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Go-Mar
by Dangerous Dan

Of the five dragons, dromar by far is my favorite. The fact that he is played so frequently in invasion block proves it. In this creature-based world that we know as type II, the big blue flying dinosaur god is dominant.
But what are we to do with such a creature? His three colored, inflated mana cost makes him a difficult card to just throw into a deck. This bad boy needs a deck of his own, and with the aid of a few cool tricks, this should be a fun deck to play.

"Go-Mar"

4 Nightscape Familiar
3 Ravenous Rats
3 Cloud skate
3 Cavern Harpy
2 Dromar, the Banisher

4 Duress
4 Probe
4 Accumulated Knowledge
2 Spite/Malice
2 Dromar's Charm
4 Recoil

4 Dromar's Cavern
2 Coastal Tower
10 Island
9 Swamp

You can notice a little theme I've got going here. I've got all the cards with dromar written on them. This, however, was unintentional and merely a byproduct of this deck's three colored nature. At this time I would like everyone to note that this is merely a "fun deck" and that I don't expect it to "rock type two as we know it". I would also like to note that the only rares in this deck are the two dromars. Which is good. Cheap is always good.
This is not really a combo, control, or beat down deck. Rather, it is a bit of all three, capable of beating a player to a bloody pulp at his moment of weakness, while the "mini-combos" do their work and, all the while, you are keeping control of the board and your opponents hand.
I guess I had better give you guys a card by card breakdown. I hate it when people just post a deck and expect everyone else make some sense out of it.

Cavern Harpy: This deck's name used be "Harpy-go", this card is the reason. It is simply unbelievable. It's a blasto-blocker, cloud skate and rat bouncer, and a flying beat stick all rolled into one. There only three included because you only need one, and with the sick card-drawing engine featured, it isn't hard to find.

Nightscape Familiar: Also excellent in this deck. If you look down the list you will notice that most of the cards in this deck are blue, or feature blue. Throw in the fact that he's a second blasto-blocker and you've got yourself the best of the five familiars.

Cloud skate and Ravenous Rats: For a long time I had four of each these, but recently cut that number to three only because I needed to make room for duress, quite possibly the best discarder ever. These cards combine with the harpy to pull some sick tricks.

Dromar: If you need me to give you a run-down on this card again you are a retard. It's the centerpiece in a very cool deck (in my opinion any way).

Duress: Quite possibly the best discarder ever. It's low mana cost helps to lower a once high mana-curve.

Probe: I've been torn between this and Fact or Fiction for sometime now. I like this better because it fits the discard theme and grants me more control over the Accumulated Knowledge engine. It's cheaper too. All FoF has going for it is that it's an instant. If that is enough to make you want to switch, then feel free to do so. I'll be sticking with my Probes thank-you very much.

Accumulated Knowledge: Between this and probe there has been many a game which I have cycled threw my library. Which I think is pretty cool. Once you have a nightscape out, this can often turn into an ancestral recall.

Spite/Malice: this was recently added because I didn't have any creature removal. This more than fits the bill. It even doubles as a counterspell.

Dromar's Charm: its versatility makes it too good to pass up. It can kill a meddling mage or River Boa, counter a spell, or when need be, give you that extra five life to buy you the time you need to win the game.

Recoil: This card never seems to stay in my hand very long. That's why there are four of them. With some back up from the discard engine, this, more often than not, turns into a desert twister.

Dromar's Cavern: While four of these may seem a bit extreme, a non-pain route to give you the three colors you need is too good to pass on. The low mana-curve allows you to play these early on, when you're just trying to gain card advantage

I hope someone out there in Internet land has read this. And maybe, just maybe, someone out there in Internet land will try it out too. It's not like any of the cards in here are particularly difficult o get a hold of, and it's fun to bash your opponents head in with that beefy dragon Dromar too. So try it out, it won't disapoint you.

Any questions or comments can be sent to me at dangerous_dan_24@hotmail.com. I'll try my best to get back to you.

 


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