This is Ed, You might remember my previous entry about the "Greatest Elf Combo Known to Humanity." Well, since I have gotten so much feedback from that, I am going to be posting about 3-5 more decklists. They are all tested and battle proven, and when in the right hands, they can be deadly.

This decklist is by far my favorite. It is complex, yet simple and it wins literally 90% of the time.


Decklist:

Lands/Land Producing:

24 - Islands
2 - High Tides

Creatures:

1 - Polar Kraken
1 - Tidal Kraken
2 - Amugaba
1 - Quicksilver Dragon
2 - Air Elemental
3 - Prodigal Sorcerer
3 - Thornwind Faeries
1 - Clone
1 - Fog Bank
1 - Glacial Wall
4 - Wall of Vapor

Spells:

4 - Counterspell
1 - Rewind
2 - Diplomatic Immunity
4 - Psychic Venom
1 - Think Tank
1 - Flood
1 - War Tax
3 - Confiscate
2 - Control Magic
1 - Zephid's Embrace

Total: 66 Cards

This deck is not for the "Quick Winner." This deck is made for hard-core players that like to enjoy the game and see their opponent suffer. To the untrained eye, this deck seems weak. It has a lot of walls, and only boasts 7 main attackers. How is it possible to win? Something I like to call, "Counter, Confiscate, Kill." This deck is built to stall the enemy until you beat him into submission.

Hmm... Getting a quick defense to stall for the gigantic offense seems hard with blue. How will I get enough mana to pay for my flying and non-flying fatties? It is a little thing MTG calls "High Tide." One mana turns 7 Islands into 12. (1 for high tide, and six untapped.) Hmm.. It seems as though Polar kraken can come out. An 11/11 with trample is hard to stop (especially if you put Zephid's Embrace on him... Mwahaha!). But, we will discuss offense later. Now that the mana problems is taken care of......

It is time for The Big "D." This deck has defense pouring out of the sides. With walls that never seem to die, War Tax making them pay for every attacking creature and Flood continuously tapping creatures, the likeliness of an oncoming threat seems dim. But let's just say, they put out a fatty that you can't counter because your mana was tapped. What is left to do? Control Magic. Now their gigantic game winning fatty is your gigantic game winning fatty. It is as simple as that. But what about enchantments like Aether Charge?! It will kick you in the face with the quickness if you are not careful. Confiscate it. Now it is your Aether Charge. and with this deck's possibility of taking a couple of their beasts, they will wish they never had it out. But there is only so much you can take and counter. The next best thing is scaring them into stalling themselves. The threat of Psychic Venom should shut them up for a turn. Especially when there is four of them spread across their beloved mana.

Well, we have covered how well this deck can defend. Let's talk about offense. The deck seems to be weak in offense. How can you ever get the creatures you want in a 66 card deck... Well, this is where our little buddy Think Tank comes in. If you don't like your draw, get rid of it. No one needs a High Tide or a Psychic Venom late in the game. And finally, HERE COME THE FATTIES! 2 6/6's with flying (and the return to your hand ability in case they decide to pull some nasty trick out of their sleeve.), 1 5/5 with flying and a built in redirection spell, 1 11/11 with trample and cumulative upkeep of sac a land, 1 6/6 unblockable, 2 4/4 flyings and last but definitely not least (and not fatties either) my 6 1/1's with tap and do one damage to target creature or player.

The Moogies, as I like to call them, come in and hit hard. A 6/6 with flying is hard to beat. Especially when there is two of them. They are backed up by 2 4/4's with flying and a 5/5 flying. This takes care of any threat the air can bring (with the acceptation of Akroma and a few select others... That is why I have Control Magics.). To round out the ground troops, we have the Krakens. Polar Kraken is the size of a town with his amazing 11/11 with trample. He will run you over, and only come back for seconds. The only thing that might worry the inexperienced player is the cumulative upkeep. Once you get to hit 2-3 times with kraken, and they are not already dead, you might want to hang up your decks and take a leave of absence. His smaller (but equally, if not more evil) likeness: Tidal Kraken, can't be blocked at all. A very noteworthy 6/6 unblockable is most always a game winner. I know what you are asking. only 7 creatures is a death wish against a burn or black deck. Well, Mr. Smartypants, Tell that to my Diplomatic Immunity and Counterspell. They tend to think otherwise. Try using your Hand of Deaths and Shocks now.

This leaves only Clone and the "Pingers" left. Clone needs no introduction. He comes in and clones a creature. I have been known to clone anything from green mana producing elves to big Beast Fatties. And if you really wanted to, why not clone Tidal Kraken or "Moogie?" nothing better than 3 moogies... Besides 4 maybe. And they thought that blue couldn't produce their own Cloudscraper. Shame on you to think that.

Hmm... Where do the Pingers come into play? It is the question I have been asked at countless tournamentsthat  I have been to. To put this mystery to rest, I will make up a few mock scenarios:

You have only one Prodigal Sorcerer... They have an annoying Wellwisher. -PING!- Now the only thing they have left are wishes.

You have a Thornwind Faerie.... They have a Putrid Imp with Howl From Beyond... -PING!- Maybe next time he will shut his face.

The usefulness of my 6 elite "Pingers" is priceless. Hey, and if you somehow manage to get all 6 of them out at once... Tell your best friends wurms to take a hike. But most importantly, little creatures stand no chance of trying to hoard you, and there is nothing more fun then laughing at your opponent when a "Faerie" hits him for this last bit of damage. Bragging rights are within reach!

So in conclusion to this very long and drawn out deck explanation, I just have to say this: If you are tired of hordes of Elves and Goblins, or Mobs of Fatties, this is the deck for you. Try it out in a mock up game. I guarantee you will be pleased with the results.  And since this deck only has 5 counter cards in it, your friends can't whine about you having a "permission" deck. Just shove a flying fatty down their throat. Wash it down with some Kraken. I hope you all enjoy this deck if you have the resources to obtain it. E-mail me with any questions or comments. Till my next "almighty decklist..." Happy Hunting.




-The (Almighty) Ed Man-