to LOA right now unless your deck is running team up cards. So the Loyalty shouldn’t be too much of an issue. No Range or Flight is always a drawback.

Limited: 2/5 - The Loyalty might be an issue if you don’t get the chance to draft other LOA characters. Otherwise a risky power to use in Limited.
 
Jason
Bunch
Today's card brings up a very interesting question, Why on earth would you want to KO your own resources?

Mountain Stronghold is about the only LoA specific resource you'd really want to use it on, but the automatic reinforcement of your Ra's al Ghul is probably better than whatever the top card of your deck is. Its possible to combo this with Remake the World or Relocation to steal your opponent's locations and then nuke them, but the possibility of stranding your best characters in your resource row makes it a risky choice. Still, if you get to turn 6, and you haven't drawn a crucial plot twist, using his ability may just help you make it to turn 7. 12/12 is a good body for a 6 drop, Loyalty shouldn't be much of an issue, you'll be playing him mostly in a LoA deck anyway.

In Limited, getting a good 6 drop is important, and he's a good 6 drop...however, characters with Loyalty are tougher to play, and his effect isn't going to help you much with the very few locations that you'll have to play with.

Ratings:

Contructed - 3.25/5
Limited - 1.5/5
 
Paul Hagan Ra's al-Ghul, Master Swordsman --

This character is pretty average and not much more. He isn't horribly big for a 6-Drop, he has loyalty (which can be a pain, but shouldn't be on Turn 6), and his ability is only OK. Whenever you use it, you can get rid of all of the used non-ongoing plot twists in your resource row, but the cards that you will be netting are a crap shoot. Sometimes it will work out in your favor, other times not.

In limited, there are a *lot* of better 6-Drops that you can play, especially in DC Origins. Azrael, Mr. Freeze, Conner Kent, Starfire, and many more are all common, and they are all better than the Master Swordsman.

Constructed Rating: 2.0
Limited Rating: 2.0
 
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