Subject: Type 1 - "Not-just-another" Elf Tribal Deck - Ben Reynolds

Creatures:
-4 Llanowar Elves
(1g, Tap: Add 1g to your mana pool, 1/1)
-4 Quirion Elves
(1g 1c, When Quirion Elf comes into play, choose a color.
Tap: Add either 1g or one mana of the color choosen to your mana pool,
1/1)
-4 Priest of Titania
(1g 1c, Tap: Add 1g for each elf in play, 1/1)
-4 Wellwisher
(1g 1c, Tap: Gain life equal to the number of elves in play, 1/1)
-4 Timberwatch Elf
(1g 2c, Tap: Target creature gets +X/+X until end of turn,
where X is the number of Elves in play, 1/2)
-3 Gaea's Skyfolk
(1g 1u, Flying, 2/2)
-2 Elvish Soultiller
(2g 3c, When Elvish Soultiller is put into a graveyard from play,
choose a creature type. Shuffle all creature cards of that type
from your graveyard into your library, 5/4)
-1 Glissa Sunseeker
(2g 2c, First Strike, Tap: Destroy target artifact if its converted mana

cost is equal to the amount of mana in your mana pool, 3/2)
-1 Seedborn Muse
(2g 3c, Permanents you control untap during each other players
untap phase, 2/4)
-1 Skyshroud Poacher
(2g 2c, Tap 3c: Search your library for an elf card and put that card
into play. Shuffle your library, 2/2)

Sorcery:
-4 Hurricane
(1g Xc, Hurricane deals X damage to each player and to each
creature with flying)
-2 Nostalgic Dreams
(2g, As an additional cost to playing Nostalgic Dreams, discard X cards
from your hand. Remove X target cards from your graveyard to your hand.
Remove Nostalgic Dreams from the game.)
-4 Break Asunder
(2g 2c, Destroy target artifact or enchantment, Cycling 2c)

Enchantments:
-1 Intruder Alarm
(1u 2c, Creatures don't untap during their controllers' untap steps.
Whenever a creature comes into play, untap all creatures.)

Artifacts:
-3 Coat of Arms
(5c, Each creature gets +1/+1 for each other creature of the same
type in play)

Lands:
-4 Wirewood Lodge
(Tap: Add 1c to your mana pool, 1g Tap: Untap target Elf)
-14 Forests

28 Creatures
+ 10 Sorceries
+ 01 Enchantments
+ 03 Artifacts
+ 18 Lands
= 59 Cards

THIS IS NOT JUST ANOTHER ELF DECK

This is my second (3rd?) posting of this deck, with a couple important changes.

The more observant among you will notice a shortage of mana, especially forests. This deck can EASILY afford to do that because of the number of elves that cost 1g or 1g 1c and can tap for mana, I speak of course about the Llanowar, Quirion Elves, and Priests of Titania. With this deck, it is quite possible to win a game with only two mana down on the field due to the number and nature of elves. Priests of Titania especially help. Use a Wirewood lodge with one, and you can see how mana is no problem at all.

When you play a Quirion Elf, pick blue for its second mana choice. This is used when playing Gaea's Skyfolk, the only flying elf. If you match one with the power of a Timberwatch Elf or with Coat of Arms, flying enemies are no longer a problem. The reason I have only included 3 Gaea's Skyfolk is that through constant playtesting I have found that more often than not, you are left with a Gaea's Skyfolk in your hand and no way to play it. So instead of trying to figure out ways to get more blue mana (which would've required difficult compromises) I just took out 1. That and I needed the card slot for other cards.

Unless you've carefully planned out and thought about it, don't EVER attack with your Wellwishers, just sit back and pull out a pencil and paper to keep track of your life. Sometimes you have enough elves out with either Timberwatch Elves, Coat of Arms, or both, that you can just do a Blitzkrieg and completely decimate your opponent. If you do this, attack with EVERYthing.

Elvish Soultillers are pretty much self explanatory. The reason there's 2 of them is so you can do a loop, one affects the other which affects the one... Seedborn Muses are gods gift to the world of magic. A couple of the combos you can perform using this most excellent of excellent cards include, Wellwish EACH PLAYERS TURN, I pulled that in a 16 person grand melee, I won. I was gaining something on the order of 1,000 life per round (I also had 2 Wirewood lodges out). Skyshroud Poacher EVERY PLAYERS ROUND, of course, their's always the risk you'll end up decking yourself, but hey!

Hurricane is used best when you have massive health do to your Wellwishers, and you want to finish your opponent off in one fell swoop, so what do you do? You use all your Priests of Titanias and Wirewood Lodges to get massive amounts of mana in your mana pool, then you funnel it all into the Hurricane spell, and completely obliterate EVERY OTHER PLAYER (have you noticed how much I like saying that?) Also, as a slightly less used tactic, use it to, well, elimate your opponent(s) air support, those nasty nightmares and the like.

Intruder Alarm is thrown in there for one specific purpose (well, not quite true, but one REALLY cool combo). Intruder Alarm + Skyshroad Poacher
+ some combination of elves capable of producing 3g a turn = all your
elves get played in one turn. It's also nice to play when you have a Seedborn Muse out because while your creatures only untap during your opponents upkeep, your opponents creatures don't untap!

If the use of Coat of Arms isn't immeadiatly obvious, I have to ask you to burn all your magic cards right now seeing as how you have no right to own them.

And on that rather threatning note, I bid you farewell. Enjoy the Tribe!

Ben Reynodls - wren_type504@yahoo.com





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Peace Out
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VIVA LA DOUBLE BASS!!!
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