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                            An Opinion on
                            Blastogeddon 
						
                            by Paul Reinhardt 
						    This is about Those Blastogeddon
                        decks. I love them, and they date back a 
                        long ways, using other powerful cards in Blastoderms
                        place, starting with 
                        Ernham Djiin. Now, the basic strategy is to play big
                        creatures and then blow 
                        away all resources of your opponents, so they are
                        helpless. The one card that 
                        wasn't made for this deck, Rith, is perfect. It is
                        capable of killing off an 
                        opponent very easily. So what if you can;t use his
                        ability? Here's a basic 
                        breakdown: 
                        Blastogeddon 
                         
                        4 Ancient Hydra 
                        4 Birds of Paradise 
                        4 Blastoderm 
                        4 Chimeric Idol 
                        3 Jade Leech 
                        4 Llanowar Elves 
                        2 Rith, The Awakener 
                        4 River Boa 
                         
                        4 Armageddon 
                        3 Wax/Wane 
                         
                        8 Forest 
                        4 Brushland 
                        4 City of Brass 
                        4 Karplusan Forest 
                        4 Rishadan Port 
                            This is what Brian Kibler used in Pro
                        Tour Chicago. The Elves/Birds work 
                        well with the port. But how do you play this deck well? 
                            I was in a small tourney, and the
                        opponent played a 3rd turn Blastoderm, 
                        and than a 4th turn Armageddon. Well, since I had only 2
                        lands, I was easily 
                        capable of recovering. I had a Dismissal variant, so I
                        waited out for 
                        Blastoderms fading to fade and Recoiled some Birds of
                        his. 
                            Now, how was this especially bad? 
                        He got a deck and barely knew how to 
                        use it for one. Second, Armageddon is supposed to kill
                        all resources. If he 
                        waited until I played some Ports, Marshes, Cromar's
                        Catacombs, and other 
                        great lands, he could've easily won since I couldn't use
                        Gold cards easily. 
                        Armageddon especially kills 5 color Green and other
                        cards that include City 
                        of Brass and a few basic lands to take care of a color's
                        mana. Don't play 
                        Armageddon to fast is what I'm trying to say. If you get
                        a Blastoderm out, 
                        almost nothing can effect it besides creatures anyway.
                        Armageddon is for the 
                        decks that try to, say, pump a creature up to kill
                        Blastoderm. It isn't 
                        really necessary. Rith ought to kill with the Leech, and
                        Chimeric Idol kinda 
                        says what you think of your lands. If you don't need
                        anything else in play 
                        and your opponent seems to be playing cards like crazy,
                        fry those lands. 
                            Also, Blastoderm is played at
                        inopportune times. Do you play Opportunity 
                        with 4 cards left? No. So why play Blastoderm if he's
                        gonna be blocked and 
                        killed? Rith/Idol will clear the way of creatures, and
                        they can pretty much 
                        kill your opponents life in two turns. Blastoderm is
                        played when you need 
                        extra blockers/creature killers (Rebel and Sligh), need
                        to kill your opponent 
                        fast (Control), and if it's the only creature that'll
                        survive your opponent 
                        (All of the above, along with Ponza, Necro, and others).
                        Remember, 
                        overextending is often done, so hold it. Lucky, though,
                        that guy played 
                        Blastoderm on turn 3, since I could've killed it with
                        Lobotomy on my next 
                        turn. Play it early or wait until you can really use it
                        fully. 
                            I hope this might've cleared up some
                        people's opinion on Blastogeddon. 
                        Play it right or go back to Stompy. 
                         
						 
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