peasant deck - Blue Black wizard dead_rose_rising@yahoo.com Blue/black wizard control deck Land 13 Islands 6 swamps 2 Saprazzan coves 21 total Creatures 3 information dealers 3 disruptive Pitmages 2 trinket mages 3 Aven Fogbringers 3 Mistformed Seaswifts 1 Nameless one- Wizard legend 15 total Spells and artifacts 1 Darksteel Pendant 2 Leonin Scimitar 1 Vulshok MorningStar 1 Neurok Stealthsuit 5 total Spells 3 brainstorms 3 curfew 2 spy networks 3 airborne aid 2 early frost 4 Ixidors will 2 confiscate 3 despoil 22 total total 63 I named this deck after a Wizard from thievesworld whose power was maintained by a pledge (never to let a man see him eat or drink) and a secret (that she was really a woman passing in a mans world). I thought it was an appropriate metaphor to running a wizard deck where all but three of your creatures have a toughness of only one and you had to depend on the mechanics of the deck to keep them and you alive. The Pitmages (aided by despoil) slow your opponents down while drawing direct damage spells away from the infodealers by being such a nuisance. Curfew lets you whisk them away to safety while punishing your opponents who must also return a creature card to their hand. When you get the stealth suit out you have an auto counter to direct damage spells. The info dealers are the main mechanic, allowing you to in effect run two hands, one your holding and the other being the top of your library up to the number of wizards in play. Brainstorm and airborne aid allows you to access this second hand while darksteal pendant lets you draw into it. The trinket mages give you a reshuffle if needed while bringing the sabers out to beef up you flyers. Back to the Pitmages, once your opponent has enough mana reserve to risk bringing a fatty out past the mages counter spells, Ixidors will or early frost foil your opponents big play, or you confiscate the fatty they where hoping was a winner. Your winner is the nameless one (power and toughness equal to all those wizards you have in play) backed by well armed flyers and whatever creatures youve confiscated. Two notes from playing this deck, if your opponent plays Dawns reflection, let it through and then play a fogbringer to return the target land to their hand and dispelling the enchantment. Second dont be afraid of sending a card you cant afford down to the bottom of the deck with the pendant, with as many as 15 wizards in play the info dealers dig deep. Keep sending extra land to the bottom and refilling your hand with airborne aid and you will see it again soon enough. And youll see it again before the game is over. This does not play too badly as a lowland (no uncommons) deck either. Swap out the coves for two swamps, the confiscates for a couple of irradiate and a riptide biologists and a Glintwing Invoker for the nameless one, but be ready to sacrifice your seaswifts to kill off dangerous attackers. For those interested in the roleplay elements Lythande was an excellant fencer hence the sabers. Zari Mezzanine Nyx dead_rose_rising@yahoo.com