Champions Block - U/W Dampen Thought A new and surprising twist after the Paris Grand Prix was the appearance of a creature-less deck archetype: Dampening Thought. While the deck could be very abused very easily in draft, people have tried it in constructed, where it is harder. Land: 22 6 Plains 10 Island 4 Cloudcrest Lake 1 Minamo, School at Water's Edge 1 Eiganjo Castle Creatures: 1 Hikari, Twilight Guardian Spells: 4 Consuming Vortex 4 Ethereal Haze 4 Candle's Glow 4 Dampen Thought 4 Peer Through Depths 4 Reach Through Mists 4 Psychic Puppetry 4 Eerie Procession 4 Reciprocate 1 Honden of Seeing Winds Yes, I know. This should be a creature-less deck. I have seen a version with Hikari, Twilight Guardian in it, and frankly, it's decently effective as a blocker in a deck devoted to Arcane. A Honden is also an unlikely sight, but I figured some card draw power was needed to help fuel the arcane spells. Technically, a Teller of Tales would work just as fine, but I tend to lean more towards enchantments since they're harder to get rid of. Anyways, the basis of this deck is to mill your opponent to death. How this is more effective than Brain Freeze from Scourge will be beyond me. It's probably the re-usability of arcane. There are versions out there that splash in red for removal like Glacial Ray, but I find that it dilutes the deck a bit going three colors without any mana fixers. Still though, it keeps its same effectiveness. White cards like Ethereal Haze and Candle's Glow help make sure you stall and stay alive to mill out your opponent. One never plays these spells alone of course; splicing on Psychic Puppetry, Candle's Glow, and Dampen Thought are the three things necessary to help slow down opponents. These three cards are meant to be spliced onto every other spell you play, mainly the blue draw engines, and should never be used unless as a last resort. However, this presents itself as a weakness. You're forced to hold onto these cards to be spliced continually. This makes any sort of black discard very, very useful to combat them. Distress is the best since you get to choose, but the other nasty stuff: Honden, Nezumi, He Who Hungers, etc. are all fine in dealing with the deck. Cranial Extraction reigns supreme again in knocking off the one card that gives the deck life. With no creatures to defend except a Hikari, a quick and powerful rush to drain the life is the only viable way to counter the deck. Course, my version has Reciprocates to help alleviate certain annoyances, but at least they aren't arcane. White Weenie should have the easiest time in hopefully finishing off the job. Plus, since the deck doesn't require that much land, one can hope that it'll be land that is mostly lost. Red has some fast hitters as well, and green's fatties or swarm, though slow, can also help. Green's Dosan the Falling Leaf helps render the white protection useless. However, red has one fun little trick I like a lot: Sideswipe. Since most spells in here are arcane, you can have them mill themselves instead! This might not seem too special, but then it somewhat becomes a race to see who decks out first, and by milling themselves instead risks loss of more arcane spells to splice onto. Blue can't really counter against this deck. Sure it can counter the spells played, but not the spliced spells. Uyo, the Silent Prophet is most likely the best counter to this deck; copy their spliced spell and have them mill out first. Artifacts immensely help against this deck as well. Uba Mask means they must play their spells once they draw it. This renders their white protection useless and should they draw something like Dampen Thought, they will be forced to play it early on. Shell of the Last Kappa's can be particularly troublesome as well. Another great idea is to use Sensei's Divining Top. They declare to mill you for 4, you respond with the Top. Should you find something that you most definitely don't want to be in your graveyard, switch it with the top instead. A small trick, but handy. - Natsume NOTE: This is just my version of what the deck should be, as well as my thoughts on playing with the deck and against it, although I think playing with it is self-explanatory. Should there be any concerns or better ideas, feel free to tell me so at FORTRAN_MAN@hotmail.com