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sorry to bother you but i was wondering if you would mind to review one of my decks i have never played magic competively but would like to but would like to be able to build competitive decks first. here is the deck i would like reviewed.

20 forests, 2 harmonize, 1 overrun, 1 krosan grip, 2 avoid fate, 3 thallid germinator, 1 molder, 1 verdant embrace, 3 search for tomorrow, 3 pendelhaven elder, 1 might of krosa, 2 sporesower thallid, 3 thallid shell dweller, 2 essence warden, 3 evolution charm, 2 sprout, 2 thallid, 1 strength in numbers, 2 fungus slivers, 2 savage thallid, 1 chameleon blur, 1 mwonvuli acid-moss, 1 herd gnarr

thank you in advance



Well, it looks like Adam here is trying to build a thallid deck that's competitive. I've always loved thallid decks, so I hope to add a spin on this deck that Adam will like. First off, 20/20/20 in lands, creatures and spells may look good on paper but it hardly ever works in application. Secondly, the time spiral block made some fungus support in both white and black. I've always been a fan of green and black, so that's where we'll go with this deck.

4 Thallid
4 Thallid Shell Dweller
3 Thelon of Havenwood
3 Savage Thallid
3 Deathspore Thallid
3 Psychotrope Thallid

This like up of creatures give you early plays and big hitters later in the game. When Thelon hits the board, all your fungus will start getting bigger and bigger. Savage Thallid will provide a huge beatstick with regenerating abilities for all your other fungus. Deathspore and Psychotrope provide utility in the form of weakening your opponents creatures and drawing you cards. Of course all the Thallids produce a bunch of saprolings to weenie rush.

Spells: 17
4 Midnight Charm
4 Evolution Charm
4 Resize
3 Creeping Mold
2 Garruk Wildspeaker

Here we are going place more utility cards to help you swing for the kill. The Charms net you a huge variety of stuff for cheap. Resize is great in this deck. It nets you +3/+3 for 2 mana and you can get it back whenever a creature hits your side of the board. Creeping mold can get rid of a variety of permanents as well. Finally, Garruk Wildspeaker can give you the win the turn after he comes out if you play it right. You have enough saprolings out and they all become 4/4 with trample. Ouch.

Land: 23
4 Mosswort Bridge
12 forest
7 Swamp

With this line up of lands, you should be able to do whatever you need to do. I like the Mosswort bridge in this deck because more often than not you will be able to acivate the hideaway and play something for 1 green instead of whatever it usually is. Well that's it for this deck. Try it out and let me know how it goes.

V.L. Sigma


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